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Pojo's Yu-Gi-Oh Card of the Day

Dark World Lightning

Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.

Type - Spell
Card Number - EEN-EN038

Card Ratings
Traditional: 3
Advanced: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.08.05

 

ExMinion OfDarkness
Dark World Lightning

This is one of those cards that might see play simply because of how it's worded and that it will combo with Dark Realm stuff.

This kills one face-down card and forces you to discard a card from your hand. (NOTE: I didn't say costs, as it's not a cost, it's part of the effect. So if it gets negated, you don't discard.) The key to this card is combining it with one of the Dark Realm monsters which would be Special Summoned to the field when they're discarded by a card effect. The optimum use here is getting rid of a face-down spell or trap that's scaring you and then throwing a strong Dark Realm monster onto the field with its effect from the discard...

...but in the REAL world, people are going to slam on this card for being a horrible topdeck. Games often come down to topdecking fairly quickly not only from hand discard (which the Realms help against) but no Pot/Graceful to help add to/maintain hand size.

You might see one of this in a pure Dark Realm deck, maybe 2, but the standard cookie-cutter will just run other cards most likely.

1/5 Traditional
2.5/5 Advanced
 

Coin Flip
Dark World Lightning has combo written all over it. Heck, our friends at UDE (Dan and Kevin) even had that little tidbit written into its rulings. Quoted directly from the rulings…

• Discarding 1 card is part of the effect of "Dark World Lightning", it is not a cost. (So you can use it to activate the effects of "Dark World" monsters, for example.)

This was meant for the monsters of the Dark World. No doubt.

This card, cited as one of the best ways of using the monsters, inspires bad deckmaking. I've stated before that the only monsters truly worth playing out of that entire group are Broww, Goldd, and Sillva. The rest are unrealistic. An 1800 that allows you to discard a card from your hand? Right. Battle Phase summoning and nothing else. When you look at a monster for being a beatstick, you look at its effect. Being able to discard a card from your hand is an optional effect that will only ever be useful if you have dead cards in your hand.

This gives you monster destruction or spell/trap destruction. Up to you, really. But it's also a 2 for 1. Good players don't play Raigeki Break for a reason. Even when Sinister Serpent was rampant and Night Assailant completely unrestricted, they didn't play Raigeki Break because the combo you're talking about is still subpar. Phoenix Wing Wind Blast was and is far better still.

This is the parallel. You get your choice of destruction, and then you lose a card in hand. If you use too many of Broww, Sillva or Goldd, you invite bad draws. Broww is 1400 and a DARK/Fiend. Right, you enjoy topdecking that. Sillva and Goldd are both 2300 beasts that take a tribute or a convoluted combo/intense lucksacking to get out.

On the flipside, if you don't use enough of the cards you intend to combo with this card, you make this a bad card (2 of your cards for their one). Essentially, the player becomes trapped between two bad ends of the card.

If I made a Dark World Deck, it would probably not feature this card.

General: 1.3/5
Dark World: 2.9/5
 

Dark Paladin
Dark World Lightning...aka Raigeki Break is Spell form...

Dark World Lightning is a very interesting Spell card, and I have quite mixed feelings about it. Obviously, being able to destroy one face down card on the field is excellent. The card doesn't specify
(opponent) so it seems if you wanted, you could destroy one of your own cards as well.

Secondly, you have to discard one card from you hand to use Dark World Lightning, however, the discard cost comes AFTER the effect of DWL has already been carried out, which is...well, it's unique.

Dark World Lightning could be a new standard tech card, and may be at least worthy of a side-deck spot.

Ratings:

Traditional: 3.0/5
Traditional Side-deck: 3.6/5

Advanced: 3.5/5
Advanced Side-deck: 4.1/5

Art: 3.5/5

You stay classy, Planet Earth :)
 

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