This card cannot be Special Summoned. When this card
attacks with an ATK that is higher than the DEF of a
Defense Position monster, inflict the difference as
Battle Damage to your opponent's Life Points. If
this card attacks, your opponent cannot activate any
Spell or Trap Cards until the end of the Damage
Type - Machine/Effect
Card Number - TLM-ENOO6
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.10.05
Ancient Gear Golem
Ancient Gear Golem is the big monster of The Lost
Millennium, and rightly so. With an impressive 3000
ATK (AND 3000 DEF), he’s definitely powerful. He
can’t be Special Summoned and requires two tributes,
but you can ameliorate that problem with Trojan
Horse, if you want.
He has the same effect of Ancient Gear Beast, that
your opponent can’t activate Spells or Traps till
the end of the Damage Step – so he’s also un-Forceable/Cylinderable/Sakuretsuable.
But instead of negating monster effects, this guy
has trample. Attack a Sheep Token and inflict a
lovely 3,000 damage to your opponent; with Limiter
Removal, do twice that.
In the right deck, this guy is incredible. Get him
onto the field and you’re almost guaranteed to do at
least one turn’s worth of damage. If you can keep
him alive for a while, victory shouldn’t be far off.
Of course, the two-tribute thing, along with being
unable to be Special Summoned does hurt him quite a
bit, so he’s by no means the perfect monster.
Traditional – CCCC: 2.5/5
Traditional – Machine: 4/5
Advanced – CCWC: 3/5
Advanced – Machine: 4.5/5
OVERALL RATING: 3.5/5
Ancient Gear Golem
Say hello to the "chase" card of the set.
If a one-tribute 2000 effect-negating,
trap/spell-protected monster might see some play,
then a 2-tribute 3000 trampling protected monster
might as well.
As with yesterday's card, this card can't be special
summoned whatsoever. Ew. If this thing gets
Bottomless'd, Ringed, or otherwise destroyed, you
just lost out on 3 cards (the 2 tribute monsters and
Instead of this guy getting effect negation a la
Dark Balter, he gets trample. So if this guy hits
Magician of Faith, instead of it not getting its
effect, the opponent is taking 2,600 damage. This is
bad and good at the same time; bad, because opposing
DDWLs/DDAs/MoFs/any searcher killed by this can
wreak havoc, and good because you're doing damage
My concerns with using this card were listed
yesterday -- pre-battle phase chains. They also hold
true here. However, the Limiter Removal thing is
different here. In a deck with Ancient Gear Beast,
Limiter Removal was an option but not a necessity.
In this deck, you MUST run them. (Not just one,
either.) If you're playing this guy, you're probably
shooting for a win with the trample damage --
suprise Limiters in the damage step can help make
Advanced: 2.75/5 (It's not great, but it'll see some
play with its initial release.)
now we have yesterday's card on steroids. I
personally think that with the drawback he has,
trample is not big enough a benefit to justify
playing him. 3000/3000 is freaking huge. I mean,
even the Envoys boast less strength than that.
Anyone still playing BEWD for that kind of ATK might
want to look at this instead. Actually, no, don't
even bother. This card was great in Draft where not
only were you likely to have 2 monsters out at a
time (and even if you lacked the two monsters, Level
Conversion Lab could fix it), but you were likely to
keep this out for 5 turns. But let's step to the
real world for a second. The card is horrid. You
have 2 Tribs with lackluster built-in protection?
Remember, people in higher level play are much more
likely to be using Bottomless Trap Hole than
Sakuretsu Armor. And without any protection from D.
D. Assailant and the like, this fellow won't last
long unless you really are very far ahead.
Machine (Holy hell it's a 6000/3000 monster with
Ancient Gear Golem
Our final card this week is Ancient Gear Golem, the
mega-hyped monster of TLM and superior officer of
AGG has botchin’ stats; 3000 ATK puts it on par with
the strongest competitive monster currently in use,
giving it basic immunity to death via battle. It’s a
Machine, giving it uses with Limiter Removal, a
bonus that could be very handy once his effect comes
AGG can’t be Special Summoned, which is in itself a
good reason to not use AGG at all. This is
especially bad considering AGG requires two tributes
to be Normal Summoned. This requires you find
alternative means of summoning it, and by
alternative means I mean Trojan Horse. Most other
“alternative means” would require AGG to be Special
Summoned, which of course can’t be done. Sure there
are other methods besides Trojan Horse, but TJ is by
far the easiest method of summoning AGG.
On the bright side however, AGG has a trample
effect, which slightly overshadows all of its down
points. While it doesn’t justify/makeup for the two
Tribute Normal Summon only policies, it makes AGG a
better for the person who uses it. Throw in AGG’s
final effect and it’s trample ability should be much
AGG’s final effect is the same as that of
yesterday’s card. When AGG attacks, the opponent
can’t activate any Spells or Traps until the Damage
Step comes and goes. It’s an intriguing effect that
allows you to blindly attack the opponent with AGG
and not worry about Mirror Forces, Scapegoats, Book
of Moons, and so on. Of course, most cards your
opponent may want to use against AGG at this time
they could probably just use during any other part
of the Duel (Scapegoat and BoM can be used whenever
they feel like it, and MF can be used when another
monster attacks, which would probably destroy AGG).
Still, the opportunity to not worry about that for a
few seconds at get in some care fee damage should
All in all, AGG is a neat Machine that comes with
some nifty effects. Its high Level and un-Special
Summonable effect is the only thing tying it down.
If you can overlook these faults though, you may
deem AGG worthy of the hype it has/will receive.
