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Pojo's Yu-Gi-Oh Card of the Day

Gateway to Dark World
Common

If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.

Type - EEN-EN048
Card Number - Spell

Card Ratings
Traditional: 1.5
Advanced: 5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.11.05

 

ExMinion OfDarkness
Gateway to Dark World

Now we see a card that's much more useful for a deck actually FOCUSING on Dark Realm as opposed to splashable broken monsters from the past two days.

It works like Scapegoat in a way -- instead of getting 4 weak monsters block, you get a beatstick (at least you'd hope) coming out of the Graveyard. I see a couple of the same tricks being used with Scapegoat being played here:

*End-phase chaining to get your Dark World guy out so he can attack next turn and you can still summon, just like opponents did before they wanted to use Metamorphosis

*Regular attack-blocking if your opponent summoned a Cyber Dragon and some other decent monster who was under 2300 ATK

I woudn't just throw this in a deck where you put in 2 Goldd to help offset your opponent's Dons and Reapers. But if you're playing a deck that takes full advantage of the Dark Realm (almost ALL DR monsters, Card Destruction, Morphing Jar, etc.) then this card is definitely for you.

5/5 for the deck of the correct theme, 2/5 for a deck with a couple just thrown in
 

Coin Flip

Oh.  My.  God.

When I talk about why Gravekeeper's is a good theme, I mention one thing 90% of the time; support cards that don't require convoluted combos to be awesome.  GK is such an awesome theme that certain cards leak from GK to other decks…  Necrovalley was featured in Scientist OTK's, GK Spy is featured in decks to this date by itself, and we can even catch the occasional GK Spear Soldier.  GK Watcher was used as a (bad) counter to the Empty Cookie Jar FTK Mill deck.

This card is the GK Spy of Dark World.  Essentially, it gives you a chainable card that special summons a monster with no strings attached.  Activate it at the end of your opponent's turn to give yourself a surprise beatstick, or during your turn for an instant 2300, or during their Battle Phase to END the Battle Phase.  Oh, what happens if they MST it, though?  Jack all happens, friend.  You don't need this to remain on the field, unlike Premature Burial and Call of the Haunted.  You get a free 2300 if they activate removal on this card.

Impressed?  Same here. 

This is an arguable staple in any combo-oriented Dark World deck.  At least play one.  It's easy to get.

Dark World:  4.3/5
General:  Crap.
 


Dark Paladin
As our first week looking at Elemental Energy cards comes to a close, we look at Gateway to Dark World. Immediately, you see the drawback to this card, you can't summon a monster in the turn you use this card...at all...no flip, no special summon, or anything, but it is a quickplay, so use it on the opponent's turn.

In short, if you run a "Dark World" deck, you might as well use this.

5/5 where it belongs
1/5 all else

Art: 2.5/5

You stay classy, Planet Earth :)
 

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