When this card is Normal Summoned or Special
Summoned successfully, you can add 1 Spell Card from
your Graveyard to your hand. A monster that is
destroyed by this monster as a result of battle is
removed from play instead of going to the Graveyard.
When this card is destroyed or removed from the
field, it is removed from play.
Type - Spellcaster /
Card Number - IOC-065
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.16.05
Dark Magician of
Chaos is the second best two-trib in the game. K?
2800/2600 are ENTIRELY SOLID stats, and the effect
that retrieves a Magic/Spell is h0t. DARK/Spellcaster
is great… And the effect that kills Apprentice
Magician, Sangan, Mystic Tomato and the like is also
sexy. The downside of being removed from the game is
Chances are a Bottomless Trap Hole will hit him
anyway and remove him from the game before that
The only problem is that there's a lot less to
retrieve with him now that Raigeki and the crew are
God, it feels against me to write such a short
review on such a g0dly card… Meh. He's a solid card.
New Advanced: 4.4/5
Dark Magician of Chaos
This was reviewed in my 50 best cards
list, shown here:
Because space was limited, the actual
scores weren’t explained, so let me do that. But
first, let’s explain the beast himself.
I personally feel that Dark Magician
of Chaos does not belong in decks outside of Strike
Ninja and Zombie/Coston builds(weird, but Double
Coston is searchable). I know many players use it
with great success (mainly because of its
extraordinary power), but it does contribute quite a
bit to the instability found in most cookie cutters.
The problem is that running a two
tribute monster hurts the presence of your deck, no
matter when it is drawn. Certainly you can hope for
a lucky Painful Choice (pre-ban) or Graceful Charity
(post-ban) and revive it for free, but barring those
options DMoC becomes a dead weight card.
Nevertheless, it is supremely powerful, so let’s
move on to the review.
This review will be interesting,
because I’m going to be explaining WHY I gave a card
a certain rating, instead of explaining it first and
then reviewing it. So if you think my system is
terrible, or if you think it’s great, you’ll gain
some insight :D.
This one is pretty obvious. Dark
Magician of Chaos, once on the field, has an effect
that rivals both the Envoys. It basically packs a
Magician of Faith effect (which is far more unstable
because it is a flip) into a 2800 attack powerhouse
that negates Sinister Serpent, Pyramid Turtle,
Sangan, and others. It lost a shade for costing two
resources, but I mean seriously it’s one of the most
advantageous cards, period.
Best Draw for the Situation:
Cards like Metal Armored
Bug received scores of 1 in the Best Draw despite
having the same stats as Dark Magician of Chaos. The
effect single-handedly lifts it 5 points; there are
several reasons for this. First, certain spells in
the graveyard may never be used again, so DMoC can
provide the only opportunity to reuse that Heavy
Storm (against 4 of your opponent’s strategic sets)
or Delinquent Duo. Second, those spells might
actually win you the game right then. While Magician
can do the same thing (and is one of the best
monsters in the game), you might need that push to
end the game at that moment, instead of having to
wait a turn. It’s still a two-tribute monster,
making it dead weight often, but it still deserves a
D, which is:
This is a no-brainer. One of the best
effects, a DARK monster, and a Spellcaster. Take off
a shade for being two-tributes, but marking it down
too much for that is like openly discriminating
against DARK monsters. Pojo.com is an equal
opportunity employer (I’m Korean myself), so the
monster’s type doesn’t matter.
Again, this card loses quite a bit,
but also manages to surface back up to respectable
“D” score levels because of how powerful it is. For
example, the spell retrieval option is basically
guaranteed, and he’ll become threat #1 when he hits
The Bottom Line:
He can be a very powerful, albeit
A BAD System Score—
FORCE System Suggestions:
++ Contributes to Field
Control, Resource Management, Enemy Disruption (very
-- Detracts from On-Field
Dark Magician of Chaos
In my opinion, next to Sacred Phoenix, he's one of
the ONLY monsters WORTH two Tributes.
Respectable ATK, Magician of Faith effect, DD Crazy
Beast effect, with the mere downside that he's RFG'd
if he's killed. Given that he's wailing for damage
and getting back a spell, usually he's done his job
Considering elemental search use is very high right
now (Shining Angel, Mystic Tomato, Mother Grizzly,
etc.), everyone uses Premature and Call, and
Sangan's coming back to Advanced, RFGing opposing
monsters is never a bad thing.
Not much more to say here -- except that I wish they
hadn't restricted him; I never even got to do the 3x
DMoC/Painful Choice/Monster Reborn/You lose combo.