Advanced: 4/5. It’ actually 3.something, but I
wouldn’t want to get fractions for the Overall score
I can’t do in my head. Anywho, AGG’s very useful,
especially when used in conjunction with Limiter
Removals that are used at a time that your opponent
can’t stop them (IE. When AGG attacks).
(Wow, if that wasn’t a long comment…)
Traditional: 2.5/5. Two Tributes are DEATH in
Art: 4/5. Eh, not quite an intimidating as I’d
Stats :Ancient Gear Golem is a Level 8 Monster.
Fast forward to the first line of the effect,
you see that it says it can’t be Special
Summoned. That hurts it. It’s got a lot to
over come. Fortunately, we see that it is
Earth. If you can’t be “Chaos Compliant” (a
Light or Dark Monster), then Earth is… well, not
the only way to go, but it’s got quite a bit
going for it: home type of Exiled Force,
Berserk Gorilla, Goblin Attack Force,
and many more useful Monsters. Of course, this
assumes you want to run a Field Spell like
Gaia Power, or include some “Remove an Earth
Monster to Special Summon this Monster” cards,
like the Rock Spirit and Gigantes.
Personally, I am finding those MRL Field Spells
to be more useful lately… Being Earth also
means TheTrojan Horse can make
Normal Summoning something this big a lot less
Ancient Gear Golem
is a Machine-type, of course. Machine’s have
several useful tricks, like Heavy Mech
Support Platform and Limiter Removal.
So this is pretty nice. It has an ATK and DEF
of 3000 as well, which is also fantastic. Given
some Machine tricks, having a high DEF is also
Right now, the only thing really hurting this
card is the “cannot be Special Summoned” clause.
Let us see if the rest of the effect is worth
the effort then. First, we see the clause that
indicates trample: if your ATK is higher than
the DEF of the Defense Position Monster you
attacked, you inflict the difference between
said scores as Battle damage to the opponent’s
LP. This is pretty good. Fortunately, there is
even more: if you attack with this Monster, your
opponent can’t activate any Spell or Trap cards
until the end of the Damage Step. These two
clauses basically nullify most protective
Spell/Trap cards that see heavy play.
Threatening Roar and Waboku are still
okay, since they can be activated before
attacking. Same for Book of Moon and
Enemy Controller. What else is there? Try
Mirror Force, Magic Cylinder, and
Sakuretsu Armor. Oh, and the trample
alone makes it so that you actually want your
opponent to activate Scapegoat.
The most likely deck to use this in would be an
Earth/Machine, since you’d have fantastic
synergy there, spiked with the appropriate
“near-staples” and some cards that just fit
aside from the theme (HeavyMechSupportPlatform). Good examples
would be yesterday’s CotD, Ancient Gear Beast,
Gear Golem the Moving Fortress, and
perhaps Kinetic Soldier. Add in some
useful cards like Limiter Removal, maybe
Weapon Change (helps Gear Golem the
Moving Fortress, but won’t hurt the
Ancients). Ojama Trio may also be
useful: make sure you have something nice to
trample. ;) As stated earlier, The Trojan
Horse can make summoning easier. So can
certain “search when die Monsters” like Giant
Rat and Mystic Tomato, which can get
a useful Gear Golem the Moving Fortress
or Heavy Mech Support Platform,
respectively. Another option would be Giant
Germ and/or Nimble Momonga since they
nab two copies of themselves when they die, have
decent effects besides, and work with the other
two I just listed. Finally, consider Machine
Duplication, especially if you decide to
toss in a few other low ATK Machines like
Heavy Mech Support Platform and Woodborg
Inpachi. This will get you tribute fodder.
1.75/5-Machine decks can function here,
especially since they can also be Chaos
Compliant… but Ancient Gear Golem doesn’t
belong in those.
4/5-I personally feel this could become quite
the strong deck. The combinations of the
effects means it shouldn’t be too hard to get
off one solid attack. Two Limiter Removals
would mean an attack that would kill almost any
deck. Well, given that probably half the
protective Spells and Traps won’t work, and most
Monsters won’t have enough DEF to block the
4/5-Looks good to me. Huge attack and it can
Ancient Gear Golem
is a great card in a dedicated deck, sabotaging
common protective means in most mainstream
decks. It’s hard to get into play, but with
great costs comes great power! Also, the art
just looks sweet. Very Terminator
Ancient Gear Golem
No Specal Summon = hard to get out = not very
playable = keep inside binder forever = sell it on
Unless you make a deck around it (including Royal
Decree and My Body as a Shield), don't worry about
this card. Just the fact that BTH and DDA are
everywhere tells you that you shouldn't be running
this huge ass Golem. Although Golems are cool. And
sexy. Anciently sexy. ...Yeah.
Rating: 30/5 (the 30 represents how much money I
hope my Golem goes for on ebay xD)
Ancient Gear Golem
All right, I should do an in-depth review about
this, but I feel I can successfully accomplish all I
need in a real short manner.
3000-3000 for a two trib monster is excellent built
in trample is damn fine especially with 3000 attack
no spell or traps until the damage step is at least
as fine no Special Summoning hurts, but the guy
can't be invincible
Machine decks, run 3, or as many as you can obtain
for the time being, it's just that good.
Traditional: 3.0/5 general still gets a 3 and why?
It's just THAT good Traditional (Machine): 3.5/5
Advanced (Machine): Mighty Damn fine/5...I mean
4.4/5 One of the best machines ever.
You stay classy, Planet Earth :)
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