As long as this card remains face-up on your side of
the field, your opponent cannot select a face-down
Defense Position monster as an attack target.
Type - Rock/Effect
Card Number - TLM-EN012
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.30.05
Hieracosphynx has a very rentsy name, and it’s a
very rentsy monster. Being Level 6, he requires a
tribute; but he has 2400 ATK, which isn’t bad at
all. He has the added effect of preventing your
opponent from attacking face-down DEF monsters,
which could be very useful.
Hieracosphynx could conceivably be used very well in
conjunction with Swarm of Scarabs, Swarm of Locusts,
Des Lacooda, Stealth Bird, and other monsters with
similar effects. Having Hieracosphynx on the field
will essentially obviate the need for protection
like Gravity Bind or Level Limit, and since it has a
respectable ATK, it can do some damage on its own.
And on its own, it still isn’t that bad. It’ll allow
you to flip Magician of Faith or Cyber Jar on your
own turn; it’ll let Sinister Serpent survive a
little longer. I wouldn’t necessarily recommend it
for Chaos Decks, but it can’t hurt.
Traditional – CCCC: 2.5/5
Traditional – Flip Up, Flip Down Deck: 4.5/5
Advanced – CCWC: 3/5
Advanced – Flip Up, Flip Down Deck: 5/5
OVERALL RATING: 3.8/5
And winning the award for "The YGO card name that
will be most screwed up by players..." (2nd place
going to Sacred Phoenix of Nephthys)
This card is a decent one-tribute for those playing
defense decks, but not much else...especially given
the situation you're requiring for it to do what you
want it to do.
This card requires ALL of the following for you to
get use out of its effect:
A) You manage to get one monster face-down and
B) Your opponent can't have anything to deal with
either threat (Nobleman of Crossout for the defender
or Smashing Ground or Ring of Destruction for the
C) Your opponent can't have a monster on the field
with 2400+ attack (then they just kill the H-Sphinx)
There are too many cards in play that will cover
these bases in any regular tournament deck. Now if
the effect also added "opponent can't hit either
H-Sphinx or the face-down with any effects, spells,
or traps..." then we might have something, but
here's another piece of filler to trade off in an
attempt to get that Brain Control.
1/5 all (Sorry, we used all the good stuff early)
Hieracosphinx is the incredible 2400/1200 that is
supposed to make the rest of the set of The Lost
Millennium look cohesive and good. But it doesn't.
2400/1200, while nifty, is easily broken through. In
order for you NOT to know The List (of cards that
are completely unrestricted that can destroy a
monster on your opponent's side of the field or just
remove it from the field in some way shape or form),
you would have had to have started the game, say,
However, this is not to say that the card is bad. On
the contrary. This card is better than quite a few
others. For example, Garnecia Elefantis. This card
is better than Garnecia Elefantis. At least this
card has a beneficial effect.
And it will make it much less likely for this card
to die if you can somehow pair it up with a few
Swarm of Locusts/Scarabs, or even Medusa Worms or
Guardian Statue (or its better 1800 equivalent from
FET). But in that kind of deck, I'd rather be
playing freaking Stumbling or Field of Bitter Souls,
possibly with an Ectoplasmer. What does that say
about this card?
It does stuff. Don't get me wrong. Just NOT ENOUGH.
Today’s card is Hieracosphinx, the invaluable ally
of the sand family.
Hieracospihinx is, thankfully, a good monster
stat-wise; 2400 ATK allows it
to be invincible against almost all Level 6 or lower
monsters. It’s also a
Rock, blah blah blah, Rock still lacks support
despite all the useable Rock
monsters in TLM, blah blah blah.
Whilst Hieracospihinx is face-up on the field, your
opponent can’t attack
face-down monsters. This effect when used in
conjunction with members of the
sand family gives you numerous weapons all at the
same time. Fans of myself
(namely myself) may remember that I call monsters
such as Guardian Sphinx,
Swarm of Scarabs/Locust, Stealth Bird, Royal Keeper,
Des Lacooda, and
Cobraman Sakuzy members of the sand family (since
they can flip themselves
face-down and they all appear to share an ancient
Egyptian artwork). So when
you use the aforementioned cards with Hieracospihinx,
you can bounce,
destroy, burn, peek, and draw as often as you wish
and not need to worry
about the opponent preventing their effects by
Of course, Hieracospihinx has other uses as well,
though they aren’t quite
as valuable. Sparing Flip Effect Monsters is one
use, allowing you to
activate Flip Effects on your own terms. It also
allows to defend for a good
long while, assuming the opponent can’t get rid of
Hieracospihinx but still
wants to attack (because Hieracospihinx is
incapacitated?). All in all,
Hieracospihinx is a very helpful monster Flip Summon
Decks, but can also
serve as a nice beatstick in Rock Decks.
Advanced: 4/5. A good ATK by itself warrants a 3,
and a useful effect does
nothing but help.
Traditional: 3.5/5. It may not last long enough to
prove truly useful.
Art: 2/5. If I knew more about Egyptian… stuff, I
might have had something
Hieracosphinx is one of the many cards in The Lost
Millennium that attempt to resurrect the face-down
flip strategy. It’s certainly not a bad card either.
2400 ATK will keep it alive in battle for a while,
and its DEF of 1200 makes sure Tsukuyomi doesn’t
royally own this big rock (though any other monster
most likely will). However, this monster is so
easily to remove with monster effects that your
opponents will hardly feel threatened at all. Your
Hieracosphinx will die or will be flipped face-down,
and then say bye-bye to your face-down monsters.
When it comes to a high-level monster in any flip
strategy, go with Criosphinx and the bounce theme.
It works a lot better.
In limited, this guy’s a high level monster that can
smack most other high level monsters. Oh, and it
provides you with an opportunity to keep your field
alive. Yeah, I’d have to say this is a pretty decent
pull and a nice early round pick in draft.
As long as this card is face up on the field, your
opponent can't attack face down monsters.
Now, this is one of the BETTER Rock monsters in this
2400 attack for one tribute is fine, actually, it's
average anymore. It means that Mr. Sphinx here
matches Jinzo, Phoenix, Mobius, etc. etc. and anyone
else in that happy 2400 attack 1 trib family (except
stupid Kaiser Glider.)
Stopping your oppponent from attacking your face
down monsters puts you in one hell of fine tactical
advantage. Just wow, simply wow. Save your Cyber,
Fiber, Morphing Jars...your Magician of Faith, Man
Eater Bug, ANYTHING with a flip you are ensured to
get and in a word, that is sweetness, pure
The only thing that really sucks about this card is
the Art, plus, if anyone cares, it only has 1200
defense which is Witchable in Traditional.
Traditional Rock: 3.6/5
Advanced Rock: 4.1/5
You stay classy, Planet Earth :)
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