The original ATK of this card becomes the number of
"King of the Skull Servants" and "Skull Servants"
cards in your Graveyard x 1000 points. When this
card is destroyed and sent to the Graveyard as a
result of battle, remove from play 1 other "King of
the Skull Servants" or "Skull Servant" card in your
Graveyard to Special Summon this card.
Type - Dark
Card Number - TLM-EN032
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.14.05
King of the Skull Servants
When I first heard of King of the Skull Servants,
nobody believed that it really existed when I told
him. This is a very interesting monster; finally,
Skull Servant fans (and believe me, there are way
too many of those) can build a viable deck around
what was once thought to be the worst card in the
KotSS has ? for his ATK value, meaning he CAN’T be
brought to your hand via Sangan or to the field via
Mystic Tomato. He’s Level 1, meaning he Morphs into
Thousand Eyes Restrict. He’s a Zombie, meaning he
benefits from Book of Life and Pyramid Turtle
(because, oddly enough, his DEF is just 0). And his
ATK can EASILY reach a very high number. If you have
a mere two Skull Servants in your Graveyard, this
guy is a Level 1 2000 attacker who can be brought
out with Pyramid Turtle.
The very best scenario would be three Skull Servants
and two KotSS in your Graveyard, which would give
you a 5000 ATK, Level 1 Zombie. That isn’t bad at
all…then there’s his second effect. If he’s
destroyed in battle, remove one Skull Servant or
KotSS from your Graveyard to Special Summon him. So
if an opponent’s monster kills him, he comes back
immediately with 1000 less ATK – still not bad.
This is a very rentsy monster who should see at
least some play, whether in a regular Zombie Deck or
a dedicated Skull Servant Deck.
Wow...suddenly if you see a Skull Servant in a deck,
it might not be a joke.
ATK-boosting and recursion in the same card...not
bad. The highest you'll see this card get is 5,000
(both other King of the Skull Servants in the
Graveyard and all three Skull Servants). It's been
so long since we reviewed a good card that wasn't
saddled with Special Summoning restrictions, I
almost didn't know how to react -- if they Smashing
Ground/Vortex this thing, you have Premature/Call to
get it back.
The playability of this card almost entirely depends
on whether Painful Choice is legal in the format or
not. Painful Choice --> Instant 4,000 if you have a
King of the Skull Servants in your hand already. In
Traditional, you can just Painful, possibly have 3
Skulls and 1 King Skull in the graveyard and have
the other two out on the field, and have 2 4,000
ATKers. It sucks right now in Advanced, but if
Painful rotates back in somehow, you might see this
once in a while.
Before I do the CotD today, I'd just like to clear a
I was asked to do the CotD, so I am. I am a busy
man, so I have only devoted like...2 minutes to each
review the past week. Of course quality will go down
when a person doesn't care and doesn't have time.
Writing CotD reviews for Pojo isn't the highest
thing on my "To Do" list.
Yes, I pioneered Soul Control. You can't create or
invent a deck and claim to be the first to use it
because this is a huge planet and anyone could do
So the best someone can do is pioneer an idea or
I'm sure a lot of you lame people out there are
still crying about how you used Soul Exchange first,
good for you. No one cares.
Yes, it's original, and those who don't think it is
are fools. I didn't even use BLS, shut the hell up
already. You think that just because I'm giving out
quick, lousy reviews that you can attempt to
discredit the hard work and originality that I put
into a deck that got me Top 4 at a SJC? Pathetic.
Yes, I can see combos, very clearly if I may say so.
The last reviews were quick and thoughtless, sue me.
I have a life, I'm sooooo sorry xD. And do realize
that I'm not going to just give out any super great
ideas for the masses to jack. Think of cool stuff on
your own, and get Top 4 at a SJC with it before
bragging, mmmkay? Great, thanks.
If anyone else wants to cry again, make another post
on Pojo. There I can flame you (^_^). Now that
that's out of the way...
King of the Skull Servants
ATK/ ? DEF/ 0
Obviously this guy needs a deck based around him.
3/3 Skull Servant/King Skull Servant.
Everyone, look at the picture. See the King of the
Skull Servants? Okay, look under him. See alllll of
those Skull Servants? Yeah. He's only strong when
there's a crap-load of other Kings and Servants in
the graveyard, and in the current Advanced Format,
that's just not going to happen.
