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Pojo's Yu-Gi-Oh Card of the Day

Kycoo the Ghost Destroyer
Rare

Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 Monster Cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.

Type - Spell Caster/Effect
Card Number - DB2-EN100

Card Ratings
Traditional: 3.7
Advanced: 3.8

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 07.28.05

 

Lord
Tranorix
Kycoo, Kycoo, Kycoo. 1800 ATK, DARK, Spellcaster and a couple of nice effects. How rentsy.

If he inflicts damage to your opponent’s Life Points, you can remove up to two monsters from his Graveyard from play. Remove Serpent, remove LIGHTS and DARKS, remove anything your little heart desires – that’s a monster.

AND, as if that weren’t enough, as long as he’s on the field, your opponent can’t remove cards in EITHER Graveyard from play, which means guess what? No summoning Black Luster Soldier – Envoy of the Beginning! Or Dark Necrofear, or Chaos Sorcerer; and no using Soul Release, no activating Book of Life, etc.

Keep in mind this doesn’t prevent him from removing cards on the field from play, so he can still activate Nobleman of Crossout and use DD Warrior Lady’s effect. Still, Kycoo’s a very useful monster, particularly in the completely dead Fiber Cycle deck.

Traditional – CCCC: 3.5/5
Traditional – Fiber Jar Deck: 4.5/5
Advanced – CCWC: 3.5/5
Advanced – D.D. Dynamite Deck: 4/5
OVERALL RATING: 3.9/5
 

ExMinion OfDarkness
Kycoo the Ghost Destroyer

1/deck is pretty much standard right now.

It's rare that Kycoo actually stops BLS from being summoned without having to attack first -- usually the BLS just gets Ringed/Torrentialed/Smashing Grounded/Vortexed/Snatch Stolen and the BLS comes out...but graveyard removal is so important in the US metagame.

Removing all of an opponent's good monsters essentially gives the average player THREE dead draws -- Call of the Haunted, Premature Burial, and Black Luster Soldier -- Envoy of the Beginning. This in an 1800 piece of Chaos food? Yes, please.

If your opponents all play BLS, you main 1 of this. It's a very low drawback card that works extremely well upon getting a chunk of damage in.

4/5 both formats
 
Snapper Kycoo the Ghost Destroyer

So, thus far this week we've reviewed cards that a) I haven't reviewed before, and b) cards whose usefulness has altered since they were last the focal point of a review. Neither of these options applies to today's card however, so I'll just be lazy and direct you to my "excellent"
five-month-old review of Kycoo. It may be lengthy and uninformative for today's Dueling environment, but it's the least I can do. Enjoy!

http://www.pojo.com/yu-gi-oh/COTD/2005/2005Feb/03.shtml

Dark Paladin
Today is one of my favorite cards in the entire game. Kycoo the Ghost Destroyer is an excellent card in today's game. He isn't necessarily for EVERY deck, but where he isn't mained, you should side at least 1-2 Kycoo.

Kycoo is simply put, a great monster. 1800 attack is enough to deal with most threats your opponent will throw out at you, minus your commmon beatstick of course. Dark is great making him Chaos and friendly and Spellcaster is meh for now.

Secondly, the effect: when Kycoo does damage to your opponent, you CAN remove up to 2 monsters from the opponent's graveyard from the game. Note, CAN so it's even optional. Kycoo can effectively shut down the opponent from summoning CED or BLS if you can consistently remove your opponent's Light and Dark monsters.

The only thing will be protecting Kycoo long enough for you to successfully remove the necessary monsters to prevent your pummeling by CED or BLS from your opponent.

Ratings:

Traditional: 3.4/5 A solid card, and it doesn't see the play it deserves.
Traditional Side-Deck: 4.2/5

Advanced: 3.9/5
Advanced Side-Deck: 4.7/5

Art: 5.0/5 One of my favorite pictures in foil, he has HALF a face for Christ's sake.

You stay classy, Planet Earth :)

Coin Flip
Kycoo the Ghost Destroyer has actually lost quite a bit of use thanks to the newfound popularity of Tsukuyomi. The trouble with Kycoo is that, like all cards at first, incredible in theory. Compared to, say, Skull Servant, Shapesnatch is a VERY powerful monster. But then you look at how useful Shapesnatch is compared to Berserk Gorilla, and Shapesnatch's theoretical usefulness shuts down.

Kycoo is a great monster with a great effect that can shut down a lot of terribly useful cards, which you don't need me to list for you.

But 700 DEF is the shutdown for this card's theoretical utility. Going back to the aforementioned presence Tsukuyomi radiates into the environment, 700 DEF dies. QUICKLY. The downside to low DEF cards like this is that fact: While having a weakness to all the other cards in the meta that can destroy both it and, unfortunately, cards that are twice as difficult to get out, it also has DEF that makes it a bad anti-meta choice. The union of Black Luster Soldier, Tsukuyomi, and Scapegoat is most terrifying indeed - considering the innumerable amount of attempts that have been made to break through the dominating trio, and that only a handful have succeeded (they usually call themselves Team Savage). While one can take out one or two with stuff like Kycoo or Tsukuyomi, in the end no single card can effectively stop that powerful triumverate, considering the sway that cards like Bottomless Trap Hole, Dust Tornado, and, unfortunately, Tsukuyomi control. Remembering that LP is still a vastly unimportant part of the game until you reach about 3000 LP, Tsukuyomi allows you to forget about field presence until you have adequate card advantage to begin a gradual forced beatdown.

For all the ranting I do about Tsukuyomi, in the end it comes down to the same point: This card can no longer attack the metagame as heavily as it did before. As such, it loses points from its prior rating.

General:
Traditional: 3.2/5
Advanced: 3.7/5
 

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