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Pojo's Yu-Gi-Oh Card of the Day


 

Cliff the Trap Remover
Common

When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects: 1. Destroy 1 Spell Card or Trap Card on the Field. 2. Send 2 cards from the top of your opponent's Deck to his/her Graveyard.

Type - Warrior / Effect Monster
Card Number - MFC-078 

Card Ratings
Traditional: 2
Advanced: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.02.05


JAELOVE

Cliff the Trap Remover
 

Rated For: The Side Deck

I don't know who started the ridiculous assertion that Cliff the Trap Remover is suited for the side-deck versus anti-burn, but I'm glad this card was picked just so we can expose the truth once and for all. Cliff the Trap Remover cannot kill any commonly played Burn monsters. That means Des Koala, Stealth Bird, Lava Golem (even though that doesn't count), Solar Flare Dragon, Cannon Soldier, and any other burn monster you can think of. Since his effect requires battle damage to work, he becomes nearly useless.

 

There's no point in even scoring him for the side-deck, he's worthless. Let's see exactly why that is.

 

Advantage F/H: Cliff has weak stats, so he won't provide any advantage. Unless you can get some sort of Crossout/Smashing Ground field removal going, Cliff likely won't be doing much battle damage. This makes him a worthless monster and ripe fodder for Lava Golem. Remember, you have to hit directly twice to get full utility out of this card. You have to hit once directly for this card to even out in terms of resource cost.

Traditional Format Score:           2.5/10

Advanced Format Score:             2.5/10

 

Best Draw for the Situation: The only time this will work versus a Burn deck is if you have a clear field of theirs with all stall cards. Against a skilled player, it's highly unlikely you'll find them that bereft of resources, so Cliff becomes a pretty terrible draw in all phases of play.

T:          4/10

A:          4/10

 

Attributes/Effect: 1200 is weak. His effect is decent and he's searchable if you want to side him in a Warrior deck, but keep in mind that there are far better anti-burn options, including Pikeru, Hallowed Life, and Mobius/Swarm of Locusts/Green Kappa (for monsters).

T:        2.5/10

A:        2.5/10

 

Dependability: You'll be maining him to do some good direct damage to your opponent's monsters. Of course, you'll be summoning him to try to get rid of the stalled cards that are preventing your 1700+ attack monsters from attacking. Unfortunately, that's Stealth Bird's Defense score. Good luck.

T:      1.5/10

A:      1.5/10

 

The Bottom Line: Cliff has been exposed as worthless for the side-deck. You can thank me later.

 

A BAD Score--

Traditional Format Score:          1.31/5

Advanced Format Score:            1.31/5

 

FORCE System Suggestions

++           Contributes slightly to Counter Disruption, Enemy Disruption.

--             Detracts from Field Control.

 
ExMinion OfDarkness Cliff the Trap Remover

Cliff is a well-overlooked monster...who's sadly still not the best in his department.

Cliff has a lot going for him though -- his Dark type (chaos food), Warrior type (searchability and reusability), 3 stars (under G-Bind / Level Limit) and 1200 ATK (under Messenger) makes the general burn deck unable to block his attack with a M/T. My issue with him: A good Burn deck will have something face-down that can withstand your attack (Stealth Bird, anyone?)

For a Warrior deck, it might be a better idea to side him, but for anything else, Swarm of Locusts is a much better idea. Reason? You don't need to have scored a successful attack to kill an M/T with it. It forces a burn deck to go on the offensive; and when a Burn deck has a monster in attack mode, that leaves them more open than other decks (due to weaker ATK
monsters.)

Conclusion: Side it if you're running the Reinforcements of the Army already.

2.5/5
 
Coin Flip Cliff the Trap Remover is a monster with very friendly stats. These tend to be on the curves of level 3 with ~1400 attack, level 4 with ~1700-1800, or level 5+ with at least 2300 attack or a damn good reason for not being at 2300+.

Cliff is basically your standard uber-searchable monster, fetched by any warrior support, Mystic Tomato, Witch and Sangan all at once plus having a useful built-in effect.

The effect has its flaws. First off, if they have a Mirror Force down, they will bloody use it on this instead of taking LP damage.
Because the effect comes after declaring battle, it doesn't do anything to make this guy's attack safe.

Second off, deck destruction is rarely something seen splashed into people's decks. You generally don't like thinning their deck, putting cards in their graveyard for chaos food, and giving them a Sinister Serpent or Fear From the Dark.

So the only redeeming part about this card is an inherently flawed deck destruction aspect. The plus side is this.

