Discard 1 card from your hand. Return 1 card on your
opponent's side of the field to the top of the
Type - Trap
Card Number - FET-EN053
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.14.05
Phoenix Wing Wind Blast
Back to Square One in Trap form.
Given that this card is just SO similar to Back to
Square One, I'm going to spend this review comparing
This card can't be used the turn you get it, but it
can bounce back M/Ts as well. If an opponent set a
bluff, then they'll be stuck drawing the useless
card again. If an opponent set a Mirror
Force...well, you don't have to worry about it for
one more turn. Wing Blast can only be used on cards
on the opponent's side of the field (not that you'd
really want to re-draw anything yourself...) That's
something to be careful about -- if an opponent
Snatch Steals YOUR monster, and you Wing Blast it,
you're going to end up redrawing that monster next
turn. Horrible outcome if it's a Tribute or you
really need a spell/trap and have a
I didn't see it in play at all; given the discard,
and the fact that people are ancy about even running
Lightning Vortex, I understand that. However, it's
still a good card for those decks that have the
cards to discard (decks that try to abuse Night
Assailant and/or Forced Requisition).
Traditional: 2/5 -- discarding...just no. Even
though you're setting them back a draw, cards are
too precious to come by.
Advanced: Really depends on the deck. I'm going to
abstain from scoring this card in Advanced until I
see it used.
now to give a tip of the hat to one of the writers
on this site.
I think I summarized how cool Dawnyoshi is in my
article from last… Tuesday? Anyway, quoting myself:
"Oh, I can't write enough on how much I like
Dawnyoshi. Let me summarize the coolness of the man
as such. Imagine seeing a tournament full of losers
who have nothing better to do with their time but
trade and wonder about their own cookie cutter deck
and see how well it performs against other cookie
cutter decks. Imagine seeing all of these losers,
jackasses, cheaters and unoriginal morons who copy a
deck exclusively because it works…
And then a beacon of light shines through the area.
You see a man walking through the tournament who is
absolutely a site to behold. As Mike Rosenberg/Dawn
Yoshi walks through the area to the tune of
Aerosmith's "Dude Looks Like a Lady", coming from a
stereo system which is no doubt hidden inside his
gorgeous flowing hair, his leather moccasins making
soft patting noises on the hard floor that carry
with them a deafening silence that is heard at the
end of a god's speech.
As he plays, he makes every move carefully,
capturing all of his opponents save for one in a
lock with Tsukuyomi, Time Seal/Phoenix Wing Wind
Blast/Solemn Judgment, and Mask of Darkness or just
using Tsukuyomi with Magician of Faith to draw his
deck in a turn."
Dawnyoshi was running a Tsukuyomi control deck.
Basically, throw 2 MoF, 2 Mask of Darkness, and a
bunch of really debilitating and good cards together
and hope that your card advantage works out to start
a Tsukuyomi lock. I myself was surprised – Solemn
Judgment and Phoenix Wing Wind Blast, two cards I
hadn't thought of, worked very well in administering
the lock. Good job, Dawn.
So yeah, that's my long tip of the hat.
So, the card Dawn told me to review. PWWB. Back To
Square One with a debilitating side effect,
chainability and a broader/less broad target. I
think I said about Back To Square One that I'd
rather use Raigeki Break because Break hits your own
cards when you need it too – specifically, Mirage of
Nightmare. Hey, Mirage is banned. Go figure.
No more reason to be able to hit your own cards.
Gasp – PWWB hits all cards. Well, great. I love
bouncing a Pot of Greed back to their deck and
everything. So it's not going to be hitting Spells
unless it is something like Premature Burial or
Final Countdown or something with a hefty LP cost,
or, like Final Countdown, useless after the first
copy. Traps are okay, as hitting a Call of the
Haunted or Ring of Destruction, slowing the opponent
down by two or three additional turns of cards, is
very nice. Monsters have the obvious uses of Square
One, but without the speed. This slows down gameplay
a lot in that regard.
The discard is a reasonable cost now – 2 Night
Assailant and Sinister are all you've got for the
I brought up this point on the Tsukuyomi lock (which
can be achieved with PWWB, Solemn Judgment, Time
Seal and Drop Off as well as Mask of Darkness and
Tsukuyomi) in the forums (Visit them, drat you!):
"What dawn doesn't mention is that the Solemn
Judgment lock is very risky unless both players are
low on life and you have a few defensive traps to go
for you besides Solemn. All it takes is one turn of
not setting a card or Setting a monster or m/t
instead of summoning it/playing it and the lock is
sort of stopped. Which is why PWWB is so great in
the deck. Running three of one of the 4 capable
cards to lock with wouldn't work, but running 2 of 3
of them works well because they compliment each
other like that. Time Seal stops the draw phase
entirely and baits out m/t removal, PWWB hurts them
if they play defensively, and Solemn Judgment hurts
them if they play offensively.
So basically, if you don't play carefully enough to
not fall into the lock, you end up risking the
entire game on what your next card is.
Which won't matter if they've a Time Seal. XD"
Having quoted myself twice in one review, I think
that's it. You can get more expert opinion on the
card from the man who top 8'd at Shonen Jump with
it, Dawn Yoshi.
