FLIP: Select 1
monster that includes "Gravekeeper's" in its card
name with an ATK of 1500 or less from your Deck and
Special Summon it in face-up Attack or Defense
Position. The Deck is then shuffled.
Type - Spell
Card Number - DR1-EN007
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.05.05
Well, there’s no doubt some of you
are aware that Gravekeeper’s Spy was successfully
used in the deck of the guy who won this year’s
Nationals – and he wasn’t running a Gravekeeper Deck
(though he did have a Gravekeeper’s Guard).
I’m sure some of you were also
unaware of that, but having just read what I wrote,
you too are now aware. No need to thank me.
Outside of a Gravekeeper Deck, he’s
certainly not quite as good but he’s still a force
to be reckoned with. He’s DARK, so he fits into the
Chaos theme; and he has a highly respected 2000 DEF,
quite difficult to break through without a big
monster or Nobleman of Crossout. Spy can also
summon OTHER Spies when his Flip Effect is
activated, bringing even more 2000 DEF walls to the
I suppose Gravekeeper’s Spy and
Gravekeeper’s Spear Soldier would work very well in
a modern (cookie cutter) deck, simply because of the
ubiquity of Scapegoat. But there’s not much more to
say, so I’ll go to the ratings.
Traditional – CCCC: 3/5
Traditional – Gravekeeper: 5/5
Advanced – CCWC: 3.5/5
Advanced – Gravekeeper: 5/5
OVERALL RATING: 4.1/5
Gravekeeper's Spy (in a non-GK deck)
Today, we look at GK Spy outside of the Necrovalley-based
deck. GK Spy (along with the Guard) has recently
shown up as interesting tech at Nationals -- let's
see why it worked, hm?
It's 2000 Defense stands up to pretty much anything
that's going to be attacking in the early game --
and if that isn't bad enough, even if it gets killed
by some random 2100+ ATKer, it's still going to
replace itself. 1200 ATK isn't great, but obviously
we see worse things attacking (Sangan, anyone?)
It works with and against Tsukuyomi; if you flip it
down and back up, you get another summon (probably
for the last remaining GK in your deck at that
point, but still...free summon out of the deck.) The
2000 DEF prevents an opponent's Tsuku from flipping
it down and attacking it to easily destroy it, as
occurs with so many other monsters in the game
today, practically forcing them to waste a Nobleman
of Crossout on it that'd be much better spent on
Sinister Serpent or Magician of Faith.
Oh, and it's Dark too, so if your opponent does kill
it, that's one step closer to you pulling out the
Envoy of brokenness.
Traditional -- 2/5 (Dark Hole and Raigeki are still
here, meaning two cards everyone plays that stop you
from getting this to work.)
Advanced -- 3.75/5
Gravekeeper's Spy. I almost wish I had this reviewed
before Nationals. This idea's been in my head for a
while, and I really liked it, but didn't want to
make a full week of cards. This, by the way, is the
last card I wanted reviewed for the week. The rest
are EMoD's. This, by the way, is not reviewing
Gravekeeper's Spy for a Gravekeeper's deck.
Since the idea is out there already, let's talk
about it and see how good it is. Gravekeeper's Spy
is a quick and easy form of incredible card
advantage. In terms of actual presence, this is like
having an extra two summons on your turn plus
drawing two Aqua Madoors with a Pot of Greed. Wait,
that comparison sucks. Let's go back to a popular
move right now, which is to set a Magician of Faith,
let the opponent attack it, use Pot of Greed, and
own your opponent with the juggernaut you call your
That move requires you to lose one Monster (-1),
lose your summon (-1.5), gain one Magic (-.5), lose
one Magic (-1.5), and then gain two cards (+.5).
Giving your summon a value of half of a card may
seem odd, but you see how nice it is when you have
10 cards in your hand thanks to a Tsukuyomi/Magician
of Faith lock and just your Magician of Faith on the
field. In reality, that is just +1 card advantage,
but gives no field presence.
On the other hand, very few people expect
Gravekeeper's Spy. So, what happens if that same
scenario occurs, but this time, it's a Gravekeeper's
Spy used to search out a Gravekeeper's Spy or other
They attack, lose their attack, lose LP, and you
gain one Monster (+1) and a summon (+1.5) as well as
thin out your deck and gain tribute bait.
