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Pojo's Yu-Gi-Oh Card of the Day

Gravekeeper’s Spy
 

FLIP: Select 1 monster that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.

Type - Spell Caster/Effect
Card Number - DR1-EN007

Card Ratings
Traditional: 3.5
Advanced: 3.95

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 07.05.05

 

Lord
Tranorix

Gravekeeper’s Spy

 

Well, there’s no doubt some of you are aware that Gravekeeper’s Spy was successfully used in the deck of the guy who won this year’s Nationals – and he wasn’t running a Gravekeeper Deck (though he did have a Gravekeeper’s Guard). 

 

I’m sure some of you were also unaware of that, but having just read what I wrote, you too are now aware.  No need to thank me.

 

For my thoughts on Spy’s efficacy in a Gravekeeper Deck, look no further than this: http://pojo.com/yu-gi-oh/COTD/2004Sep/08GS.shtml

 

Outside of a Gravekeeper Deck, he’s certainly not quite as good but he’s still a force to be reckoned with.  He’s DARK, so he fits into the Chaos theme; and he has a highly respected 2000 DEF, quite difficult to break through without a big monster or Nobleman of Crossout.  Spy can also summon OTHER Spies when his Flip Effect is activated, bringing even more 2000 DEF walls to the field. 

 

I suppose Gravekeeper’s Spy and Gravekeeper’s Spear Soldier would work very well in a modern (cookie cutter) deck, simply because of the ubiquity of Scapegoat.  But there’s not much more to say, so I’ll go to the ratings.

 

Traditional – CCCC: 3/5

Traditional – Gravekeeper: 5/5

Advanced – CCWC: 3.5/5

Advanced – Gravekeeper: 5/5

OVERALL RATING: 4.1/5  

 

ExMinion OfDarkness
Gravekeeper's Spy (in a non-GK deck)

Today, we look at GK Spy outside of the Necrovalley-based deck. GK Spy (along with the Guard) has recently shown up as interesting tech at Nationals -- let's see why it worked, hm?

It's 2000 Defense stands up to pretty much anything that's going to be attacking in the early game -- and if that isn't bad enough, even if it gets killed by some random 2100+ ATKer, it's still going to replace itself. 1200 ATK isn't great, but obviously we see worse things attacking (Sangan, anyone?)

It works with and against Tsukuyomi; if you flip it down and back up, you get another summon (probably for the last remaining GK in your deck at that point, but still...free summon out of the deck.) The 2000 DEF prevents an opponent's Tsuku from flipping it down and attacking it to easily destroy it, as occurs with so many other monsters in the game today, practically forcing them to waste a Nobleman of Crossout on it that'd be much better spent on Sinister Serpent or Magician of Faith.

Oh, and it's Dark too, so if your opponent does kill it, that's one step closer to you pulling out the Envoy of brokenness.

Traditional -- 2/5 (Dark Hole and Raigeki are still here, meaning two cards everyone plays that stop you from getting this to work.)
Advanced -- 3.75/5
 

Coin Flip
Gravekeeper's Spy. I almost wish I had this reviewed before Nationals. This idea's been in my head for a while, and I really liked it, but didn't want to make a full week of cards. This, by the way, is the last card I wanted reviewed for the week. The rest are EMoD's. This, by the way, is not reviewing Gravekeeper's Spy for a Gravekeeper's deck.

Since the idea is out there already, let's talk about it and see how good it is. Gravekeeper's Spy is a quick and easy form of incredible card advantage. In terms of actual presence, this is like having an extra two summons on your turn plus drawing two Aqua Madoors with a Pot of Greed. Wait, that comparison sucks. Let's go back to a popular move right now, which is to set a Magician of Faith, let the opponent attack it, use Pot of Greed, and own your opponent with the juggernaut you call your hand.

That move requires you to lose one Monster (-1), lose your summon (-1.5), gain one Magic (-.5), lose one Magic (-1.5), and then gain two cards (+.5). Giving your summon a value of half of a card may seem odd, but you see how nice it is when you have 10 cards in your hand thanks to a Tsukuyomi/Magician of Faith lock and just your Magician of Faith on the field. In reality, that is just +1 card advantage, but gives no field presence.

On the other hand, very few people expect Gravekeeper's Spy. So, what happens if that same scenario occurs, but this time, it's a Gravekeeper's Spy used to search out a Gravekeeper's Spy or other monster.

They attack, lose their attack, lose LP, and you gain one Monster (+1) and a summon (+1.5) as well as thin out your deck and gain tribute bait.

