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Pojo's Yu-Gi-Oh Card of the Day

Reasoning
Common

Reasoning (try to mention the decktype with Monster Gate) Reasoning Magic Card Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.

Type - Magic
Card Number - PGD-081

Card Ratings
Traditional: 3.1
Advanced: 3.35

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.03.05

 
ExMinion OfDarkness Reasoning

I know, everyone's thinking..."Why are we looking at this card if Scientist is gone and there's no longer a first turn kill to use with it?"

Just like Ben Kei yesterday, this card now requires a specific deck type to get the best use out of. If you just throw Reasoning into your random Zombie/Chaos or Warrior/Chaos deck, most of the time they call 4, are right, and you just wasted a card. Occasionally you may get lucky and pull out the Jinzo or V-Lord you were looking for, but usually good players try to remove as much of the element of chance as they can. (This is why I wish to publically thank Metagame for posting the Top 8 decklists for Shonen Jump Championships before the second day of competition -- negate all element of suprise.)

Reasoning works best in a deck that uses a lot of high-level monsters with different levels. There are so many great monsters that require 1 or 2 Tributes that DON'T see use -- sure, Dark Magician of Chaos is a great Sp. summon, but stuff like Guardian Angel Joan, Mystical Knight of Jackal, and the like never see play because of the cost. Between this, Monster Gate, and 3x Scapegoat, you can constantly pop out high-end monsters your opponent will struggle to deal with. For more fun, add Metamorphosis into the mix. :D

Traditional: 3/5 (Despite how broken Traditional is this is a suprisingly solid build if done right.)
Advanced: 3.75/5 (Its use goes down the more the opponent gets to know you, so be careful)
 
Tranorix Reasoning

This card used to see play in Magical Scientist Decks and ONLY Magical Scientist Decks, which are, now, a thing of the past. Reasoning still can be fairly effective, however.

There are some pretty obvious downsides. For one, if your opponent calls the right monster level, you lose a bunch of Spells and Traps AND the first monster you pick up. Then, even if he calls incorrectly, there’s the chance that you’ll still lose vital Spells and Traps, and the chance that you’ll end up summoning a monster you don’t have any need to Special Summon (Sinister Serpent?)

Having said that, this can work exceedingly well in decks focused on speed, or even decks just focused on getting out big monsters. As long as you make sure you have monsters of varying levels (a few at Level 6, a Level 7 or two, some Level 8’s) the chances of your opponent picking the right one are greatly diminished, rendering Reasoning much better.

This can also work in decks focused on getting large numbers of cards into the Graveyard for something like Blasting the Ruins, though I don’t know how effective that would be, honestly…it could also go along with the similar Monster Gate for a relatively fast beatdown.

Traditional – CCCC: 2/5
Traditional – Magical Scientist: 4/5
Advanced – CCWC: 2/5
Advanced – Offensive Deck (monsters of varying levels): 3/5
OVERALL RATING: 2.8/5
 
Snapper Reasoning

Today’s card is Reasoning, a Spell that assists in summoning high Level monsters.

Upon Reasoning’s activation, your opponent declares a monster Level. Once they’ve done so you pick up cards from your Deck until you come to a Normal Summonable monster. Now what’s a Normal Summonable monster you ask? A better question is what isn’t a Normal Summonable answer, to which the answer is Ritual Monsters, Nomis, MRL Toons, erm, that’s about it.

Anyway, the Level of the picked up monster determines what happens next. If the monster is the same Level as the one your opponent choose, it and all other picked up cards go to the Graveyard. If it wasn’t the Level your opponent declared earlier, then the monster is Special Summoned and all other picked up cards go to the Graveyard.

Now I personally don’t care for this effect, mainly because there’s a high probability that you’ll be sending a few Spells and Traps to the Graveyard at the cost of summoning a single monster. But I can see the ‘reasoning’
behind the decision to use it at times. In a Deck that’s using high amounts of Level 5 or more monsters, summoning all of them is going to be a pain in the rear end. So what better card to use then Reasoning? Most likely your opponent will choose Level 4 (as it’s the most common Level in most Decks), which will allow you to summon one of your mega powerful Level 5 and up monsters.

Decks that are centered on specific monsters (such as the now impossible [in Advanced anyway] Magical Scientist FTK) also benefit from Reasoning. In Decks like the MSF the only important cards are specific monsters, making the rest of the Deck filler cards. So if you were to use Reasoning in a Deck like this, any Spells and Traps you’d be sending to the Graveyard would be expendable. All in all, Reasoning is not a card to be used in just any Deck.
Make sure you need the speed or a need for Special Summons before you use it.

Advanced (High Level Deck): 3.5/5. I’d advise having methods of retrieving your lost S/Ts.
Traditional (High Level Deck): 4/5. Monsters don’t stay on the field for very long, so you’ll need an alternative to Tribute Summons.
Overall (High Level Deck): 3.75/5.
Art: 2/5. A dude in a turban… And he’s pointing at a card… Wow; this really changes my views on life.
 
Dark Paladin Reasoning

Your opponent calls a monster Card Level. You then pick up (not draw) cards from the top of your deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the selected monster in face up Attack or Defense posistion and send the remaining cards that were picked up to the graveyard.

Reasoning is such a fun card to use. Sadly, I don't see hardly ever in a competitive deck, but as fun as this card is to use, it is quite dangerous as well. Now, unlessy you're playing a deck-out deck to force your oppoonent to discard multiple cards repeatedly then this card is huge.

3 Reasoning
3 Needle Worm
Cyber Jar
Morphing Jar
Morphing Jar #2

Reasoing, however, won't win you any games by just being thrown into your deck, but "Good luck...you're gonna need it." Han Solo--Return of the Jedi

Ratings:

Traditional: 1.5/5
Advanced: 2.0/5

Art: 3.0/5

Traditional Deck-out: 3.8/5
Advanced Deck-out: 4.3/5

We were supposed to mention the decktype with Monster Gate, but rather than make a mistake and talk about something I have little experience with, I'll let the other reviewers handle this :)

May the Force be with you, and stay clasy, Planet Earth :)

Only 16 days until Star Wars Episode III
 

Coin Flip
Reasoning is part of a group of cards that are part of an insane decktype called Reasoning Gate by most players. This deck uses about 15 monsters, around 60% of which are tributes. This is just on average. You can do whatever you want with the count. The idea is to use Tribute monsters with stuff like Reasoning, Monster Gate, and A Hero Emerges to ensure that you summon the monsters easily. Heck, you can even use Soul Exchange in the deck for a variety of purposes. The strengths of the deck soon outweigh the downsides, much like any situational deck like Chaos, Soul Control, or burn. You could easily get crappy draws in those decks (Tribute, BLS, Metamorphosis, Enemy Controller and Premature Burial, for example, in Chaos). But you don't, because most of the deck is well-built enough that you can handle the opponent with an average hand.

On top of the staple position in Reasoning Gate (at least 2 is ideal) it has a lot of power in FTK. When Reversed Worlds comes out, this card will be beautiful in the deck. It's necessary for Scientist FTK and just as good in other FTK, including Reversal Quiz and Last Turn.

In a normal deck, it can hit some bad stuff, but you'll probably hit about 1 or 2 cards on average before you hit a monster with it. At that rate, your opponent has to be smart enough to have called level 4 for you not to get deck thinning and a monster out. And by that point, they may be thinking you're playing FTK

General:
Traditional: 2.7/5
Advanced: 3.4/5
FTK (of most sorts)
Traditional: 4.5/5
Advanced: 4.5/5
Reasoning Gate:
Traditional: 5/5
Advanced: 5/5
 

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