Does that sound good to you? Yeah? I figured.
There is a reason that Gravekeeper's are doing so
well. It's not Necrovalley. Necrovalley makes the
deck work, but the swarm factor is attributed
entirely to this and Rite of Spirit. This card, in
fact, is so good that it made its way into other's
decks. Incredible, no?
2.8/5 Traditional (Lackluster deck thinning. Use
Peten over this.)
4/5 Advanced (DARK, 1200/2000 and self-replicating.
The art is really nice, too. Those are some damn
5/5 Type 1
5/5 Type 1.5
5/5 Type 2
5/5 Golden Age
5/5 Modern Age
5/5 Just for the hell of it.
If you are playing Gravekeeper's, you play 3. Use My
Body As A Shield to help take care of pesky field
clearers and Nobleman. Okay? Okay.
Today’s card is Gravekeeper's Spy, a surprising card
that was apparently quite popular at Nationals.
There are only two things worth pointing out as far
as GS’s stats are
concerned: it has 2000 DEF, a formidable amount for
all CC Level 4 or lower monster. It is also a DARK
monster. I’m aware of the fact that I stopped
mentioning Attributes a while back AND that a
monster’s Attribute doesn’t really matter, but since
Nationals is all about LIGHT and DARK monsters, I
might as well point it out to the two or three of
you who don’t know this.
GS’s effect relies on it being Flipped, which right
off the bat makes it vulnerable to cards like
Nobleman of Crossouts, Mystic Swordsmen, and
Smashing Grounds once it face-up. On the bright side
though, you’re opponent would be wasting a FLIP
killer on GS, not your invaluable Magician of Faith
which should be seen as more of a positive than it
is a negative.
GS’s actual effect though proves to be rather
defensive, at least if GS is the only Gravekeeper
you’re using and you’ve got some extra GS in your
Deck somewhere. When it’s Flipped, GS allows you to
Special Summon a Gravekeeper with an ATK less than
or equal to 1500 from your Deck to the field. So if
your opponent’s Blade Knight rams into a face-down
GS, the opponent will lose somewhere between 400 and
0 Life Points, and you’ll get to summon another GS
that they also won’t be able to destroy (assuming
you summon it in Defense Position).
Of course, Gravekeeper's isn’t limited to usage as
Chaos food and swarmage; it also amazingly functions
in a Gravekeeper Deck. The fact that GS’s effect
allows it to summon 8 of the 9 Gravekeepers whenever
it’s Flipped makes it invaluable in Gravekeeper
Deck. Throw in the fact that the Special Summoned
Gravekeeper will gain 500 ATK points if Necrovalley
is active at the time and you could be beating the
system (by summoning a monster who’d have an ATK
higher than 1500).
All in all, GS proves to be an interesting new twist
to Chaos Decks everywhere. A swarming 2000 DEF wall
that has been revived from the shoeboxes of the
world to make a statement at the defining point of
the TCG shows that originality still exists in the
hearts of CCers everywhere. Sort of.
Advanced: 3.5/5. Mystic Tomato would probably be a
better, but you can’t beat that 2000 DEF.
Traditional: 3/5. That 2000 DEF won’t really matter
for very long.
Art: 2/5. I don’t really card for any of the
Gravekeeper’s artwork, but you can’t give a truly
bad rating to an Egyptian James Bond.
this week progresses, I guess we're reviewing cards
that are in the top 8 decks at Nationals and today
brings us Gravekeeper's Spy.
Let's take a look. Spy is a Level 4 Dark monster
which is good already since we all know what Dark
means yet he has a paultry 1200 attack points. Yet,
he has a strong reliable 2000 defense points which
stops most common beatsticks aside from Goblin
Secondly, his effect depends on a flip, which is
good, yet bad, all at the same time. Running three
of these even outside of a Gravekeeper deck adds
some mass dack thinning and a little speed since you
get to summon a GK with 1500 attack or less so you
could summon two more Spy's assuming the first two
Plus, as a neat little bonus, your deck is shuffled
after you choose a card, which isn't necessarily
good, but it doesn't really hurt anything.
Traditional GK: 4.5/5
Advanced GK: 5.0/5
You stay classy, Planet Earth :)
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