The best pitch cards available right now are
Graceful Charity and Card Destruction. Kycoo the
Ghost Destroyer is being played already, and one hit
from a Kycoo could spell game for a deck based
around this meager King.
At max, he's a 5000/0 Level 1 monster. So not only
do normal methods of monster removal work, but Book
of Mooon and Enemy Controller owns this guy too? And
chances are you'll barely peak above 3000 anyways?
Perhaps if there was a ? for the DEF as well, but
there isn't, so this card is not very good.
I am very competitive. I'm not going to give a
bulls*** review based on the "fun and happy and
cuddly" aspects of a fun deck based around this guy.
Go read someone else's review if you want that. I am
going to bring you guys to reality with my reviews.
You will not see this card in any Top 8 SJC decklist,
at least not with the limited support it has.
Okay, obviously Metamorphosis would be great in this
kind of deck with all the Level 1 monsters.
But...this deck sucks anyways, so...it's a mute
And please, don't be a professional loser by quoting
only parts of what I say in your signature, out of
context. Trust me, you're not cool. xD
I only give out one rating, which is the card's
ACTUAL rating in the current Advanced Format, not
some crap like "Traditional Format" rating or
Rating: 0/5. You don't like it? Too bad.
::blinks:: Being one of those people who does
pointless stuff just to do it, I disproved the fact
that Skull Servant was the most useless card in the
game long ago. That, my friends, is quite clearly
Mooyan Curry. Sparks is better than Mooyan Curry.
Red Medicine is better than Mooyan Curry.
Thousand-Eyes Idol is better than Mooyan Curry. Even
Mushroom Man #2, which I hail as the most useless
card in the game, is better than Mooyan Curry. Once
it comes out, people will wonder why it had to come
out. If you thought Nekogal #1 or even the Archfiend
Marmot from TP6 were useless… Whee, will Mooyan
Curry blow your mind.
Skull Servant stopped being useless in PGD. Then it
was at least a monster for Morph and for Pyramid
Turtle. In AST, you could have seriously played him
in a deck. A Level 1 Normal Monster deck. They do
exist. Now he actually has a use. Incredible.
Keep in mind that this is the result of Kevin Tewart
telling Konami that a lot of players in the US think
that Skull Servant is the worst card in the game.
That, I believe, is single-handedly the result of us
reviewing Skull Servant not once, but TWICE. This IS
Pojo's work. And dammit, we're proud of it.
Really, what needs to be said? If you can get it
out… Superb. If you can't… Why the hell would you
use this as anything except toilet paper?
The only way this thing is good is Painful Choice,
and that's in Traditional. You run Skull Servant in
Traditional, you deserve what you get.
Since it only goes in its own deck… ::blinks:: No
King of the Skull Servants
Today’s card is King of the Skull Servants, the
mostest brokenenest monsterest ever. Est.
KSS’s stats are questionable, mainly because the
only stat that really matters (ATK) is a question
mark! He’s a Zombie, blah blah blah, Book of Life,
Pyramid Turtle, blah blah blah. Getting back to the
? ATK though, KSS’s actual ATK is determined by the
number of KSS and/or Skull Servants in your
Graveyard. For each of the aforementioned monsters
that are in the aforementioned location, KSS’s ATK
is increased by 1000.
To continue upon the math lesson we began yesterday,
KSS has the potential to reach an ATK of 6000. Beg
to differ? Think it should be 5000? Not in my world!
All you need to do is have 3 KSS and 3 Skull
Servants in your Graveyard, then Creature Swap (or
something that serves a similar purpose) your
opponent’s KSS to your side of the field. In a
reality that this won’t happen however, KSS will on
average reach 3000 ATK tops, and maybe 4000 is
you’re fortunate with… Cheerful Coffins, or
KSS’s second effect serves as a means to keep it on
the field a tad longer than it would normally. If
KSS is destroyed in battle, you can remove a KSS or
a Skull Servant in your Graveyard from play to
Special Summon the destroyed KSS. Now it’s my
opinion that you shouldn’t be using this effect.