Does that sound good to you? Yeah? I figured.

There is a reason that Gravekeeper's are doing so well. It's not Necrovalley. Necrovalley makes the deck work, but the swarm factor is attributed entirely to this and Rite of Spirit. This card, in fact, is so good that it made its way into other's decks. Incredible, no?

General:
2.8/5 Traditional (Lackluster deck thinning. Use Peten over this.)
4/5 Advanced (DARK, 1200/2000 and self-replicating. The art is really nice, too. Those are some damn puffy clouds.)

Gravekeeper's
5/5 Traditional
5/5 Advanced
5/5 Limited
5/5 Draft
5/5 Type 1
5/5 Type 1.5
5/5 Type 2
5/5 Golden Age
5/5 Modern Age
5/5 Just for the hell of it.

If you are playing Gravekeeper's, you play 3. Use My Body As A Shield to help take care of pesky field clearers and Nobleman. Okay? Okay.
 
Snapper Gravekeeper's Spy

Today’s card is Gravekeeper's Spy, a surprising card that was apparently quite popular at Nationals.

There are only two things worth pointing out as far as GS’s stats are
concerned: it has 2000 DEF, a formidable amount for all CC Level 4 or lower monster. It is also a DARK monster. I’m aware of the fact that I stopped mentioning Attributes a while back AND that a monster’s Attribute doesn’t really matter, but since Nationals is all about LIGHT and DARK monsters, I might as well point it out to the two or three of you who don’t know this.

GS’s effect relies on it being Flipped, which right off the bat makes it vulnerable to cards like Nobleman of Crossouts, Mystic Swordsmen, and Smashing Grounds once it face-up. On the bright side though, you’re opponent would be wasting a FLIP killer on GS, not your invaluable Magician of Faith which should be seen as more of a positive than it is a negative.

GS’s actual effect though proves to be rather defensive, at least if GS is the only Gravekeeper you’re using and you’ve got some extra GS in your Deck somewhere. When it’s Flipped, GS allows you to Special Summon a Gravekeeper with an ATK less than or equal to 1500 from your Deck to the field. So if your opponent’s Blade Knight rams into a face-down GS, the opponent will lose somewhere between 400 and 0 Life Points, and you’ll get to summon another GS that they also won’t be able to destroy (assuming you summon it in Defense Position).

Of course, Gravekeeper's isn’t limited to usage as Chaos food and swarmage; it also amazingly functions in a Gravekeeper Deck. The fact that GS’s effect allows it to summon 8 of the 9 Gravekeepers whenever it’s Flipped makes it invaluable in Gravekeeper Deck. Throw in the fact that the Special Summoned Gravekeeper will gain 500 ATK points if Necrovalley is active at the time and you could be beating the system (by summoning a monster who’d have an ATK higher than 1500).

All in all, GS proves to be an interesting new twist to Chaos Decks everywhere. A swarming 2000 DEF wall that has been revived from the shoeboxes of the world to make a statement at the defining point of the TCG shows that originality still exists in the hearts of CCers everywhere. Sort of.

Advanced: 3.5/5. Mystic Tomato would probably be a better, but you can’t beat that 2000 DEF.
Traditional: 3/5. That 2000 DEF won’t really matter for very long.
Overall: 3.25/5.
Art: 2/5. I don’t really card for any of the Gravekeeper’s artwork, but you can’t give a truly bad rating to an Egyptian James Bond.
 
Dark Paladin As this week progresses, I guess we're reviewing cards that are in the top 8 decks at Nationals and today brings us Gravekeeper's Spy.

Let's take a look. Spy is a Level 4 Dark monster which is good already since we all know what Dark means yet he has a paultry 1200 attack points. Yet, he has a strong reliable 2000 defense points which stops most common beatsticks aside from Goblin Attack Force.

Secondly, his effect depends on a flip, which is good, yet bad, all at the same time. Running three of these even outside of a Gravekeeper deck adds some mass dack thinning and a little speed since you get to summon a GK with 1500 attack or less so you could summon two more Spy's assuming the first two were destroyed.

Plus, as a neat little bonus, your deck is shuffled after you choose a card, which isn't necessarily good, but it doesn't really hurt anything.

Ratings:

Traditional: 3.3/5
Advanced: 3.8/5

Traditional GK: 4.5/5
Advanced GK: 5.0/5

Art: 3.0/5

You stay classy, Planet Earth :)
 

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