You have Cliff and BLS on the field. You attack with Cliff first when your opponent has one card set. Your opponent can choose to activate Sakuretsu Armor on Cliff or lose it. So, basically, it does force your opponent to do stuff he will regret because he doesn't have a choice in the matter.

It's great against stall decks, though, for its stats. Slips under several bind cards and then dismantles them with his knife (which probably weighs more than he does, judging by the picture).

He's a good card in sideboard, but I'd only reccomend him for advanced format.

Sideboard/Side deck
2/5 Traditional
4/5 Advanced
 
Tranorix Cliff the Trap Remover

I’ve never been a big fan of Cliff, since I espouse the doctrine “If you managed to inflict damage to your opponent’s Life Points while attacking, why are you worried about his Spells or Traps?” Nevertheless, Cliff is a good monster. 1200 ATK isn’t bad for a Level 3, he gets all that crazy Warrior support, and he’s a Dark Scorpion, allowing him to benefit in the ridiculously few Dark Scorpion Decks out there.

His two effects both can be useful, but they probably won’t be. Getting rid of two of your opponent’s cards from the top of his deck is an awesome effect if you’re trying to deck him out; if not, it could help him just as much as hurt him. As for the destruction effect, as I said before, if you managed to get a hit in, you probably aren’t too worried about what, if anything, your opponent has set. Granted, you could certainly want to get rid of his Gravity Bind to let your stronger monsters attack, or maybe you want to nuke that Wave Motion Cannon he’s saving; but most of the time, there just won’t be a good reason to use this effect either.

Side Deck him against Stall Decks if you’re running Warriors. Or run him in an offensive Deck Destruction Deck with Don Zaloog and Sasuke Samurai #3. You can use him in your cookie cutters if you’d like, because he’s not at all bad; there just isn’t really a good reason to use him.

Traditional – CCCC: 2/5
Traditional – Offensive Deck-Out: 3/5
Advanced – CCWC: 3/5
Advanced – Offensive Deck-Out: 4/5
OVERALL RATING: 3/5
 
Snapper Cliff the Trap Remover

With Wednesday comes the review of Cliff the Trap Remover, a member of the Dark Scorpions.

Cliff has somewhat decent stats. 1200 ATK allows him to destroy a few monsters, but if you throw in the fact that he’s a Warrior, Cliff’s chances of gaining an ATK boost become fairly good, allowing him to destroy monsters easier and to activate his effect with less of a hassle.

When Cliff does damage to the opponent’s Life Points, he can destroy a Spell or Trap on the field or send the 2 top cards of the opponent’s Deck to the Graveyard. Both effects are rather useful, especially when compared to the effects of some of the other Dark Scorpions. An MST-Type effect should never be frowned upon, nor should the possibility to get rid of two of your opponent’s cards, giving Cliff surprisingly good possibilities. Cliff’s only problem is his low original ATK, causing difficulty towards frequent activation of one of his effects. All in all though, Cliff is a pretty good monster.

Cliff works well in numerous areas, Warriors being an obvious choice. A second option is a Dark Scorpions Deck, an extremely rare sight that may as well be a slightly out-of-the-ordinary Warrior Deck. And as with all the cards this week, he could be used in the Side Deck as a way of getting rid of more S/T cards.

Advanced: 3.5/5. The ATK may cause difficulty when using Cliff’s effects.
Traditional: 2/5. There are much easier to use forms of S/T Card destruction.
Overall: 2.75/5.
Art: 2.5/5. I’m not sure how a dagger would help with a trap, but I guess it could work.
 
sHecKii Cliff the Trap Remover

I guess he is the sideboard tech against

a) burner
b) ....
c) ........?????

hahaha...basically this is a card IMO that only goes in against burner to destroy all those stupid Level Limits and Chain Energy and all those nasty stuff. Personally (since we all know FTK is the Kryptonite of the sHecKii) I don't have room for a SINGLE purpose monster like cliffy over here...I'd rather play yesterday's card Pikeru over it..

But for all the other people who never have to play against it, here's the thing...

Mobius the Frost Monarch, Swarm of Locust, Dust Tornado, Kinetic Soldier...all good against burner and Dust Tornado and Kinetic Soldier can go against multiple decks...

Speical burner tech is actually running Lava Golemn against burner though...they can't kill it either dxP

But back to cliffy over here...

Cliff is not that bad of a card if you can get it out with Mystic Tomato and then Smashing Ground/run over with a bigger creature and kill your opponent with it. It can become removal on a stick but it'll be hard keeping it alive with its stats....

Though if you want to make a deck based on good level 3 and under deck, try running Level Limit Area B, Gravity Bind, DD Crazy Beast, Cliffy, and even Mataza the Zapper...

Ratings
Constructed: 2/5
Limited: 4/5

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