You can only activate this card when a monster
attacks your opponent's Life Points directly.
Increase your Life Points by an amount equal to the
Battle Damage that the monster inflicted to your
opponent's Life Points
Type - Spell
Card Number - PCJ-EN002
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.24.05
This card isn’t in The Lost Millennium and it isn’t
Burn, but a review for it is long overdue. Sebek’s
Blessing is a very nice Quickplay, an asset to Toon
Decks above all else (that’s right…Toon Decks. Also
Raging Flame Sprite, of course, but Toons
particularly because they have a bunch of LP
payments) but also an interesting choice for any
deck that attacks, really.
If you score a direct hit with a monster, activate
Sebek’s Blessing and not only will your opponent
lose that much life, but you’ll also gain a
commensurate ammount. If your Berserk Gorilla hits
your opponent directly, Sebek’s Blessing will make
it so that you gain 2000 Life Points while your
opponent loses 2000. Hit him with Blue Eyes Toon
Dragon and you’ll gain 3000. Hit him with a Raging
Flame Sprite and you can potentially gain quite a
Of course, there are those who say Life Gain is
worthless, and in many cases it is. Gaining 1000 LP,
for instance, won’t make much difference. But
gaining 1900+ is certainly worthwhile, at least in
my opinion. I wouldn’t hesitate to run this in a
Raging Flame Sprite Deck, where the more I think of
it, the greater this card would be.
Traditional – CCCC: 2.5/5
Traditional – Raging Flame Sprite Deck: 4/5
Advanced – CCWC (fewer field clearers): 2/5
Advanced – Raging Flame Sprite Deck: 4.5/5
OVERALL RATING: 3.3/5
Wait...this isn't in The Lost Millennium!
Life gaining cards generally aren't good. We already
have Poison of the Old Man, and if LP gain was good
we'd all be running that. Basically, you need to do
more than 1200 damage to make this card work to your
advantage over Poison of the Old Man. It only really
helps you when you ALREADY have massive field
advantage (an unblocked, big direct attack) -- I'd
rather press the advantage and Ring after that
instead of gain life to widen a gap.
I couldn't find the card text, but I know it's
something like "When your monster inflicts Battle
Damage to opponent, gain that much damage in LPs".
I...guess it's...nice? Man, you know what? I won't
even review this card.
Why? Because it's so stupid, situational, and almost
useless that I don't want to waste my time on it.
Rating: 1/5 *explodes*
Good luck to all of them members of Team Savage
(including myself ;P) at Charlotte's SJC. Damn they
are so sexy. Damn.
now for the last card in TLM Burn Week, we have
Sebek's Blessing. How this is so is beyond me.
Um, Sebek's Blessing is one of a select group of
cards that can be activated in the Damage Step
without being a Counter Trap or a card that alters
ATK/DEF. Nifty, eh? But what can I say about Life
Gain? Even in an Agent deck, burn is more viable
since it does double the work that Life Gain does.
Let's say you're both at 8000. Your opponent attacks
you with Berserk Gorilla. Would you rather have
Magic Cylinder or Draining Shield? Well…
Draining Shield would require you to gain 6000 more
LP or do 3000 more damage to win the game with a
Magic Cylinder would require you to gain 4000 more
LP or do 2000 more damage to win the game with a
At that rate, wouldn't you rather use something like
Wave Motion Cannon in an Agent deck? I thought so.
Outside of Agents, it's simply a matter of
preference. You can have some fun with Life Gain or
you can do something else. Your choice.
It does stuff. It just doesn't do enough to see any
Our final card of TLM Burn is Sebek’s Blessing, a
Spell that didn’t come in TLM and does the exact
opposite of Burn.
SB has a unique activation requirement, and as a
result you may find it difficult to use. The reason
why is simple: direct attacks (which are required
for SB’s activation) are uncommon in today’s
environment due to the large amount of Scapegoats
seeing play as well as a lack of mass monster
removal. Should you find an opportunity to get in a
free shot on the opponent’s Life Points, SB could
prove to be very useful. When activated, SB
increases your Life Points equal to the amount your
opponent just lost from the direct attack. So if
your opponent loses 3000 Life Points from BLS, you
can gain 3000, enabling you to basically use
Delinquent Duo 3 times at no cost.
Of course SB isn’t limited to monsters that can only
attack directly on an open field; it applies to
“weenie” monsters as well. Raging Flame Sprite is a
perfect example, as it can attack the opponent
directly at any time AND it gains 1000 Life Points
every time it does so. So if you manage to work RFS
into the high thousands, you could be living the
good life (assuming your opponent survives the
attack). All in all, SB is one of the better Life
Point increasing cards I can think of. Assuming you
can commit direct attacks on a regular basis, you
may want to highly consider SB.
