This card cannot be Special Summoned. When this card
is Tribute Summoned successfully, you can remove
from play up to 5 FIRE monsters in your Graveyard.
Destroy a number of Spell or Trap Cards on the
field equal to the number of cards that you remove
from play by this effect.
Type - Pyro/Effect
Card Number - SD3-EN001
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.23.05
Infernal Flame Emperor
We open the week up with one of the new cards from
one of the new Structure Decks, Infernal Flame
Emperor. This is indisputably a very rentsy monster
with a nice effect, and he’ll certainly be a welcome
addition to many FIRE Decks.
2700 ATK is nothing to be ashamed of, although he
does require two tributes and he can’t be Special
Summoned AT ALL (which hurts). Being FIRE/Pyro gives
him a few advantages as well. But the effect is what
makes this guy so deadly.
When you Tribute Summon him, you can remove up to 5
FIRE monsters in your Graveyard from play. Then you
can destroy a number of S/T on the field equal to
the number of monsters you removed. So if your
opponent has a Gravity Bind, Level Limit and Wave
Motion Cannon out on you, you can bring this guy
out, remove a few Solar Flare Dragons and nuke all
Removing cards from the Graveyard to destroy cards
on the field is definitely a great effect; you’re
not really losing any card advantage while your
opponent potentially loses A LOT. True, he can still
chain his cards to this effect; but the same goes
for Mobius, and Mobius can only destroy two S/T
(though there’s no removal involved…).
This is a good monster. I’d definitely run one
(probably no more) in a FIRE Deck, just because of
how deadly he can be. He’s best saved for later in
the game, though, when there’ll be more FIRE
monsters in the Graveyard to remove.
Traditional – CCCC: 1.5/5
Traditional – FIRE: 4/5
Advanced – CCWC: 2.5/5 (Command Knights are seen
fairly frequently here)
Advanced – FIRE: 4.5/5
OVERALL RATING: 3.1/5
Infernal Flame Emperor
Wow...M/T destruction you'll never get to use!
2700 ATK = good.
Being only Tribute summon and no revival = SUCKS
M/T destruction = good.
Having to use an entire deck based on Fire types to
do it = sucks.
Your opponent chaining half of the things you're
destroying = sucks just as bad.
Good idea: Keep the staples out of your new starter
deck and trade this off.
Bad idea: Make a deck around this.
Infernal Flame Emperor
Welcome to New Week! This week we’ll be reviewing
cards that have been released recently. Today’s card
is Infernal Flame Emperor, the new monster from the
FIRE Structure Deck.
IFE has fairly good stats; 2700 ATK enables him to
destroy almost any monster the opponent may summon,
even though it’s a little low for a monster of IFE’s
Level. Because he can’t be Special Summoned, the ATK
becomes slightly more important than usual to the
lose of the dump and revive option. While 2700 ATK
isn’t bad, most would prefer something higher for a
monster that requires two Tributes. The solution:
use Flame Ruler. Not only will it reduce IFE’s need
Tributes to one but it will also give you fodder for
IFE’s effect, making IFE and Flame Ruler cards that
should always be used in conjunction.
IFE’s primary effect is a pretty snazzy one; when
IFE is successfully Tribute Summoned you can remove
up to five FIRE monsters in your Graveyard from
play. For each monster you remove through this
effect you must then destroy one Spell or Trap Card
on the field. Now as should be obvious, this
potentially useful effect would be absolutely
useless outside of a FIRE Deck or a Deck that is
using a high amount of FIRE monsters.
Assuming IFE is used in one of the aforementioned
Decks, he can become more useful version of Heavy
Storm in the sense that you won’t need to worry
about your own S/Ts being destroyed. The only
potential problem with the effect is a lack of FIRE
monsters in the Graveyard, which will just require
luck/planning on your part. In most cases it would
be best if you summoned IFE mid to late game so as
to insure you had plenty of FIRE monsters in you
Graveyard, as well as lower the chances of
encountering a chainable S/T. All in all, IFE is a
useful monster in any FIRE Deck that is subconscious
about the opponent’s S/Ts. In FIRE Decks unconcerned
with unknown threats, you may prefer a revivable
monster over the Normal Summon only IFE.
Advanced (FIRE Deck): 4/5. Not being able to be
Special Summoned is a disappointing restriction, but
can luckily be worked around.
Traditional (FIRE Deck): 3.5/5. I’d just assume use
Overall (FIRE Deck): 3.75/5.
Art: 3.5/5. It’s like a centaur, lion, demon, and
forest fire all rolled into one.
This week starts off a quick look at the new TP6
cards and the new cards of the structure decks
"Blaze of Destruction" and "Fury of the Deep".
Today, we'll be looking at a monster that tries to
imitate Mobius the Frost Monarch, except it.fails.
Infernal Flame Emperor is the big tribute monster of
the "Blaze of Destruction" structure deck. Its
ability, when tribute summoned, allows you to remove
up to 4 FIRE monsters in your graveyard from the
game. You can then destroy a number of spells or
traps on your opponent's field equal to the number
of monsters you removed. This effect probably
wouldn't be bad, except that Infernal Flame Emperor
cannot be special summoned.this makes him completely
worthless once he hits the graveyard, and he's
completely worthless when you don't have enough
monsters to uses as tributes either.
That information is excluding the fact that you'd
most likely want to KEEP those monsters you would be
sacrificing, since the strongest low level FIRE
monsters available are cards like Solar Flare
Dragon, Raging Flame Sprite, and Ultimate Baseball
Kid. All in all, if you want to run a big FIRE
monster that destroys spells, run The Sacred Phoenix
of Nephthys. This monstrous waste of time isn't
worth the space in your real deck.