Dark Magician of Chaos
Yay, a pointless review! Dark Magician of Chaos is
an awesome monster. Two tributes hurts him but he
has enough ATK to back it up (2800) and two amazing
effects, the first being an instant Magician of
Faith and the second allowing him to remove from
play any monster he destroys in battle.
The third is meh. If he’s destroyed, he’s removed
from play. If he’s tributed, he’s removed from play.
If he’s returned to your hand, he’s removed from
Regardless, it’s a great monster – great in
Cookie-Cutter Chaos Decks and even greater in
Magician Decks. He’s restricted for a reason.
As Spellcaster Week progresses we get to Dark
Magician of Chaos, the second most popular
Spellcaster in the TCG.
DMoC is a very useful monster, despite its high
Level. With 2800 ATK, it not only meets the standard
for Level 7 or higher monsters but also is able to
hold it own in battle. As a Spellcaster it receives
little benefit due to most Spellcaster support being
directed towards Dark Magician. Luckily for DMoC,
some of that Dark Magician support is somewhat
redirected to it in the form of Dedication through
Light and Darkness, allowing you to Special Summon
DMoC from almost anywhere.
DMoC has some very useful effects, the first being
similar to that of Magician of Faith. Whenever DMoC
is Normal or Special Summoned, you can add
1 Spell in your Graveyard to your hand. So look at
it this way, you can reuse a Pot of Greed, Creature
Swap, or a Nobleman of Crossout in exchange for
summoning a 2800 ATK beatstick. If only all cards
were like that. Prior to DMoC’s restriction, it was
very popular to use Painful Choice to dump 3 DMoC in
the Graveyard and use Monster Reborn to revive one,
retrieve Monster Reborn, and repeat. After summoning
all 3 DMoC, you’d attack your opponent directly for
8400 (assuming they had no monsters and didn’t stop
the attacks). Even though you can now only use 1
DMoC, this effect is still very useful.
DMoC’s second effect causes any monster it destroys
in battle to be removed from play as opposed to
going to the Graveyard. So not only can you prevent
the activation of effects like that of Sangan but
you can also prevent monsters of a certain Type or
Attribute from getting into the Graveyard (where
they could benefit the opponent). DMoC’s final
effect causes it to remove itself from play when
it’s removed from the field. This effect can
activate in a few ways, but DMoC’s destruction
through a battle or a card effect is the most likely
form. This is the only negative DMoC receives,
causing you to be able to basically only use it once
per duel. All in all, DMoC is a great monster, but
should be reserved for Decks that can bring it back
Advanced: 4.5/5. Despite the high chances it will be
removed from play before it can do much damage, DMoC
is very useful.
Traditional: 4.5/5. Despite the high chances it will
be removed from play before it can do much damage,
DMoC is very useful.
Overall (Dark Magician Deck): 4.5/5.
Art: 4/5. It’s a remake of Magician of Black Chaos.
Dark Magician of Chaos
In my opinion, this guy is simply amazing. 2800
attack will stand up to everything except Blue Eyes
White Dragon, Black Luster Soldier, and Injection
Fairy Lily. 2600 defense is equally powerful
stopping most 7 star monsters.
Lets take a look at him. Far superior to his ritual
counterpart, the Magician of Black Chaos, which we
don't have in the English TCG yet. First, he has a
Magician of Faith type effect, but it's quicker
being it's not a flip effect.
Plus, it's when this card is normal OR special
Now, in a dedicated Anti-Chaos/Remove From Play
deck, this guy is a God. I kid you not. Get this guy
out early enough in the game against a Chaos deck
and your opponent will have some problems. If you're
removing all of his monsters from play, then they
won't have the necessary monsters to summon their
Black Luster Soldier! Evil, isn't it? :)
Also, team this guy up with some Kycoo, and for the
monsters you couldn't remove before Dark Magician of
Chaos got summoned, Kycoo will take care of them.
However, the Magician himself is removed from play
when he is destroyed, but is that such a big deal? I
don't think so. Since your opponent is going to have
monsters that have been removed, just use Dimension
Fusion or even Retrun From the Different Dimension
to bring him back.
Traditional: (in an Anti-Chaos/Remove From Play
Advanced: (in an Anti-Chaos/Remove From Play game)
Limited: 4.8/5 If you pull this in limited, how
godly, just hope no one pulled CED or BLS
Art: 4.5/5 He almost looks like a mime.
You stay classy, Planet Earth :)
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