Dekoichi the Battlechanted
FLIP: Draw 1
card. If you have face-up "Bokoichi, the
Freightening Car" card(s) on your side of the field,
draw an additional card for each of them.
Type - Machine/Effect
Card Number - RDS-EN032
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.06.05
Dekoichi the Battlechanted Locomotive
This card's been showing up more and more in
Advanced now as well.
In a pinch, it's a mid-range attacker; at best,
you're getting a draw and fending off an attack.
It's not so vulnerable like Des Lacooda, and you can
still use things like Tsukuyomi to repeatedly flip
this guy back down to get extra draws.
Beatdown/aggro decks won't have the time to pull
that off, but control decks will be able to net a
good advantage out of a couple more cards.
Not much more to say here; it combos with Book, it
combos with Tsuku, its attack doesn't totally blow,
but almost any drawpower is good.
There isn't much to say here. Dekoichi is a draw
engine, and a damn good one. Let's present this
concept. Dekoichi gives you +1, but considering its
strength, it probably won't stick around for long,
creating a -1. Even card advantage. If you hit into
a Sakuretsu Armor, that's a 1 for 1 with a +1. If
they just take the attack, you're up one card and
1400 life. Flipping it with Book of Moon and
Tsukuyomi gives you more advantage as well as
versatility. It's also a DARK. Did I mention that
it's card advantage attached to a decent body? I
mean, this thing is up there with GK Spy for best
teched DARK. The best slot is obviously Peten the
Dark Clown. =P
This card is rather good. My rating system is
inconsistent, so chances are it won't get a rating
on par with Spy (Spy gets a better rating anyway),
but I dislike the concept of mathematical evaluation
of a card's potential anyway.
Dekoichi the Battlechanted Locomotive is an
excellent tech card right now, falling short of
better draw alternatives such as Airknight in the
current advanced format. The effect is simple, when
flipped, you can draw 1 card from your deck. Also,
you get 1 more card for any Bokoichi the
Freightening Car so it has a place in any Dekoichi
themed train decks you feel like running.
Ratings: 3/5 general for being a valued draw option
in the current advanced format
You stay classy, Planet Earth :)
Dekoichi is now the new tech in most decks. The
ability to gain a card advantage or sustain it is
viable in this format. But the stats for such a card
is a big point also. Dekoichi has 1400 attack which
is alright because there is many things it can still
Dekoichi is a a Dark which is removal bait for Chaos
Sorcerer. The best situation is that when you
protect Dekoichi with something such as a Sakuretsu,
activate Dekoichi's effect on your turn than tribute
for Mobius the Frost Monarch. This is how games are
determined over in only the second or third turn.
You gain a lot of card advantage if your opponent
doesn't activate anything.
Dekoichi is now being recognized by many players and
the draw capability is that usable in this format.
As this would be very nice in many decks the deck it
works the best in is Soul Exchange. It provides the
Monarchs something to tribute for without wasting a
card advantage. I would highly suggest running this
in the current metagame, but there is always those
broken Mystic Swordsman LV2 and Breaker the Magical
Warrior first turn plays.