As long as this card remains in face-up on the
field, destroy al monsters with an ATK equal to 1400
or less that are Normal Summoned or Special
Type - Beast/Effect
Card Number - DB2 -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.27.05
King Tiger Wanghu
King Tiger Wanghu is appearing more and more
frequently in Side Decks nowadays, due to his
ability to put an end to certain deck types
When he’s on the field, if a monster with 1400 or
less ATK is summoned (not including Flip Summons
though), that monster is destroyed. Basically, that
means your opponent can’t summon Tsukuyomis or Giant
Rats or Mystic Tomatoes or Don Zaloogs or Marauding
Captains or Pyramid Turtles or Exiled Forces without
their being nuked right away (though Tsukuyomi will
still get to flip something face-down). It also
means your opponent will think twice before bringing
out Thousand-Eyes Restrict, as that too will die
On his own, King Tiger’s decent. 1700 ATK isn’t
great but it isn’t awful, and he’s EARTH, which
gives him a bit of support there. But you should
only run King Tiger if you think you have to. He’s a
decent counter to some current strategies but not
that great alone.
Traditional – CCCC: 2.5/5
Traditional – Side Deck: 3/5
Advanced – CCWC: 3.5/5
Advanced – Side Deck: 4/5
OVERALL RATING: 3/5
King Tiger Wanghu
I hate to be in a position where I'd have to give
props to my arch-nemesis...so I'm just going to skip
doing so and move on.
King Tiger is a fairly decent card that's been
overlooked for a long time and is now in many
player's side decks. Let's look at a standard
cookie-cutter deck list and see what it'd kill...
Tsukuyomi, Sangan (although you'd WANT that killed),
Scapegoats, Thousand-Eyes Restrict, Exiled Force
(does it even get priority with KTW on the field?
I'm not sure...) The biggest things involved there
are Tsuku and the TER/Goats. Given that there are
players who play 2 Tsuku, 3 Scapegoat, and 3
Metamorphosis...keeping one of these out for an
extended period of time = almost a sure win.
In closing, I'll just say I'm glad that there are
hundreds if not thousands of netdeckers out there
getting the benefit of one original player's idea...netdeckers
who probably ended up with a higher ranking in the
same tournaments the original player was playing in.
King Tiger Wanghu (nicknamed Wangzz)... Meh, I've
tried it. I had no luck with it. In the interest of
giving a fair and insightful review, however, I'll
discuss the potential ways this works.
There are a number of cards I am often fascinated
with because of their ability to EFFECTIVELY prevent
the opponent from playing cards. For example, Wangzz
and much of the Wave Control decktype.
Wangzz effectively maked every monster in your
opponent's hand that is a monster with 1400 ATK or
less virtually useless as a summon. Call of the
Haunted and Scapegoat beware - your use just got cut
There is a lot to be said about this fellow. He
stops them from using priority, an important issue
when it comes down to stuff like Exiled Force on a
Jinzo which then frees up your opponent's Mirror
Force. He's got 1700 ATK, which is a plus. He stops
Goats from stopping a swarm. He messes up a lot of
cards like GK Spy, Peten the Dark Clown, D. D. Scout
Plane, all Elemental searchers like Mystic Tomato
and UFO Turtle, Twin-Headed Behemoth - needless to
say, Wangzz' use does not stop with encumbering the
potency of the ubiquitiously played Scapegoat.
In my opinion, he's sexiest in sideboard. But hey!
Don't let that stop you from maining him. He is an
excellent means of spearheading common and popular
moves, such as using Scapegoat as wall fodder,
summoning Sinister Serpent and using Creature Swap,
or summoning Tsukuyomi and following up with
Creature Swap or Nobleman of Crossout. I find myself
doing those moves often when I run cookie cutter.
I'm sure others do as well.
Traditional: Meh. His competence is much more
noticable in Advanced. He gets an average 3/5 here.
King Tiger Wanghu
Today's card is King Tiger Wanghu, a bane to Goat
As a 1700 ATK Beast, Wanghu provides as both a
beatstick and a monster that can gain a piercing
capability. But Wanghu's stats are really
insignificant in the long run, especially when his
effect is oh so useful against an oh so popular
Deck-Type. Can you guess what it is? I haven't said
it in the first paragraph of this review if that's
While on the field, Wanghu destroys all Normal and
Special Summoned monsters with an ATK less than
1400. Let it be noted that this affects a crap load
of monsters, a myriad of monsters in fact. What does
this myriad consist of?
Many memorable monsters the likes of which may be
all too familiar to you.
But for length's sake, we'll shorten the list to
three monsters in particular, that aren't in any
way, shape, or form related to sheep.
Scapegoat, TER, and Tsukuyomi suffer most dearly
while Wanghu is present on the field. And wouldn't
you know it, these three cards are all intertwined
due to the ruling on position changes that came into
effect a month or two ago. Because of that ruling,
Goat Control has become top contender as dominant
archetype, and is ready to reign supreme should
anything happen to our beloved King Khaos. Wanghu's
usage has skyrocketed because of this, and has
inevitably worked his way into most Side Decks as
well as a few Main Deck because of it.
