This monster can only be Special Summoned by Fusion
Summon. As long as this card remains face-up on the
field, you can negate the activation of 1 Spell Card
and destroy the Spell card by discarding 1 card from
your hand. The ATK of this card increases by 500
points for each Dragon-Type monster on the field and
in either player's Graveyard.
Type - Spellcaster /
Card Number - MFC-105
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.15.05
Rated For: Fusion Deck
(For an example of a Dark Paladin
Deck, check this link:
First of all, anybody who doesn’t
give this score a 5/5 is silly, since it goes into
the FUSION deck. Since you have no limit on the
monsters you can FUSION summon, every decent fusion
monster should be put into the deck. Make sense?
And to those who think “oh I’ll never
be able to use it anyways,” think of this. Your
opponent plays Exchange (giving you his currently
worthless copy of Polymerization). You Snatch Steal
his King of the Swamp, summon Dark Magician, and
voila! *Highly* plausible, right?
Anyways, to those who simply want to
see what his A BAD System score is (if he
were a normal monster), here goes.
Negating every spell in the game is a
rather game-breaking effect. Having over 3000 attack
is also quite powerful. The sum cost of this is
three (King of the Swamp/Polymerization, Dark
Magician/Buster Blader, Fusion Substitute.) Three
resources is a LOT, but this is probably the best
monster in the game.
Best Draw for the Situation:
There’s no score here.
The stat bonuses in a Dragon deck can
be quite overwhelming. Four dragons spent will
already put him at 4900. If you run 3 Troop Dragon,
that makes him 4400 on the spot. Then he one-sided
spell negation, probably the best monster effect in
This will be a score for when he
actually hits the field. Does the three resource
cost justify his use? Well, if any monster in the
game was to be worth 3 resources, Dark Paladin would
be it. However, monster removal and effects can
still kill the guy, which is very bad. It’s not like
The Bottom Line:
He’s a fusion monster.
A BAD Score—
FORCE System Suggestions:
There are none for the
died. It's not that he isn't good, it's just that
the rest of the environment is too bad. It takes
three cards to summon this bad boy and only one to
kill him. Who cares if you can negate Smashing
Ground? You've already lost three cards (or two and
have a nigh-useless field spell out) and have to pay
one more to stop Magic/Spell cards, but don't have
anything to do against Traps or Monsters, both of
which are quite capable of destroying Dark Paladin.
If you do build a Dark Paladin deck, they're rather
fun. Fusion Gate, King of the Swamp, Blowback
Dragon, Buster Blader, Thunder Dragon… Quite a bit
to do with it.
No rating. Short review today and for the past week
and the next week. Why? I lost the CotD's I wrote
and haven't wanted to rewrite them because I put
about 10 minutes of work into each one. I'm
averaging 4 on each of these. I'm writing 5 weeks at
a time. Ouch.
Dark Paladin is one of the best
Polymerization summons one can ask for,
despite the heavy card disadvantage of doing
Dark Paladin's attack is respectable, and
his ATK-booster effect can help out as well
(but usually isn't a key point)...my two
problems with this card is that you can ONLY
bring it out by Fusion Summon...and although
a permanent Magic Jammer is great, you're
already giving up THREE cards to get this
guy out (Buster Blader / Dark Magician /
Polymerization or Fusion Gate), and then you
have to give up MORE cards to stop spells?
Couldn't it just have been a Life Point
payment or something?
One of my friends actually has a competitive
Dark Paladin deck (if you can call a DP deck
competitive.) He got Dark Paladin out on me
two times. The first time, it got Ringed,
the second time, I ran him out of cards in
hand by forcing him to stop Spell cards and
then Snatch Stole it, and beat him with it.
Good intentions, too much of the same
disadvantage (hand loss).
You cannot use Metamorphosis to summon Dark Paladin.
You can’t use Cyber Stein. You can’t use Magical
Scientist. You cannot summon Dark Paladin AT ALL
unless you have Polymerization or Fusion Gate. But
you are allowed to use Fusion Substitute monsters,
if you so desire. Anyway:
Dark Paladin’s definitely a good monster. Despite
being relatively difficult to summon (though not
nearly as difficult as some other monsters), he’s
imposing when he gets onto the field. He starts out
with 2900 ATK, but he gains 500 for every Dragon on
the field and in either player’s Graveyard.
Hypothetically, let’s say it’s late game and you and
your opponent are each playing Dragon Decks. Fun.
The ATK boost isn’t guaranteed, but it’s more than
likely that at least one of you will have a Dragon
in the GY, which makes Dark Paladin capable of
taking out BLS-EotB.
Additionally, he has a built-in Magic Jammer. If you
want to negate an opponent’s Spell, just discard a
card. And there you have it. It’s not as good as
Horus LV8’s effect, but Dark Paladin is arguably
easier to summon, and he has the potential to be
much more powerful – and he’s just rentsy.
