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Pojo's Yu-Gi-Oh Card of the Day

Hino-Kagu-Tsuchi
Ultra Rare

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.

Type - Pyro/Spirit
Card Number - LOD-070

Card Ratings
Traditional: 2.5
Advanced: 3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.28.05

 
ExMinion OfDarkness Hino-Kagu-Tsuchi

Great effect, way too hard to accomplish.

Today's review is going to be short for me -- basically, two tribute Spirit monsters suck, plain and simple. You're giving up two cards (the monsters tributed) for a chance at getting rid of the opponent's hand -- and that's if this doesn't get Ringed, or Mirror Forced, or Cylindered, or the opponent uses Threatening Roar, or it gets Controllered into defense...

Basically you need a guarantee at a clear shot for this thing to work -- unless you Heavy Stormed, most likely isn't happening.

The only way I could even see this card getting use is in a draft -- if you kill their biggest monster and their hand, there's most likely no way they're coming back.

1/5 for Traditional and Advanced, and 3.75/5 Limited.
 
Tranorix Hino-Kagu-Tsuchi

This is the favorite card of someone who plays at my card store, and he makes a point of including him in as many decks as he can. It’s inspiring.

Hino-Kagu-Tsuchi isn’t the best card in the game, no, but he has quite a deadly effect if you manage to pull it off. It’s also (to my knowledge) the only card in the game that can make something occur in your opponent’s turn before he draws. And this occurrence is, well, pretty rentsy. He discards his whole hand if you manage to do battle damage with Hino, and if you DO manage to do battle damage, it’ll probably be a lot, as 2800 ATK is very nice.

Of course, there are downsides. For one, he’s a Spirit, so he’ll return to your hand the turn you summon him – and he can’t be Special Summoned. For another, he requires two tributes. That kinda hurts for a monster you only get to keep on the field for a turn. I mean, that really hurts.

Nonetheless, you can ease the pain somewhat; after all, if you make your opponent discard his entire hand, chances are you won’t mind the loss of card advantage all that much. You can also use that new FIRE monster in Flaming Eternity that counts as two tributes for FIRE monsters to bring out Hino more easily. The name escapes me and I don’t feel like looking it up. Flame Ruler?

All in all, Hino-Kagu-Tsuchi is a fun card, probably best suited for casual play, maybe in a FIRE-Control deck alongside Thestalos? Sure, why not?

Traditional – CCCC: 1.5/5
Traditional – FIRE-Control: 3/5
Advanced – CCWC: 2/5
Advanced – FIRE-Control: 3.5/5
OVERALL RATING: 2.5/5
 
Snapper Hino-Kagu-Tsuchi

Today’s card is Hino-Kagu-Tsuchi, a Spirit monster that has major discard potential.

For a Level 8 monster, Hino’s stats aren’t’ that bad; it’s 2800 ATK allows it to destroy most popular monsters, and 2900 DEF allows it to stand up to said most popular monsters. It’s a FIRE monster, allowing you to use a Flame Ruler as opposed to 2 monsters to Tribute Summon Hino. He is however a Spirit, a MAJOR con for a Level 5 or higher monster. And because Hino’s also a Level 8, this major con became a cardinal sin, so don’t plan to be summoning Hino during each of your turns, not that you’d need to.

When Hino does battle damage to the opponent’s Life Points, Hino forces them to discard all cards in their hand before they draw during the next Draw Phase. Needless to say this can be very useful effect. If your opponent’s been playing conservatively throughout the duel, chances are that they’ll have a rather large hand that may contain some cards that they’ve been waiting for the perfect moment to use. So just summon Hino, have him do damage, and make your opponent wish that they hadn’t been all tree-huggerish. Of course there is one downside to this effect, and that’s that it relies on doing battle damage. So if Hino attacks a face-down monster or the opponent uses a Waboku or a Mirror Force, Hino won’t be able to use its effect. Nevertheless, Hino can be useful, but his Level 8 and Spirit components restrict him to casual play.

Advanced: 3/5. He would have been a great monster had he been Level 5 or 6.
Traditional: 3/5. His effect is more useful than it is in Advanced but his cons are more “conful” also, so it evens out.
Overall: 3/5.
Art: 2/5. Too… much… skin… revelation…
 
Dark Paladin Hino-Kagu-Tsuchi

Pyro/Spirit
Fire
Level 8
2800-2900

Effect: (ignoring all the normal obvious Spirit blah blah) If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase BEFORE they draw.

Notice I bolded BEFORE because to my knowledge this is the only card in Yugioh that has an effect that does take place BEFORE the draw. Unique, isn't it?

Well, this is the most powerful Spirit available at 2800 and an equally powerful 2900 defense. For you anime fans, you know Noa used this in the Virtual World arc against Yugi to destroy his Magician of Black Chaos (ritual) in their duel.

I would only play this card in two decks. Obviously, a Spirit deck for those of you bold enough to play one. If you have SESM (Spiritualistic Energy Settlment Machine or whatever its called) on the field, then this guy is going to be a problem to your opponent, especially in Traditional.

Hino + Yata = uh-oh

Or, you could play him in a Fire deck if you really needed an extra heavy hitter. However, we all know how awesome Sacred Phoenix is, but do all that many of you know that Phoenix is FIRE as well? Outside of either of the aforementioned decks though, I'd stay away, FAR away.

Long story short...

Hino = one of the best effects in Yugioh on one of the not-so best monster types (a.k.a. Spirit)

Ratings:

Traditional: 4.5/5 (Keeping in mind this is a Yata/Spirit/Control deck focusing on the Yata lock)

Advanced: 2.5/5 (Ok, really like 1.8 or 2, but add .5 just for the effect alone, and .2 for his raw power)

Limited: 4.8/5 One of the strongest cards in the set, despite being a Spirit.
The only card to worry about from LOD is Tyrant Dragon at 2900 attack.

Art: 4/5 Awesome picture, truely.

You stay classy, Planet Earth
 

Coin Flip
Hino-Kagu-Tsuchi is the only card in the game with an effect to occur during the draw phase before the opponent draws. Cool.

Unfortunately, that is where the coolness ends. Where other Spirit Monsters that see play (Tsukuyomi and Crows, in specificity) have great effects that require little or no effort to pull off, this guy's effect is great with tremendous effort to pull off.

Let me ask you something. Are you ever in a situation where your opponent has multiple cards in hand that are worth a double tribute and a risk of a failed direct attack to eliminate? Have you ever really seen what hands are like when it's late game and you have two monsters on the field? Hands are uselessly small. You are probably topdecking at the point when one player has two monsters on the field.

The effect is insane. But it is more appropriately attached to a weak monster with ridiculous summoning requirements like Exodia Necross (not necessarily nomi, however). Meh.

General:
Traditional: Double Tributes? HAHAHAHAHAHA 1.4/5
Advanced: Hand sizes are larger. 2.2/5
 

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