Ever. The reason is simple: If KSS was weak enough
to be destroyed in battle, why would you remove a
servant of skulls to re-summon KSS, thus decreasing
it’s ATK by 1000? Tributes and Life Point shielding
would be the only reason to do so, but I’d hope
you’d have something that does a better job
As should be obvious, KSS is absolutely useless in a
Deck without some kind of Skull Servant. But since
every Deck ever created ever is already using 4
Skull Servants, that shouldn’t be a problem. And for
any Deck that feels they’d like to try out KSS,
consider using some Megamorphs. A 3000 ATK monster
could really use a doubled ATK (assuming you’re
Advanced (Skull Deck): 5/5. Duh.
Traditional (Skull Deck): 5/5. It’s actually like a
7 since you can use Painful Choice in Traditional,
but, you know, the rating caps… Overall (Skull
Art: 2/5. I see no relation to Skull Servant
whatsoever. All I see are a bunch of Cranium
King of the Skull Servants
Remember when Skull Servant's card said that they
are trouble in numbers or large groups? Well, it
finally seems true.
On accounts of how ridiculously easy it is to summon
a 5000 attack Level 1 monster. Quite frankly, it
makes me sick.
This is one of those few cards that's better in
Traditional, in my mind if only because they still
have Painful Choice. You can send all the cards you
need to the graveyard more quickly there.
Picture it though, a 5000 attack no tribute Level 1
monster that can attack under Gravity Bind. Add some
trample via Fairy Meteor Crush or Big Bang Shot to
keep me even sicker for a long long time.
However, I can see people taking 3 of these guys and
3 Skull Servants and just sploshing them into there
CC Zombie decks but in order to shine properly, King
of the Skull Servants really needs his OWN deck
because I doubt many people are running ANY Skull
Servants in there CC Zombie deck.
Plus, not only is he ridiculously easy to summon,
he's just as easy to Special Summon at the simple
cost of 1000 attack points by removing a Skull or
Traditional Zombie: 4.8/5 It really is that good,
and FAR to easy to use.
Advanced Zombie: 4.9/5
Overall Rating: 4.5/5
Art: 2/5 Still, not very good.
You stay classy, Planet Earth :)
Stats :King of the Skull Servants is a Level 1
Monster, so it is naturally easy to Normal
Summon. It’s Dark, making it Chaos
compliant, another nice perk, and a Zombie, the
only type right now to rival Warriors for
support. The ATK is “?”, meaning the Monster’s
effect will define it later. There is one
downside to this – “?” doesn’t count as a
number, so unless this is in play, anything that
references an ATK (like most searchers) can’t
target King of the Skull Servants. The
DEF is 0, which is a concern: no matter how high
the effect can make the ATK, any of the many
position changing cards can render King of
the Skull Servants as weak as it can be.
The “original ATK” if King of the Skull
Servants is equal to the number of Skull
Servants and King of Skull Servants
in your graveyard multiplied by 1000. This
means that, via its own effect, unless you swipe
an opponent’s, it caps at 5000 ATK. It’s not
apt to be that big, at least all but the last
one you play.
There is a second effect: if King of the
Skull Servants is killed in battle, you can
remove a Skull Servant or King of the
Skull Servants from your graveyard to revive
it, though obviously this lowers the ATK by
1000. Now, why revive it if it was weak enough
to die in battle? Oh yeah, the low DEF means
it’s usually going to die in battle via a
position change… so it’s nice to get it back
again, at the very least to block a direct
attack from an opponent’s second Monster.
I will mention, King of the Skull Servants’
effect tying into a card that until now was
honestly near useless (though with a strong fan
base), is pretty cool. Unfortunately, since
Skull Servant is such a weak card on its
own, it lowers King of the Skull Servants’
playability. Guess you can’t win them all.
Sadly, what might have turned him into at least
a common sight in decks is only legal in
Traditional: Painful Choice. Still,
there are many cards common to decks that work
for discards: Tribe Infecting Virus,
Graceful Charity, Card Destruction,
Lightning Vortex, and Raigeki Break.
Some of them are in nearly every deck, and all
are pretty easy to add. When you look at more
specific deck types (like bounce), you find even
more options (like Back to Square One).
Just be careful as it randomly discards off the
top of your deck until it hits a Spell or Trap.