Traditional – CCCC: No rating – it’s a Fusion
Traditional – Dark Paladin Deck: 5/5
Advanced – CCWC: No rating – it’s a Fusion
Advanced – Dark Paladin Deck: 5/5
OVERALL RATING: Not worth it – it’s a Fusion
Today’s monster is Dark Paladin, a Fusion Monster
with a few nifty abilities.
Paladin has a nice 2900 ATK, giving it little chance
of being destroyed in battle. And since it’s a
Fusion Monster, the 2900 ATK is even better due to
it not needing tributes from the field. Of course
with a good ATK there come restrictions, and Paladin
has got a few doozies.
First and foremost, Paladin is a Fusion Nomi
monster, meaning it can only be Special Summoned
through a Fusion Summon. That means no
Metamorphosis, no Premature Burial, and no Magical
Scientist (not that you could use Magical Scientist
due to Paladin’s Level). And since Paladin can only
be Fusion Summoned, its Fusion material monsters
become a factor. In Paladin’s case, he needs Buster
Blader and Dark Magician, two unspectacular Level 7
monsters. Throw in the fact that you’d need a
Polymerization or a Fusion Gate and you’ve got
something you’ll never be able to summon.
There is hope for Paladin however; FET has given us
The Dark - Hex-Sealed Fusion, a monster that can
substitute for Dark Magician or Buster Blader AND
act as a Polymerization. Of course it requires that
you have it and the other Fusion material on the
field, but that’s a small consequence for avoiding
the use of two otherwise useless cards.
Once you get past Paladin’s summoning difficulties,
you find he’s got a few very useful effects. The
first and most useful of the effects is the ability
to negate the activation of and destroy any Spell
Card at any time at the cost of discarding a Spell
from your hand. Despite the forced discard of a
Spell, something it’s best to avoid doing, the
effect has its uses; being able to stop a Lightning
Vortex, Snatch Steal, or a Premature Burial should
be worth the loss at times. Just don’t go to town
with the effect and you should be fine.
The second effect will probably not see a great deal
of usage; for every Dragon-Type monster on the field
or in either player’s Graveyard, Paladin’s ATK
increases by 500. Because Dragons are a rare sight
outside of the Horus monsters, this effect is merely
an occasional added bonus. I guess you could use DNA
Surgery, but that would be unnecessary. With all
that said, Paladin should be reserved for Dark
Magician Decks that are also using a few The Dark -
Advanced (Dark Magician Deck): 4/5. Spell negation
with a strong monster is a useful combination.
Traditional (Dark Magician Deck): 3.5/5. I’d stick
with Imperial Order.
Overall (Dark Magician Deck): 3.75/5.
Art: 4/5. I favor the MFC Unlimited Edition Dark
Well, today is Tuesday and Card of the Day brings us
Dark Paladin. How ironic that Dark Paladin is
today's Card of the Day! Why, you ask? Well, today
just so happens to be my birthday! I guess it
would've been MORE ironic had someone besides me
picked this week, but oh well.
Anyway, obviously Dark Paladin is best suited for
use against Seto Kaiba in a duel. He'll end up with
somewhere near 10000 attack points, maybe more.
Seriously though. Dark Paladin is a better card than
Dark Magician even though he is a fusion monster.
Dark Paladin starts off by being a 2900 attack
monster which WILL defeat anything in the current
game allowing there is ONE single Dragon on either
field or in either graveyard.
Allow me to explain. Obviously, 2900 would fall to
the 3000 attack of Blue Eyes White Dragon, but if
BEWD were on the field, Paladin would boost to 3400.
So, if you or your opponent uses even one, there are
only TWO bad things I see happening. One, they could
suicide an Injection Fairy Lily into Dark Paladin,
but they gave up 2000 lifepoints to do so. A bit
heavy, no? Secondly, being the worst possible thing
that could happen, Black Luster Soldier could remove
this guy from play.
This guy also has a built in Magic Jammer, which is
cool. Note, that he doesn't say: Negate the effect
of a Magic card that specifically designates...no!
He says "discard one card from your hand to negate
the activation of a Magic card and destroy it." So,
he isn't as vague as some monsters.
However, he does have ONE very large downfall in the
fact that he can ONLY BE SUMMONED BY FUSION SUMMON
so once he hits the graveyard, he's staying there.
Ratings: (Keeping in mind that Dark Paladin can only
work in his OWN deck)
Limited: 5/5 IF you have all the monsters, and a
Polymerization, or Fusion
Gate or something. If you're dueling Seto Kaiba:
Art: 4.5/5 There are MANY arts for Dark Paladin, and
I like the closer in they get.
You stay classy, Planet Earth :)
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.