This card cannot attack during the turn that it is
Normal Summoned. When "Toon World" on the field is
destroyed, this card is also destroyed. If "Toon
World" is on your side of the field, and your
opponent does not control a Toon Monster, this card
can attack your opponent's Life Points Directly.
When this card inflicts Battle Damage to your
opponent's Life Points, your opponent discards 1
card randomly from his/her hand.
Type - Spellcaster/Toon
Card Number - DL6-EN001
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.05.05
Toon Gemini Elf
Now THIS card might see some splashability in other
Toon Gemini Elf suffers the same setbacks and has
the same benefits as Toon GAF, as reviewed
yesterday...but Toon Gemini Elf gets one other
little bonus; Don Zaloog-like hand discarding! Don
Zaloog was heralded as the king of discard for being
a searchable 1400 that can discard from the hand.
But I know what you're saying...(at least those of
you playing the English game only); But Toon Gemini
Elf isn't searchable! -- WRONG -- Toon Index. This
little baby would let you search out any Toon in
your deck and put it in your hand -- or rather, any
card with Toon in its name. So using 3x Toon Index =
deck thinning as well. (If we don't have Toon Index
yet, we'll be getting it very soon!)
This card has use both in and out of the toon deck,
unlike GAF -- some players might play 1 of this card
solely for a beatstick combined with hand discard. I
don't see it becoming Tier 1 anytime soon, but I see
some players tinkering with the idea of playing one.
Traditional: 1/5 (Sorry, still stinks here)
Toon Gemini Elf
I find Toon Gemini Elf MUCH more playable than Toon
Goblin Attack Force; she’s probably the most
playable Toon we have. She’s Class C, like Toon
Goblin Attack Force, but she’s simply better. 1900
ATK isn’t quite 2300, but she doesn’t have that
awful drawback of switching to DEF. She also has a
lovely Don Zaloog-ish effect of discarding from your
opponent’s hand whenever she does damage.
So if you have Toon World on the field and summon
Toon Gemini Elf (and wait a turn), you can attack
your opponent directly, inflict 1900 damage AND
discard a card from his hand, even if he has other
monsters in the way. What’s not to love about that?
Toon Gemini Elf is probably the only Toon that could
actually work outside of a Toon Deck. Granted,
she’ll always have her downside of not being able to
attack the turn she’s summoned; but you can work
around that somehow and then enjoy a 1900 ATK
discard monster. Would I necessarily recommend her
for non-Toon Decks? Not really…but she can work.
Today’s card is Toon Gemini Elf, a monster whose
review will appear similar to yesterday’s card’s
Toon GE is basically a carbon copy of the original
GE; they’ve got 1900 ATK, making them a standard
beatstick. Unlike the original GE, Toon GE has an
effect. When they do damage to the opponent’s Life
Points, Toon GE forces the opponent to randomly
discard a card form the hand. As should be obvious,
the effect is very useful; everyone should
thoroughly enjoy making the opponent lose cards from
the hand after all. And when you consider the fact
that the original GE had no effect whatsoever, this
effect is a nice gift to Toon users everywhere.
Unlike the original GE, Toon GE comes with a Toon-Type
effect (I wonder why?). First, it can’t attack
during the turn it’s summoned. This is the only real
negative about this classification of Toon, making
any monster with the effect rather slow by taking
away its chance of doing any damage during the turn
it’s summoned. Anyhow, Toon GE also gets some
advantages from the Toon homeland, Toon World. While
it and Toon World are on the field (and the opponent
controls no Toons), Toon GE can attack the opponent
directly, which basically gives you a free
opportunity to decrease the opponent’s hand size.
But with this privilege comes a consequence; if Toon
World is destroyed Toon GE is also destroyed. Lucky
for you there’s a way to get around this genocide of
Toons in the form of Emergency Provisions; if Toon
World is going to bite the big one, use Emergency
Provisions on Toon World before it’s destroyed,
saving your Toons and increasing your Life Points by
Now that we’ve gotten this monster of a paragraph
out of the way, how can you avoid some of these
disadvantages that Toon GE comes with? You’ll need
to wait until Friday to find out! Mwahahahaha! All
in all, Toon GE is a great monster… in a Toon Deck.
In any other Deck I’d advise sticking with a 1900
ATK monster that can attack during the turn it’s
Advanced (Toon Deck): 4.5/5. The only reason they
get such a high score is due to the lack of other
low Level Toons.
Traditional (Toon Deck): 4.5/5. See Advanced.
Overall (Toon Deck): 4.5/5.
Art: 3/5. Some monsters look better when they get
Toonatized, but not GE!
Again, being a Toon, I won't bore you with the
normal Toon text but there is one thing that makes
this card MUCH better than yesterdays Toon.
Two things actually. The first being the fact that
it doesn't shift into defense mode after attacking.
Also, it has the same stats as Gemini Elf (non toon
version) so 1900 attack and Level 4 is good (Toon
being irrelevant for a
Secondly, Toon Gemini Elf has an effect. If this
card does damage to your opponent, they must discard
a random card from their hand.
Making this card another STAPLE for a Toon deck for
those of you who run them.
Sorry for another short review, but I don't much
care for Toons.
4.2/5 all Formats (Toon deck only)
May the Force be with you, and stay classy, Planet
Only 14 days (2 weeks) until Star Wars Episode III
Toon Gemini Elf is next. Unlike yesterday's card,
they are also ridiculous in prospect. 1900 is a good
ATK for any 4 star, and for some 5 stars. White
Magical Hat effect is just ridiculous. Discarding on
a 1900 is just as bad as drawing on a 1900. Toon
Gemini Elf and Airknight Parshath have similar
drawbacks. TGE can't attack the turn she's summoned
(making her horribly slow) and Parshath is a
Tribute. Surprisingly enough, Parshath has the
better end of the deal. With Fairy Meteor Crush,
recursion, and the issue of open fields as well as
late games, this card is nowhere near as good as
Parshath late game. Well… Assuming both are as
difficult to summon at that point. Speed becomes
crucial once again.
Ignoring the comparison, the card is still ruddy
brilliant in premise – People were playing Mefist to
get this kind of effect, so I see no reason they
shouldn't at least consider something far easier to
Give the twins a try. You might like 'em. Especially
in Toon decks, where they can attack directly.
Parshath envies this.