face-up WATER monsters on your side of the field.
Then you can Special Summon WATER monsters from your
hand, up to the same number of monsters destroyed by
Type - Spell
Card Number - SOD-EN046
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.29.05
Big wave Small wave
Now that we've gotten Destiny Board out
of the way, welcome to "Big" week!
Big Wave Small Wave (BWSW for short) is
basically an overextension typically
associated with Warrior decks. It's a
good Tech card for a Water deck that
runs multiple copies of A Legendary
Ocean and Giga Gagagigo. This card
would allow a player who didn't draw any
of their ALOs to have another way to
bring the Gigas to the field without
Tribute -- same for Levia-Dragon.
However, this card is disadvantage in
almost any other situation -- you're
giving up the same number of monsters,
and many cards from your hand. Unless
you can win the turn you use this, or
protect the mass of monsters you just
summoned, BWSW isn't a great idea.
Oh yeah. Torrential vs. this = pwned.
Wave Small Wave might be good if we ever get any
good WATER monsters that can't be summoned much more
easily by a dumpnrevive or just using A Legendary
Ocean. The best thing this can do in the average
WATER deck is kill a Sinister Serpent and summon a
Levia Dragon – Daedalus. No thanks.
New Advanced: 2/5
Wave Small Wave
Here’s an interesting little card. Big Wave Small
Wave lets you destroy all the face-up WATER monsters
on your side of the field, then summon up to as many
WATER monsters as were destroyed. Destroy Gagagigo
and summon Gogiga Gagagigo. Destroy Penguin Soldier
and special summon Levia-Dragon. Keep a Jam Breeding
Machine on the field for a few turns, get rid of it,
then play this to kill the Slime Tokens and summon
an army of WATER attackers. I mean, if you’re
desperate enough to play Jam Breeding Machine…
It’s a nice card, great for WATER Decks running a
bunch of Tribute Monsters. Get rid of the
lower-level stuff and bring out the big stuff using
fewer tributes. Yes, it’ll be an absolute dead draw
sometimes; and yes, even if you can use it you may
not necessarily want to. But hey, it’s worth a shot
in a dedicated WATER Deck.
Clearly it’s almost useless in typical decks, the
only WATER monsters seeing much play being
Tribe-Infecting Virus and Sinister Serpent, and
perhaps Mobius. I suppose destroying a Snatch-Stolen
Mobius to summon your T-Virus isn’t a bad deal.
Traditional – CCCC: 1.5/5
Traditional – WATER: 3/5
Advanced – CCWC: 1.5/5
Advanced – WATER: 3.5/5
OVERALL RATING: 2.4/5
Wave Small Wave
Today’s card is Big Wave Small Wave, the ideal card
for a WATER Deck with numerous high Level monsters.
BSWave has a simple effect; you first destroy all
face-up WATER monsters on your side of the field,
and then Special Summon a number of WATER monsters
equal to or lower than the amount of monsters
destroyed by BSWave from your hand. Simple right? If
you have Sinister Serpent and some Nightmare
Penguins on the field as well as a few Levia-Dragon
– Daedalus in your hand, BSWave can help you swarm
the field with 2600 ATK monsters. As should be
obvious, BSWave is best used in WATER Decks chock
full of high Level WATER monsters.
Advanced (WATER Deck): 4/5. It should prove very
useful with 5+ Level 5 or higher WATER monsters.
Traditional (WATER Deck): 4/5. See Advanced.
Overall (WATER Deck): 4/5.
Art: 1/5. The main reason I wanted to review this
card was so that I could feature it in Name That
Monster Time! I see Levia-Dragon – Daedalus, Orca
Mega-Fortress of Darkness, Armored Starfish, Psychic
Kappa, and a lot of GBA-only WATER monsters.
Big Wave Small Wave
is a normal Spell card. As such, it probably
would be nicer as a Quick-Play, but that’s not
exactly a huge problem.
This is great for Water decks, shock of shocks.
Nuke a bunch of low level cannon fodder to
Special Summon your big guns from your hand. As
long as you are at least getting one
beneficial Special Summon (thus saving your
normal Summon for something else), you break
even. Now, there are times when that wouldn’t
hold true: if you are being shut down by
Gravity Bind, Messenger of Peace, or
Level Limit-Area B, and have A
Legendary Ocean out on the field, your
Abyss Soldier and two copies of
Amphibious Bugroth Mk-3 are probably going
to be much more useful than three Suijin.
On the other hand, once you’ve made use of your
two copies Abyss Soldier in play to clear
the opponent’s field, feel free to nuke them to
Special Summon two Gogiga Gagagigo that
are strong enough to win you the game.
Since I am low on time, I’ll give just one good
combo, which as far as I can tell should work.
As long as it would be otherwise legal, chain a
set Scapegoat to your opponent’s End
Phase. Assuming that goes through, activate
DNA Transplant and declare Water. Long as
all that worked; now sack your four or five
Monsters in play with Big Wave Small Wave
for a huge swarm. Brilliant? Maybe not.
Useful? Maybe so: if you can work DNA
Transplant and Scapegoat into a good
Water deck, sounds good to me.
Big Wave Small Wave,
in my opinion, is a Staple for Water
decks…though not at a full three; more like two.
3/5-Obviously this is only for Water decks.
It’s a great card, but Water decks, let alone
swarming, is much harder and riskier here, since
we still face Dark Hole, Raigeki,
and several other nasty cards.
4/5-Again, this rating is only for Water decks.
In this format, Water based decks are much more
formidable (even if they aren’t tops), and this
card is more or less essential for them.
1.25/5-Why so low? Well, when I checked, I
found one Level 4 Water Monster in this
card’s set, and although it (Unshaven
Angler) is a common and solid Monster for this
format, note that the only high level Water
Monsters it can be used to summon are… Mobius
the Frost Monarch and Neo Aqua Madoor.
So while you might be able to special summon
them without tribute… usually you’re going to
want to Tribute Summon/Set them: to trigger
Mobius’ effect or so have Madoor
set so that an opponent has to worry about
crashing into it.
Welcome to Tuesday and we are brought a Spell card
from Soul of the Duelist that can be good in a water
deck if played at the right time.
Big Wave Small Wave
Destroy all face-up Water monsters on your field.
Then you can Special Summon Water monsters from your
hand, up to the same number of monsters that were
destroyed by this effect.
Now, while you don't necessarily gain any card
advantage, technically, I guess you lose one, this
isn't a terrible card. If you only have two or three
low level monsters on the field and you draw
Replace two 7 Colored Fish with two Giga-Gagigigo.
Now tell me that an extra 2450 (2650 with Umi or A
Lengendary Ocean) out in the same turn isn't worth
losing just one little card?
Besides, the only card you're "losing" is the Big
Wave Small Wave itself, so I don't see it as that
big of a deal. It can help at some field control to
you, which is good, right? :)
Of course, it isn't a godsend, or anything, and
really is only good to use if you have the right
monsters along with this card at the right time.
Conclusion: If you really want to in your water
deck, give it a try I guess.
Ratings: (in a water deck)
Traditional: 1.4/5 No real use
Advanced: 2.1/5 A bit more potent, but it still
isn't going to win duels
Limited: 1.0/5 Not really worth it at all unless you
saved some good
cards from earlier sets
You stay classy, Planet Earth :)
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