Advanced: 3.5/5. Beware teh goatz.
Traditional: 4/5. It’s Raigeki and Dark Hole’s best
Art: 2.5/5. That is one creepy looking crocodile.
And its head is mega disproportional to its body.
There’s a reason why I loved Emergency
Provisions. It was an excellent bluff card. It had
“COMBO” written all over it. Provisions
made Premature great, Mirage of Nightmare a
splendor, and Good Goblin Housekeeping broken
(before its minor restriction).
Sebek’s Blessing has…Lily. That’s
about it. If the Sanctuary deck didn’t royally
suck, I’d recommend this card as a speedy
method to reaching your win condition. But the
Sanctuary deck DOES suck, so there’s not a lot
this card has to offer. Stick with Provisions. It at
least has combo potential with a bunch of continuous
cards and Housekeeping.
Limited: N/A (it’s a game promo, so this
rating is pretty moot)
Sorry about the lack of reviews lately: I’ve
been surprisingly busy.
Given that we are dealing with a Quick-Play
Spell, my normal breakdown doesn’t seem too
useful, so let’s compress things.
is a Quick-Play Spell (good thing) that can give
you life gain (okay thing) but only when you
attack directly (awkward thing). Now, attacking
directly is difficult because in many serious,
competitive areas, Scapegoat is so
heavily used and abused. This is why I keep
telling people to play more Trample and cards
that can shift positions from DEF to ATK. When
you activate Scapegoat against your
typical Gravekeeper’s deck, you can
expect to see the person running it tear up…
tears of joy that is, since that deck has both
Trample and the ability to shift an opposing
Monster’s Battle Position. For decks in
general, Trample is usually just a Big Bang
Shot (a useful card in general) or
Enraged Battle Ox away. If only more people
ran them. There’s also Windstorm of Etaqua,
which is both a defensive and offensive card.
But I have gotten off topic. It is hard to
score a direct attack. Then again, I usually
see it happen one to three times a game. No, I
am not always running or facing decks with
Monsters who effects allow them to attack
directly; I just see plenty of Monster removal.
D.D. Warrior Lady, D.D. Assailant,
Exiled Force, Nobleman of Crossout,
Smashing Ground, Lighting Vortex,
etc. Let us also remember Black Luster
Soldier – Envoy of the Beginning: both of
its effects aid in attacking directly.
So direct attacks to happen with most decks, in
general. The catch is that if you aren’t
running three of these, it takes a lot of luck
to be able to use this card. Still, there are
some decks that excel at attacking directly,
or have some other reason to benefit from
A Legendary Ocean
based decks can use Amphibious Bugroth Mk-3,which can attack directly so long as “Umi”
is in play. Weenie Rush decks have something
that really works well, Raging Flame Sprite.
Any Level 1 Monster can use Opti-Camouflage
Armor to attack directly, too.
Wait, why do we want to gain Life Points? You
can’t win gaining Life Points unless it’s such a
huge amount that it allows you to stall for
time, right? Well, there are a lot of cards
with a Life Point cost to them, and of course,
you can always lose by running out of
Life Points. So by gaining Life Points, you
basically invalidate an attack or give yourself
the option to use more LP intensive cards… like
Toon Monsters. A more practical example
might be Injection Fairy Lily, though:
she can run down and destroy almost any Monster
in the game, but for a hefty LP cost. However,
if you can get another Monster in play with her
(easier than it sounds), you can use her to
clear the field, then the second Monster to
attack direct, and finally Sebek’s Blessing
to take care of at least some of that LP loss.
If you do get to use a direct attack with
Injection Fairy Lily, then Sebek’s
Blessing becomes sweet indeed: not only do
they go down 3400, but you’ll still net 1400
more Life Points than you had before you
attacked. That’s a 4800 Life Point spread, and
excellent “padding”. Speaking of padding, if
you plan to use Ring of Destruction after
your Berserk Gorilla scored a direct
attack; this is a nice thing to have just used.
2/5-Direct attacks are much more common here,
but the LP gain becomes less significant because
of that and other factors.
2/5-It is harder to pull off a direct attack
here, but the LP gain will likely matter more.
N/A-This is a promo, and thus can’t be used in
For most decks, Sebek’s Blessing is more
a defensive or precautionary card. It can be
used in most decks, but not that well. In it
decks where direct attacks are more frequent, it
becomes nearly a staple. Remember, Yu-Gi-Oh is
a game where things can turn around quickly.
Even though this card is most useful when you
are already winning, I find it nice to have a
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.