Each time you or your opponent activates 1 Spell
Card, put 1 Spell Counter on this card (max 3). You
can Special Summon 1 Dark Magician from your hand,
Deck, or Graveyard in face-up Attack or Defense
Position by offering this monster with 3 Spell
Counters as a Tribute during your Main Phase.
Type - Spellcaster /
Card Number - DR1-EN120
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.20.05
Skilled Dark Magician
What’s there to say about Skilled Dark Magician? He
has a respectable 1900 ATK and a respectable 1700
DEF. He’s DARK and a Spellcaster. He has a Dark
Magician friendly effect, but he can also hold his
own as a beatstick in regular Chaos. Pretty rentsy.
Every time a Spell is activated, you put a Spell
Counter on Skilled Dark Magician. When he has three,
sacrifice it to get a Dark Magician from your hand,
deck or Graveyard (as with most other cards like
this, it’s best to avoid summoning one from your
hand, because of card advantage).
So if you summon this and use three Spells, you get
to sacrifice SDM and get a Dark Magician. If you
summon it and don’t do anything, and your opponent
uses three Spells and SDM is miraculously still
alive by your next turn, you can sacrifice it and
get a Dark Magician.
And as we all know, Dark Magician is a great asset
to any Dark Magician Deck. Logically, then, so is a
1900 ATK Level 4 monster who summons him faster.
Traditional – CCCC: 3/5
Traditional – Dark Magician: 4.5/5
Advanced – CCWC: 3/5
Advanced – Dark Magician: 4.5/5
OVERALL RATING: 3.8/5
Skilled Dark Magician is 1900. Awesome. Spellcaster.
Meh right now. DARK. Earns it status in "chaos"
decks. 1700 DEF is better than any other 1900 out
there right now. For Dark Magician, it's unlikely to
see his effect hit that often. Usually he will be
destroyed on your opponent's turn after hitting
three spell counters.
Not really "zounds" status, although his purpose in
a Dark Magician deck as a tutor is doubled as a
beatstick, making him a valuable choice.
Skilled Dark Magician
Today’s card (Skilled Dark Magician) is the most
useful Dark Magician oriented card you’ll see
reviewed this week hands down.
SDM is on the same page as all currently available
STABLE beatsticks; 1900 ATK is more than enough for
most monsters that will cross your Dueling path,
especially considering the standard CC Level 4 or
lower monster is stuck at 1700 ATK. And as a
Spellcaster it gets no props, other than being able
to pimp Dark Magician.
Every time someone activates a Spell Card, SDM gets
a Spell Counter. Once it’s got 3 Spell Counters, SDM
can be Tributed to Special Summon a Dark Magician
form your hand, Deck, or Graveyard. The effect is,
as may be apparent, the third card whose sole
purpose is to Special Summon a Dark Magician form
somewhere. Of the three, SDM is by far the most
useful, mainly due to the ease there is in obtaining
An example of how easy it is to use SDM’s effect is
demonstrated by the following example, which abides
by the rule that most Tournament-goers complain
about: the “Trinity” always pops up in the opening
hand. So let’s pretend you’re fortunate enough to
get SDM and the “Trinity” amongst your first 5
cards. Just summon SDM, use the tres, and you’re
ready to summon a Dark Magician whenever you want.
And if for some reason the laws of nature stop
applying to opening hands and you can’t get 3 ready
to use Spells on your first turn, your opponent can
pitch in. Surely they will have the “Trinity” ready
in wait, at which point you’ll be ready to summon
Dark Magcian on your next turn.
All poor scenarios considered, SDM is an excellent
choice for any Deck focused on Dark Magician. As
such, Dark Magician shall receive the most
perfectest rating available, for a Dark Magcian Deck
anyway (which means it’s like a 3 for any ole Deck).
Advanced (DM Deck): 5/5. Beatstick + Special Summon
enabling effect = Yeah!
Traditional (DM Deck): 5/5. See Advanced.
Overall (DM Deck): 5/5.
Art: 4.5/5. If I were willing to collect foils, this
would be at the top of the list. The outfit looks
off though; similar to something from Gundam Wing.
this week moves along, we come to probably the best
English released Dark Magician support card.
Skilled Dark Magician is a great card, even outside
of the Dark Magician deck.
Let's go over a few pluses.
*He's easy to obtain (MFC Super Rare, DR1 Rare)
*He's Dark *He's got 1900 attack *He's got 1700
defense *He can special summon Dark Magician
Recapping what I just stated, being a Dark 1900 4
star monster is good in today's Chaos swampped
enviornment. If you're having a hard time obtaining
some other Dark monsters, go ahead and give Skilled
Dark Magician a try. 1900 attack is good and 1700
defense is strong enough to withstand most commonly
played 4 star monsters.
The only shady thing is the effect relies on Spell
Counters and one of those could be Raigeki or
Traditional: 2.5/5 Ignoring the effect, it's still a
Dark 1900 Level 4 Traditional Dark Magician: 4.5/5
Run it here, of course.
Advanced: 3.0/5 see traditional
Advanced Dark Magician: Mighty Damn fine/5 erm...
Art: 4.0/5 Very nice, I prefer the Super Foil
Skilled Dark Magician
The one decent beatstick in the Magician-based
If you're going to run Dark Magician at all, you
have to run 3 of this. The 1900 is good, and the
1700 DEF will actually stand up to a good bit in the
current environment. The problem is that you need 3
counters -- usually you won't play 3 spells on your
own in the same turn (unless they include the words
Pot, Charity, and Duo)...and if your opponent plays
any spells they will probably result in your Skilled
DM getting killed or rendering it useless for it to
attack (Scapegoats, anyone?)
The other problem is if he gets 2 counters, and your
opponent then uses a spell to take control of
him...they can just sacrifice it for a DM out of
their deck that doesn't exist, stopping you from
getting your DM.
He IS a step in the right direction, however.
5/5 in DM decks, 2/5 elsewhere (since he's honestly
not a horrible beatstick.)
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