Sealed: X/5 (structure decks are not used in
official sealed play as of yet) Yesterday we covered
the lackluster and lost-cause of a Nephthys
imitation known as the Infernal Flame Emperor. For
today's review, I'll be short and sweet.
Infernal Flame Emperor
is a big Level 9 Monster. That still only
requires 2 Tributes to normal summon… but
high level Monsters are pretty difficult to
summon that way. More over, peeking ahead
to the first line of text on the effect… we
see that Special Summoning this Monster is
prohibited. So you will have to offer two
Tributes, barring Flame Ruler use,
discussed later on. Fire Monsters now have
some solid support, much of which is
included in the Structure deck this card
comes with, though I don’t think there is
much of anything for Pyro Monsters. Moving
on, we see a 2700 ATK and 1600 DEF. These
aren’t stellar for a Monster so hard to get
into play, but they are solid. It will come
down to the Effect to make or break this
The first effect, as mentioned above, is
very restrictive. Usually, you’ll be
Special Summoning most Monsters that require
a double Tribute. It isn’t an automatic
death sentence, but it sure does hurt. So
the second effect had better be great.
Unfortunately, it isn’t. It is a decent
effect: remove up to 5 Fire Monsters from
your Graveyard when this card is
successfully Tribute Summoned to destroy
that many Spells and/or Traps on the field.
Not bad, but not great either. Most
commonly played Traps are restricted or
chainable (or both), so this mostly hurts
decks that rely on Field Spells or
Continuous Spell/Traps. Removing Monsters
from your discard isn’t too bad… except it
is per S/T you want to destroy, and there
are some decent “remove a Fire Monster to
Special Summon this Monster” Monsters for
Fire. So in the end, this comes across to
me as the effect of Mobius the Frost
Monarch, but so many restrictions to
offset maybe being able to hit 5 S/Ts. How
often does an opponent have that many Spells
and Traps in play? Even if you have some of
your own to hit, Mobius seems a better
choice. Yes, even for Fire decks. Outside
of Fire decks, this effect is even less
useful: the only generally seen Fire Monster
I can think of is Command Knight.
There is a Fire Monster that counts as two
tributes for Fire Monsters: Flame
Rule. Flame Ruler is at 1500 ATK,
making it small enough to be searched via
Sangan or UFO Turtle. Its 1600
DEF isn’t too bad either. As such, it would
make summoning Infernal Flame Emperor
much easier. Backfire can add some
extra burn damage. So can Ultimate
Baseball Kid and Solar Flare Dragon.
Together, you can score some good burn
damage while sending other Fire Monsters to
the Graveyard. When the opponent’s LP is
low enough, summon Infernal Flame Emperor
and clear the field of restrictive Spells
and Traps, and hit them for game (by then
you should have plenty of fodder). Still, I
recommend running this only if you have to
(e.g. if all you’ve got is the Structure
Deck). Also, you might be able to take
advantage of the removing of Monsters from
play with Return from the Different
Dimension or Dimension Fusion. I
would actually go with the former in this
case: you will usually want to use this
trick later in the game, and after summoning
your Monsters (Infernal Flame Emperor
should have cleared the field when he was
summoned) an UltimateBaseballKid could then Tribute the Monsters
for his second effect to inflict some
excellent burn damage using Monsters that
will be dead anyway, and you don’t have to
worry about them getting their D.D.
Warrior Lady back like with Dimension
Fusion. Just remember you’ll need to
1.25/5-I just can’t see Infernal Flame
Emperor being a huge asset. You would
be better off adding another burn card to
most Fire decks.
1.75/5-A little better here, since there is
less widespread S/T removal, and a mono-Fire
or mostly Fire deck works better.
3.5/5-Pretty good assuming you get this in a
“Starter Deck” based Limited event… does Yu-Gi-Oh
have that? In other games, it’s a variant
where you get a Starter deck and two to
three boosters to customize it.
Well, it definitely doesn’t seem broken. It
is a good example of overcompensating for a
potentially devastating effect: mass S/T
removal limited to a specific deck type
(Fire) is fine… I wouldn’t want it to be
general mass S/T removal, but given that
it’s an effect that triggers via a Tribute
Summon only, making it also only capable of
being Normal Summoned seems like too much:
you can’t even dump and revive it for an
Well, for today, we'll go over one of the new
Structure Deck Ultras. Today is the lucky one from
the Fire Structure deck.
Well, all I can say is this guy isn't all that
great. But let's take a closer look at the
The Good. He is Level 9 which allows him to Morph
into Master of Oz. He has an attack of 2700 which is
about as low as I'd expect for a two tribute monster
but can hold its own against most monsters. If you
have (up to) 5 Fire monsters in your graveyard, you
could wipe out your opponent's entire spell and trap
That's definately a plus.
The Bad. This guy can't be Special Summoned. So, he
hit's the Graveyard, and he probably is there to
stay unless you either bring him back to your hand
somehow. Plus, you can only use the effect once.
Sadly, I don't really think this guy is worth the
trouble of two tributes. He doesn't have enough
attack to be a force and his effect really isn't
In short, I recommend staying with Sacred Pheonix,
who is also FIRE, and a much better monster at that.
Traditional Fire: 2.0/5
Advanced Fire: 2.5/5
Overall Rating: 2.5/5 even in a dedicated Fire deck
Art: 2.0/5 Even the picture isn't very cool.
You stay classy, Planet Earth :)
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