Let it be stated though that Wanghu's effect is a
Against the enemy Wanghu may triumph on the field of
battle for a day, but against the weenies that
reside in your Deck, there is no victory. If you
throw out the Lord of the Rings reference from this
sentence, you basically get a warning that
encourages you to heed the monsters you are
Your Mystic Swordsmen LV2s and Mystic Tomatoes may
not enjoy existing alongside Wanghu.
Overall, Wanghu is an excellent monster to counter
the current Meta. Side Deck him in most Decks, a
Main Deck him when running Beasts.
Advanced: 4/5. Side Deck it at the least.
Traditional: 3/5. I'm at a loss as to what is used
in Traditional these days.
Art: 3/5. I don't envy whoever put clothes on that
this week progresses, we come to an interesting
King Tiger Wanghu
Our King friend here is quite the interesting
monster. 1700 attack isn't terrible but isn't great
either being that King is a Level 4 monster. Earth
and Beast are respectible types since they each have
plenty of support.
Then, the effect. King Tiger Wanghu is a decent
card, and he can be useful.
Just for starters, he will be able to take out
monsters like Cannon Soldier and
Don Zaloog with his effect. The effect could be a
bit more useful in
Traditional if only because it gets rid of those
annoying Magical Scientist One Turn/First Turn Kills
of his. *growls about those* The King does have a
weakness, on accounts of monsters that are flip
summoned become immune to the destructive power of
However, King Wanghu isn't necessarily going to be
useful just because you decide to use him. The deck
your opponent is using becomes a key factor in the
matter. Beatdown and most burn aren't going to be
friendly to Wanghu. This is more of a side deck
card, in my opinion, but it is decent nonetheless.
Traditional: 3.4/5 It DOES stop the pesky Scientist
First Turn Kill!
Traditional Beast: 3.9/5 No real reason not to run
it in a Beast deck.
Traditional Side-Deck: 4.4/5
Advanced: 3.9/5 No Scientist to worry about, but
Advanced Beast: 4.4/5
Advanced Side-Deck: 4.9/5
Art: 3.0/5 It isn't THAT impressive, it's almost a
You stay classy, Planet Earth :)
Stats:King Tiger Wanghu is a Level 4 with no
summoning restrictions, which as we all know is
a good thing. Earth is a solid Attribute with
plenty of support, just not as much as Light and
Dark. It is also a Beast, which is a strong
sub-type; this attribute/type combination
screams to abuse this with Enraged Battle Ox.
With a 1700 ATK and 1000 DEF, the same as
Enraged Battle Ox, it can hold its own
against all but “true” beatsticks and most Level
5+ Monsters. These are pretty solid stats as a
whole, but not enough to warrant playing it, so
let us move onto the effect.
Death! Well, to some Monsters, anyway. As long
as King Tiger Wanghu is face up and in
play, any time a Monster with 1400 or less
attack is Normal Summoned or Special Summoned
(but not if they are Flip Summoned), they
are automatically destroyed. Pretty nifty
effect, though it can be annoying at times that
it also hits you.
Uses and Combinations:
Unless you have a lot of smaller
Beasts/Beast-Warriors/Winged-Beasts, decks built
around those Types (they overlap so much that
they are practically one anyway) can probably
make good use of King Tiger Wanghu.
Since it is a 1700 ATK Level 4, it even works as
slightly weak beatstick (it still bigger than
Tribe Infecting Virus). I am not certain,
but based on the rulings I believe that Monsters
destroyed by King Tiger Wanghu can’t
claim “priority” since it’s an always on,
blanket effect. While you could use some zany
combinations to make more Monsters vulnerable to
its effect, let’s focus on the more realistic
use of this card in general: Scapegoat
hates this at least as much as it hates
Enraged Battle Ox. Why? Because while
King Tiger Wanghu is in play, the Sheep
Tokens Special Summoned by Scapegoat just
go “boom”. Given how often Thousand-Eyes
Restrict is “morphed” from one that puts a
big damper on the average Cookie Cutter deck.
Oh, and do I need to mention the obvious that
Thousand-Eyes Restrict itself will go boom,
even if the opponent were “smart” and used a
Flip Summoned Magician of Faith since the
Sheep Tokens wouldn’t survive?
If you have room, Light of Intervention
can be combined with it, which really messes up
a lot of decks.
3/5-Most of this score reflects its use in
specific kinds of decks. It’s not really as
good a general use card here, just because one
can still do quite well with “classic” Chaos
3.65/5-Solid choice for the main deck if you can
make room, and a great choice for the side deck.
careful you don’t try and use it with a bunch of
your own guys he will nuke.
King Tiger Wanghu
is a good card that happens to cause the
metagame to stumble, so you might as well get
used to seeing it.
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