You can also let your opponent help you out: you
do choose what you discard for the second card
discarded by Delinquent Duo. Another
option is Magical Merchant. It is a low
level Light/Insect we have reviewed before, and
isn’t too bad for Chaos decks.
Okay, now for some tricks that pertain more
directly to the cards stats. It is a Level 1
Monster. This screams for Opti-Camouflage
Armor, which allows a Level 1 Monster to
which it is equipped to attack directly. A
direct 2000-3000 damage I actually pretty nice.
Level Limit-Area B and Gravity Bind
are wonderful can proved a good amount of
protection; especially early on when it may only
be at 2000 ATK. We also stumble upon another
way to make use of those Skull Servant
and early King of the Skull Servants
cards you pull: use Metamorphosis and
change them into Thousand-Eyes Restrict.
Granted, you usually would use that on a
Scapegoat-provided Sheep Token, but tell me,
why is it bad to have that option? Does
that hurt Sinister Serpent? No, of
course not; an extra option, no matter how
redundant, is still better than no having it. I
mean, imagine if both these Monsters were Level
2. Well, that and I love trample and have been
using cards like Ojama Trio and
Windstorm of Etaqua more, so Scapegoat
isn’t always an option. I’ve seen good players
become “Goat Locked”: they used Scapegoats,
expecting me to kill such and such Monsters… and
I don’t. Now maybe they are stuck with four
Sheep Tokens and a Sangan, desperately trying to
top deck a Metamorphosis. Sure, that
gives them time to build… but it also gives me,
the player who can actually make use of his
Monster zones, a chance to build a solid field
Aside from feeding Chaos Monsters, being
Dark doesn’t have a lot of combos (like it needs
more than Chaos), so let us touch upon
why being a Zombie is so good for this card. In
Traditional, it means a deck built to take
advantage of having 6 recursion cards available
for King of the Skull Servants: three
Book of Life in addition to the standard
Call of the Haunted, Monster Reborn,
and Pre-Mature Burial. So it really just
becomes a matter of drawing into a Painful
Choice in order to get a solid beatstick
out. The Book of Life aspect would
normally lead one to think that they should
remove the Skull Servants first… but that
might not be the right idea. Remove the King
of the Skull Servants first (for the revival
effect). Why? So that you can use Return
from the Different Dimension later on, then
follow up with traditional revival cards.
Getting back your D.D. Warrior Lady,
D.D. Assailants, and/or two 3000 ATK
beatsticks sounds pretty nice to me.
Another benefit of being a Zombie, particularly
one with a DEF of 0, is that Pyramid Turtle
can fetch it from the deck. Once you have at
least two of the pre-requisite Monsters in the
discard, it becomes a very worthy candidate,
especially if both copies of Vampire Lord
are already out of the deck. Speaking of
Vampire Lord, he compliments King of the
Skull Servants: one fears death via battle,
the other via effect. So let one “absorb” the
methods of defeating the other.
3.5/5-This is a decent Monster to include if you
can find room. Why? First, there are the cards
to support it here, even though its second
effect is much less likely to get used. Second,
while Skull Servant is a horrid top deck
in this format, chances are you King of the
Skull Servants won’t be as you’ll already
have two or more of the requisite Monsters to
fuel it in the graveyard.
3/5-This is a composite score. With respect to
just tossing it into a deck, it is more of a
2/5: it can work with the standard Chaos
build, but not especially well. On the other
hand, your typical Zombie build already
has everything needed to make it a good card,
and a little extra effort will make a suitable
deck for King of the Skull Servants.
3/5-Since it is a Common,
you stand a decent chance of pulling it in
multiples. That means you could probably make
decent use of it in a deck. I wouldn’t bother
with it unless you get three copies: that is
enough to have a 2000 ATK beatstick (third copy)
and then if need be, a 1000 ATK and then 0 ATK
meat shield or Tribute fodder (if they somehow
Over all, I like the concept and the execution
of this card. Personally, I think they need to
give the “Harpy” treatment to more cards:
that is, now we need a “new” Skull Servant
with an effect that makes sure it is treated as
being named Skull Servant and either some
slightly better stats, or probably better a
complimentary effect. If they keep this up, a
lot of the former filler will start to be
useful, or can be safely “forgotten”.
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