Traditional: Not worth it/5 (2.3/5
Limited: Just plain solid. I rarely rate for
limited, and then it's just to add to the hyperbole
I am wont to use to describe how good certain cards
are (or how much they aren't good). In this case, I
will. If you get this card and you don't have an
Insect Knight, Golem Sentry, or Threatening Roar
(actually, cross that. Just Insect Knight.), then
you take this. 4.5/5
Phoenix Wing Wind Blast
This is a card fairly similar to Back to Square One,
but different too, for obvious reasons. First of
all, it’s a Trap, which is good and bad. It’s a
chainable Trap, however, which is nice. But you have
to discard to activate the effect, which is another
But the effect is pretty nice. Return a card
(monsters AND S/T) on your opponent’s side of the
field to the top of the owner’s Deck. Discard
Sinister Serpent and make him draw his monster again
next turn (extra fun with Tribute Monsters). Return
that Gravity Bind that’s aggravating you so you can
attack – of course, you’re likely going to be facing
it again somewhere down the line.
It’s a good card, not spectacular though. After all,
you’ll rarely be getting rid of the threat for good;
you’re just delaying the inevitable. So hey, run it
if you feel like it.
Traditional – CCCC: 2/5
Traditional – Field Control: 3/5
Advanced – CCWC: 2.5/5
Advanced – Field Control: 3.5/5
OVERALL RATING: 2.8/5
Phoenix Wing Wind Blast
Today’s card is Phoenix Wing Wind Blast, a card I’ve
had the pleasure of getting 3 of.
Phoenix Wing Wind Blast is an interesting Trap that
is similar to A Feather of the Phoenix. At the cost
of discarding a card from your hand, Wind Blast can
return a card on the opponent’s side of the field to
the top of the owner’s Deck. The effect has its
uses; get rid of a known or unknown threat
temporarily and give the opponent a dead draw on
their next turn, forcing them to re-summon/Set the
card. Personally, I prefer Compulsory Evacuation
Device, mainly because it doesn’t need a discard.
Sure CEDevice can’t return S/Ts, and it only returns
the card to the hand, but it’s free darn it! Maybe
if I had Sinister Serpent in every Deck I’d have a
different opinion… Still, Wind Blast has a good
effect; I’d just prefer something else…
Advanced: 3.5/5. If it didn’t need a discard it’d be
Traditional: 2.5/5. Discard=bad.
Art: 3/5. It’s Name That Monster Time! I see Sacred
Phoenix of Nephthys (duh).
Discard 1 Card from your hand. Return one monster on
your opponent's field to the top of their deck.
I guarentee this card is underrated. I run one
myself in my deck and it does have some potential.
It may seem like a good effect with a not so good
cost at first look.
A discard can be a big deal, but the effect makes up
for it. Use it to return a Phoenix or some other
powerful two tribute monsters (DMoC) to your
opponent's deck. You could even use it on BLS. That
could really hurt assuming your opponent wouldn't
have another light and another dark monster to
remove to summon BLS next turn.
This card can definately be a surprise to your
opponent, and a very unwelcome one at that. In a
control deck, this card also has some
purposes...Granted, it would be better if the card
were destroyed or something, but returning it to the
deck could be enough.
Traditional: 2.2/5 Yata still looms here, willingly
giving up your hand = not good
Advanced: 3.5/5 A good option, try it out, you may
Limited: 3/5 Just for sheer annoyance.
Art: 2.5/5 meh...
You stay classy, Planet Earth :)
haha...I guess all my teammates' featured decks are
basically covered now ^^
Since we reviewed Evan's deck yesteray, today we
will review Jae's deck today ^^
Jae is running a Chaos deck without the use of the
cookie-cutter warriors. He utilizes Night Assailant
(which has been restricted to 2 and this card is one
of the reasons why it's restricted to 2).
Phoenix Wing Wind Blast is a trap that's like a Back
to Square One but any card on the field. It seems
bad? It seems good? Well I think it seems AMAZING.
In Magic: the Gathering, there is a card called
Hinder. It says "counter target spell, either put it
on top of the deck or on the bottom." Some Magic
players counter a spell JUST to put it on top of
someone's deck. Controlling what your opponent draws
and locking them down with an useless
monster/magic/trap on top of the deck...also
If you look at Mike's deck (sorry, can't spell your
last name >_<) He played Mask of Darkness to get
back Phoenix Wing Wind Blast and/or Time Seal to
"lock" your opponent. Eventually he'll draw all the
answers and win with just tiny monsters but you
won't be able to do anything.
The power of controlling what your opponents draw,
especially in this game, it's amazing and good
players will know what to do with it. Now for the
record, I've never playtested this card too much but
it's always been one of those "i wanna play/test
with it but never had time" cards.
Just like all my CotD reviews, try this card. I can
go on and on about how good/bad a card is but until
you try, you'll never know...
Constructed (in a right deck): 4.5/5
Constructed (in some random deck): 2.5/5
Limited: 5/5 (one of the best cards to draft)
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.