Each time this card inflicts battle damage to your
opponent's Life Points, you can remove up to 2
Monster Cards in your opponent's Graveyard from
play. In addition, as long as this card remains
face-up on the field, your opponent cannot remove
any cards in either Graveyard from play.
Type - Spell
Card Number - DB2-EN100
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.28.05
Kycoo, Kycoo, Kycoo. 1800 ATK, DARK, Spellcaster and
a couple of nice effects. How rentsy.
If he inflicts damage to your opponent’s Life
Points, you can remove up to two monsters from his
Graveyard from play. Remove Serpent, remove LIGHTS
and DARKS, remove anything your little heart desires
– that’s a monster.
AND, as if that weren’t enough, as long as he’s on
the field, your opponent can’t remove cards in
EITHER Graveyard from play, which means guess what?
No summoning Black Luster Soldier – Envoy of the
Beginning! Or Dark Necrofear, or Chaos Sorcerer; and
no using Soul Release, no activating Book of Life,
Keep in mind this doesn’t prevent him from removing
cards on the field from play, so he can still
activate Nobleman of Crossout and use DD Warrior
Lady’s effect. Still, Kycoo’s a very useful monster,
particularly in the completely dead Fiber Cycle
Traditional – CCCC: 3.5/5
Traditional – Fiber Jar Deck: 4.5/5
Advanced – CCWC: 3.5/5
Advanced – D.D. Dynamite Deck: 4/5
OVERALL RATING: 3.9/5
Kycoo the Ghost Destroyer
1/deck is pretty much standard right now.
It's rare that Kycoo actually stops BLS from being
summoned without having to attack first -- usually
the BLS just gets Ringed/Torrentialed/Smashing
Grounded/Vortexed/Snatch Stolen and the BLS comes
out...but graveyard removal is so important in the
Removing all of an opponent's good monsters
essentially gives the average player THREE dead
draws -- Call of the Haunted, Premature Burial, and
Black Luster Soldier -- Envoy of the Beginning. This
in an 1800 piece of Chaos food? Yes, please.
If your opponents all play BLS, you main 1 of this.
It's a very low drawback card that works extremely
well upon getting a chunk of damage in.
4/5 both formats
Kycoo the Ghost Destroyer
So, thus far this week we've reviewed cards that a)
I haven't reviewed before, and b) cards whose
usefulness has altered since they were last the
focal point of a review. Neither of these options
applies to today's card however, so I'll just be
lazy and direct you to my "excellent"
five-month-old review of Kycoo. It may be lengthy
and uninformative for today's Dueling environment,
but it's the least I can do. Enjoy!
Today is one of my favorite cards in the entire
game. Kycoo the Ghost Destroyer is an excellent card
in today's game. He isn't necessarily for EVERY
deck, but where he isn't mained, you should side at
least 1-2 Kycoo.
Kycoo is simply put, a great monster. 1800 attack is
enough to deal with most threats your opponent will
throw out at you, minus your commmon beatstick of
course. Dark is great making him Chaos and friendly
and Spellcaster is meh for now.
Secondly, the effect: when Kycoo does damage to your
opponent, you CAN remove up to 2 monsters from the
opponent's graveyard from the game. Note, CAN so
it's even optional. Kycoo can effectively shut down
the opponent from summoning CED or BLS if you can
consistently remove your opponent's Light and Dark
The only thing will be protecting Kycoo long enough
for you to successfully remove the necessary
monsters to prevent your pummeling by CED or BLS
from your opponent.
Traditional: 3.4/5 A solid card, and it doesn't see
the play it deserves.
Traditional Side-Deck: 4.2/5
Advanced Side-Deck: 4.7/5
Art: 5.0/5 One of my favorite pictures in foil, he
has HALF a face for Christ's sake.
You stay classy, Planet Earth :)
Kycoo the Ghost Destroyer has actually lost quite a
bit of use thanks to the newfound popularity of
Tsukuyomi. The trouble with Kycoo is that, like all
cards at first, incredible in theory. Compared to,
say, Skull Servant, Shapesnatch is a VERY powerful
monster. But then you look at how useful Shapesnatch
is compared to Berserk Gorilla, and Shapesnatch's
theoretical usefulness shuts down.
Kycoo is a great monster with a great effect that
can shut down a lot of terribly useful cards, which
you don't need me to list for you.
But 700 DEF is the shutdown for this card's
theoretical utility. Going back to the
aforementioned presence Tsukuyomi radiates into the
environment, 700 DEF dies. QUICKLY. The downside to
low DEF cards like this is that fact: While having a
weakness to all the other cards in the meta that can
destroy both it and, unfortunately, cards that are
twice as difficult to get out, it also has DEF that
makes it a bad anti-meta choice. The union of Black
Luster Soldier, Tsukuyomi, and Scapegoat is most
terrifying indeed - considering the innumerable
amount of attempts that have been made to break
through the dominating trio, and that only a handful
have succeeded (they usually call themselves Team
Savage). While one can take out one or two with
stuff like Kycoo or Tsukuyomi, in the end no single
card can effectively stop that powerful triumverate,
considering the sway that cards like Bottomless Trap
Hole, Dust Tornado, and, unfortunately, Tsukuyomi
control. Remembering that LP is still a vastly
unimportant part of the game until you reach about
3000 LP, Tsukuyomi allows you to forget about field
presence until you have adequate card advantage to
begin a gradual forced beatdown.
For all the ranting I do about Tsukuyomi, in the end
it comes down to the same point: This card can no
longer attack the metagame as heavily as it did
before. As such, it loses points from its prior
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