As long as this card remains face-up on the field,
your opponent cannot target Dragon-Type monsters for
the effect of a Spell, Trap, or Monster Card. Once
per turn, you can Special Summon 1 Dragon-Type
monster from your hand to your side of the field.
Card Number - FET-EN036
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.24.05
King Dragun… Meh. There's always a chance that a
Fusion monster will help you simply by existing in
your Fusion deck, and I will not ever deny it.
Dragun does little, though. The effect prevents a
grand total of… MAYBE 5 cards in the average deck.
Sakuretsu Armor, if played in 3's, Snatch Steal and
Ring of Destruction.
The swarm effect is meh. Unless you're playing lots
of high level Dragons, you can't take advantage of
it any more than you could with Ultimate Offering.
The stats are lackluster for a level 7 fusion.
Cutoff is 2650 for being good, and I wouldn't run
anything under 2800. There is nothing over 2800, so…
No rating. If I did give it a rating, it would be
5/5 in all formats.
There is always a possibility this card could help
Oh great, now we get to hear the inexperienced whine
about how King Dragun is supposed to save their
dragons from Tribe-Infecting Virus again...it's Lord
of D all over again.
Getting the Fusion out will be a challenge; it's 7
stars (outside of Scientist in Traditional) so
you'll have to either actually Fuse them correctly
(Blasphemy!) or summon a 7-star monster and
metamorphosis that (Fusilier, anyone?)
The effect won't save it from much -- I checked my
tournament deck to see what cards it'd stop, and it
would end up negating Ring and DDWL; that's about
it. Too much of the monster kill is non-targeting.
As for the Special Summoning, it sounds good, but I
think it's just trying to do what a Warrior deck is
built for. If you're trying to get this guy out,
then trying to Swarm, the deck's trying to do too
much, and it'll hardly ever work.
Sorry for the short review -- just not much to say
There's no detriment to keeping this in your Fusion
Deck, but as for playability, I give it a 2.25/5.
King Dragun is an interesting monster, a Fusion from
FET that’s potentially extremely playable in Dragon
Decks. 2400 ATK is decent, and since he’s a Fusion
there are countless ways to bring him to the field
(Metamorphosis on Fusilier seems like a good idea,
though he’s not a Dragon; you could also use that
Dark – Hex Sealed Fusion thingy).
He has two effects, the first being basically Lord
of D (which makes sense, as Lord of D is one of the
Fusion Materials). Your opponent can’t target
Dragons. He’s not allowed to Snatch Steal your
Dragun, he can’t Cylinder it, and he can’t use
Exiled Force. He can play Fissure, or Bottomless
Trap Hole, or use D.D. Warrior Lady’s effect, as
none of those target. Oh well.
The second effect is even nicer; once per turn,
summon a Dragon from your hand. Have a Blue Eyes?
Bam. Spear Dragon? Sure. Red Eyes? Okay. SERPENT
NIGHT DRAGON? OH YEAH!
There’s no good reason not to have him in your
Fusion Deck if you’re running Dragons, so as with
most Fusions, the numbered ratings are…pretty
Traditional – CCCC: It’s a Fusion
Traditional – Dragon: 5/5
Advanced – CCWC: It’s a Fusion
Advanced – Dragon: 5/5
OVERALL RATING: Right
Today’s card is King Dragun, a Fusion Monster that
officially makes Lord of D. obsolete.
Like all Fusion Monsters, Dragun’s stats don’t
really matter since he’s only going to be summoned
through a Special Summon. Still, Dragun’s 2400 ATK
is something worth mentioning, as is his
Dragon-Type. One stat allows him to compete with
most widely used monsters and the other gives him
access to his own effect; what’s not to love?
To Fusion Summon Dragun, you’d need Lord of D, a
monster that went out of style long ago, and Divine
Dragon Ragnarok, a FET filler monster. Because you’d
need two otherwise useless monsters to Fusion Summon
Dragun as well as a Polymerization or Fusion Gate,
you may want to look into The Dark - Hex-Sealed
Fusion. Using The Dark Hex would allow you to avoid
using one of the aforementioned monsters and avoid
using any Fusion causing Spells. Of course
Metamorphosis is everyone’s favorite way to summon
Fusion Monsters, making this previous paragraph very
While face-up on the field, Dragun prevents your
opponent from targeting Dragons with card effects.
Since Dragun is a Dragon, he gains the same
abilities he gives to others; immunity from the
likes of Snatch Steal, Sakuretsu Armors, and Night
Assailants. It’s a useful ability, especially in
Advanced due to fewer non-targeting cards being
available/used. And if you want to throw a DNA
Surgery into the mix then Dragun makes all monsters
on the field immune to the opponent’s dastardly
deeds. Fun eh?
Dragun’s second effect allows you to Special Summon
1 Dragon from your hand once per turn. Like the
first effect, this effect appears to have been
inspired by Lord of D, one of the monsters that
Dragun consists of. With this effect you can summon
a wide array of monsters that would have required
some kind of Tribute; Armed Dragon LV5, Horus LV6,
BEWD, REBD, and Tyrant Dragon. Like the first
effect, it has its uses. Of course those uses only
extend as far as Dragon Decks go, but in that area
of extension Dragun could be a very useful monster.
Advanced (Dragon Deck): 4/5. Because most Dragons
are Level 5 or higher, Dragun could be very
beneficial. Just make sure you have a way to summon
Traditional (Dragon Deck): 4/5. Raigeki and Dark
Hole may foil your plans, so use caution.
Overall (Dragon Deck): 4/5.
Art: 3.5/5. Ever since LOD, Fusion Monsters have
actually looked like the monsters they consist of.
In case you didn’t already know…
remember earlier in the week when I promised we'd
get to good stuff.
today and tomorrow are the fulfillment of that
promise. Despite the fact today's card, (and
tomorrow's card) is a fusion, they are some mighty
Fusion: Lord of D. + Divine Dragon Ragnarok
This guy is an absolute GOD in a Dragon deck, yes a
First, 2400 attack isn't all that strong for a
Fusion, but in my opinion, his effects definitely
make up for that.
to special summon a Dragon-type monster from your
hand once per turn. This is good for so many
*This allows some swarming
*This also allows some mass field control
For instance, this effect is essentially the Flute
of Summoning Dragon effect, except you only get one
Dragon, but that's fine. You can normal summon a
Spear Dragon and special summon a Tyrant Dragon with
King Dragon's effect.
However, outside of a Dragon deck, I see no real use
for him, obviously.
Conclusion: YAY, A GOOD FUSION MONSTER! (though I
bet most of the other reviews will disagree, but you