This card cannot be normal summoned or set. This
card cannot be special summoned except by the effect
of "Silent Swordsman LV5". As long as this card
remains face-up on your side of the field, negate
the effects of all Spell cards on the field.
Type - Warrior
Card Number - WC5-EN001
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.25.05
Silent Swordsman Lv. 7
Let's look at what you get for running a dead draw
in your deck!
Once you get that direct attack with Silent 5, out
comes a 2800/1000 who negates all Spell cards. This
is a good situation to be in usually -- If you have
a 2800 powerhouse out and your opponent doesn't,
that double-edged sword of not being able to use
Spells hurts your opponent more than you.
But on the same note, it means you can't Nobleman an
opposing Fiber Jar.
As with all of the highest evolutions in these
series, it's a "nomi" monster
-- no revival from the Graveyard even though it's
This thing's Witchable, but who'd want to Witch
this? You can only use it from Silent 5's effect or
the hand, and I'd MUCH rather grab it from the
Still, it's a great idea for Trap-oriented decks who
use the bare minimum of Spell staples.
And, in a twist of fate that even a blind man
would've seen coming, we review the last member of
the Silent Swordsman family.
First off, let me say that the art for the Silent
Swordsmans is awesome on a STICK. I love it.
Now, the effect sucks. I mean, the effect sucks. Aww
crap, I said it again, didn't I?
Alright, let's do some serious analysis here. When
you upgrade from 3 to 5, you get a hefty attack
increase and an ability worth playing in a deck.
When you upgrade from 5 to 7, you get a cool attack
upgrade and an effect akin to but not identical to
Spell Cancellor. That's fine on its own. 2800...
Nomi... Has built-in protection...
But, y'know, I keep on having the feeling that
something far better than this already exists, and
that it is also a LV family, and was in Soul of the
Duelist. Its name began with an H. Guessed it?
That means that, essentially, Silent Swordsman is
weaker than Horus, and both their arts are awesome.
That leaves the decision to play up to preference.
I'll take Horus, PLZ.
I don't know if I even want to give him a rating in
Silent Swordsman decks. This would have been awesome
if there were some other reason to run him... But
the effect was just a disappointing end to a
promising series. I blame Konami.
3.5/5 Traditional Silent Swordsman
3.5/5 Advanced Silent Swordsman
Silent Swordsman LV7
LV7 is the final form of Silent Swordsman. I won’t
call him the ultimate form because, quite frankly, I
think LV5 is better (and if any of you are familiar
with my Top 10 List for Soul of the Duelist in the
Pojo magazine, you’ll know why). His ATK is great,
at 2800; but he’s a nomi monster, meaning he can
only be brought to the field via the effect of LV5
(which may or may not happen…) or Level Up! and can
then never be brought back.
He negates all Spell Cards. Swords won’t touch him,
Smashing Ground won’t touch him, your opponent’s Pot
of Greed’ll be useless. But that also means you can
use your Spells, which certainly makes his effect
less desirable than, say, Horus LV8’s or even
Swordsman LV5’s. Yes, it’s useful, but it can
Add that to the relative difficulty involved with
summoning him (unless you Level Up!, which I still
don’t really recommend), and you’re left with a
monster that probably shouldn’t have grown up.
Our last card this week is Silent Swordsman LV7, a
Spell Canceller wannabe.
LV7 has fairly good stats; 2800 ATK is really good
for a monster of such a high Level, and considering
you can’t summon it through sacrifices that makes it
even better. It’s a Warrior giving it the option of
power boosts, and that’s about it for stats. As you
might have caught on, LV7 is a Nomi monster, meaning
it can only be Special Summoned through LV5. And if
don’t remember LV5’s occasionally easy and
occasionally difficult requirement of Special
Summoning LV7, you may have an easy or hard time
LV7 through LV5, depending on your occasion.
LV7’s primary effect is basically equal to that of
Spell Canceller in that it negates all Spell Cards
while it’s face-up on the field. As was something to
be wary of with Spell Canceller, one who uses LV7
needs to be careful not to use too many Spells. I’m
not saying you should rely on Traps for all your
needs, but don’t depend on Spells to save your
behind if you plan to use LV7. Other than that,
LV7’s effect is pretty straightforward; just keep it
is Silent Swordsman Decks.
Advanced (SS Deck): 3.5/5. Use a Level Up! on LV5
and you won’t have many problems summoning LV7.
Traditional (SS Deck): 3.5/5. Use a Level Up! on LV5
and you won’t have many problems summoning LV7.
Overall (SS Deck): 3.5/5.
Art: 2/5. All Silent Swordsmen that I’ve seen have
their faces concealed.
They must be shy.
For those wondering, yes, I know about the error
in Silent Swordsman LV5’s CotD. For
those who missed it… go back and try again.
Might as well get a laugh out of it. ;)
Let’s jump straight to the effect for this one:
Silent Swordsman cannot be Normal
Summoned or Set. This is pretty common for the
Level Monsters, but given that the only ways to
get this into play are making a successful
Direct Attack with Silent Swordsman LV5
and surviving to the next Standby Phase to use
the effect to search and summon this, or use
Level Up! Since it can be searched from the
deck, it’s really always a dead draw. With all
these restrictions, do we get a killer effect?
The negation of the effects of all Spell Cards
on the field qualifies as a killer effect to
me. Yes, this limits you somewhat, but you know
this when building your own deck. Spell cards
are so important to nearly every deck in the
game that this can really force an opponent’s
game to grind to a halt. That is, if the rest
of the card is strong enough to take care of
itself: we all remember how Spell Canceller
is not played. ;)
This is a Level 7 Monster, naturally, but that
doesn’t really mean so much given the ways it
has to enter play. Thankfully, it is a logical
extension of its line, and retains the same
great Attribute (Light) and Type (Warrior, most
supported of all types). We also get a
fantastic 2800 ATK; enough you should be able to
stand up to most commonly played Monsters…
except Black Luster Soldier-Envoy of the
Beginning. Its puny DEF of 1000 could be a
sore spot: Gravekeeper Decks, for
example, can quickly recover with
Gravekeeper’s Assailant, and in general
cards like Windstorm of Etaqua.
Only for a Silent Swordsman deck. Simply
put, combined with cards like Jinzo or Royal
Command, you can easily reduce an opponent to
reliance on effect Monsters. Even then, there
are some cards that could be added with relative
ease to reduce it even further, relegating the
opponent to needing effects they could activate
on their turn. Just make sure you lock down
the Spells when you don’t need them too badly.
3.25/5-It looks to be a pain to get out, but
once it shows up you should be able to win
barring a lucky top deck of some sort.
3.75/5-Again, it’s getting it into play that
really hurts it. Still, it is something you
want in a Silent Swordsman deck, and who
knows, you might consider tossing one in with
two Silent SwordsmanLV5 into many
N/A-If it is ever released in a manner it could
be played, it would be a 1/5 due to the insane
difficulty of getting it into play.
Due to time constraints, I had to be very, very
brief with this article. As such, it has come
across somewhat negative. Don’t get me wrong.
You should see Silent Swordsman decks.
It’s a Chaos friendly line and with the right
cards will more or less totally shut an opponent
down. It’s just that it’s a hard set-up to
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