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Pojo's Yu-Gi-Oh Card of the Day

Hieracosphinx
Super Rare

As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.

Type - Rock/Effect
Card Number - TLM-EN012

Card Ratings
Traditional: 2.26
Advanced: 2.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.30.05

 

Lord
Tranorix
Hieracosphinx

Hieracosphynx has a very rentsy name, and it’s a very rentsy monster. Being Level 6, he requires a tribute; but he has 2400 ATK, which isn’t bad at all. He has the added effect of preventing your opponent from attacking face-down DEF monsters, which could be very useful.

Hieracosphynx could conceivably be used very well in conjunction with Swarm of Scarabs, Swarm of Locusts, Des Lacooda, Stealth Bird, and other monsters with similar effects. Having Hieracosphynx on the field will essentially obviate the need for protection like Gravity Bind or Level Limit, and since it has a respectable ATK, it can do some damage on its own.

And on its own, it still isn’t that bad. It’ll allow you to flip Magician of Faith or Cyber Jar on your own turn; it’ll let Sinister Serpent survive a little longer. I wouldn’t necessarily recommend it for Chaos Decks, but it can’t hurt.

Traditional – CCCC: 2.5/5
Traditional – Flip Up, Flip Down Deck: 4.5/5
Advanced – CCWC: 3/5
Advanced – Flip Up, Flip Down Deck: 5/5
OVERALL RATING: 3.8/5
 

ExMinion OfDarkness
Hieracosphinx

And winning the award for "The YGO card name that will be most screwed up by players..." (2nd place going to Sacred Phoenix of Nephthys)

This card is a decent one-tribute for those playing defense decks, but not much else...especially given the situation you're requiring for it to do what you want it to do.

This card requires ALL of the following for you to get use out of its effect:
A) You manage to get one monster face-down and Hieracosphinx face-up
B) Your opponent can't have anything to deal with either threat (Nobleman of Crossout for the defender or Smashing Ground or Ring of Destruction for the H-sphinx)
C) Your opponent can't have a monster on the field with 2400+ attack (then they just kill the H-Sphinx)

There are too many cards in play that will cover these bases in any regular tournament deck. Now if the effect also added "opponent can't hit either H-Sphinx or the face-down with any effects, spells, or traps..." then we might have something, but here's another piece of filler to trade off in an attempt to get that Brain Control.

1/5 all (Sorry, we used all the good stuff early)
 

Coin Flip
Hieracosphinx is the incredible 2400/1200 that is supposed to make the rest of the set of The Lost Millennium look cohesive and good. But it doesn't.

2400/1200, while nifty, is easily broken through. In order for you NOT to know The List (of cards that are completely unrestricted that can destroy a monster on your opponent's side of the field or just remove it from the field in some way shape or form), you would have had to have started the game, say, yesterday.

However, this is not to say that the card is bad. On the contrary. This card is better than quite a few others. For example, Garnecia Elefantis. This card is better than Garnecia Elefantis. At least this card has a beneficial effect.

And it will make it much less likely for this card to die if you can somehow pair it up with a few Swarm of Locusts/Scarabs, or even Medusa Worms or Guardian Statue (or its better 1800 equivalent from FET). But in that kind of deck, I'd rather be playing freaking Stumbling or Field of Bitter Souls, possibly with an Ectoplasmer. What does that say about this card?

It does stuff. Don't get me wrong. Just NOT ENOUGH.

General:
Traditional: 2.1/5
Advanced: 2.6/5
 
Snapper Hieracosphinx

Today’s card is Hieracosphinx, the invaluable ally of the sand family.

Hieracospihinx is, thankfully, a good monster stat-wise; 2400 ATK allows it
to be invincible against almost all Level 6 or lower monsters. It’s also a
Rock, blah blah blah, Rock still lacks support despite all the useable Rock
monsters in TLM, blah blah blah.

Whilst Hieracospihinx is face-up on the field, your opponent can’t attack
face-down monsters. This effect when used in conjunction with members of the
sand family gives you numerous weapons all at the same time. Fans of myself
(namely myself) may remember that I call monsters such as Guardian Sphinx,
Swarm of Scarabs/Locust, Stealth Bird, Royal Keeper, Des Lacooda, and
Cobraman Sakuzy members of the sand family (since they can flip themselves
face-down and they all appear to share an ancient Egyptian artwork). So when
you use the aforementioned cards with Hieracospihinx, you can bounce,
destroy, burn, peek, and draw as often as you wish and not need to worry
about the opponent preventing their effects by attacking them.

Of course, Hieracospihinx has other uses as well, though they aren’t quite
as valuable. Sparing Flip Effect Monsters is one use, allowing you to
activate Flip Effects on your own terms. It also allows to defend for a good
long while, assuming the opponent can’t get rid of Hieracospihinx but still
wants to attack (because Hieracospihinx is incapacitated?). All in all,
Hieracospihinx is a very helpful monster Flip Summon Decks, but can also
serve as a nice beatstick in Rock Decks.

Advanced: 4/5. A good ATK by itself warrants a 3, and a useful effect does
nothing but help.
Traditional: 3.5/5. It may not last long enough to prove truly useful.
Overall: 3.75/5.
Art: 2/5. If I knew more about Egyptian… stuff, I might have had something
to say.
 
dawnyoshi Hieracosphinx is one of the many cards in The Lost Millennium that attempt to resurrect the face-down flip strategy. It’s certainly not a bad card either. 2400 ATK will keep it alive in battle for a while, and its DEF of 1200 makes sure Tsukuyomi doesn’t royally own this big rock (though any other monster most likely will). However, this monster is so easily to remove with monster effects that your opponents will hardly feel threatened at all. Your Hieracosphinx will die or will be flipped face-down, and then say bye-bye to your face-down monsters. When it comes to a high-level monster in any flip strategy, go with Criosphinx and the bounce theme. It works a lot better.

In limited, this guy’s a high level monster that can smack most other high level monsters. Oh, and it provides you with an opportunity to keep your field alive. Yeah, I’d have to say this is a pretty decent pull and a nice early round pick in draft.

Traditional: 1/5
Advanced: 1.5/5
Limited: 3.5/5
 
Dark Paladin Hieracosphinx
Earth
Rock/Effect
Level 6
2400-1200

As long as this card is face up on the field, your opponent can't attack face down monsters.

Now, this is one of the BETTER Rock monsters in this set.

2400 attack for one tribute is fine, actually, it's average anymore. It means that Mr. Sphinx here matches Jinzo, Phoenix, Mobius, etc. etc. and anyone else in that happy 2400 attack 1 trib family (except stupid Kaiser Glider.)

Stopping your oppponent from attacking your face down monsters puts you in one hell of fine tactical advantage. Just wow, simply wow. Save your Cyber, Fiber, Morphing Jars...your Magician of Faith, Man Eater Bug, ANYTHING with a flip you are ensured to get and in a word, that is sweetness, pure sweetness.

The only thing that really sucks about this card is the Art, plus, if anyone cares, it only has 1200 defense which is Witchable in Traditional.

Ratings:

Traditional: 3.0/5
Traditional Rock: 3.6/5

Advanced: 3.5/5
Advanced Rock: 4.1/5

Art: 2.0/5

You stay classy, Planet Earth :)
 

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