Halve the ATK of all your opponent's attacking
monsters. Pay 2000 Life Points during each of your
Standby Phases. If you do not, destroy this card.
Type - Trap
Card Number - DB1-EN078
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.14.05
This is the least cookie-cutter card we're looking
at this week. But it CAN be cookie-cutter for
The veterans of the game will all tell you that this
card combos best with Don Zaloog and the other "when
this card does battle damage to your opponent's
LP..." effects. But seriously, pretty much used with
Don and as a mini-Mirror Force (if you have a
In the hand control "omg Don Zaloog + Spirit Reapers
pwn" era, it's a great little trick that has some
general uses (making their monster suicide) and
combos far too well with Donny Z. But in a month or
two, you'll have to think twice about making the
opponent discard a card due to the Dark Realm stuff.
3.75/5 current Advanced
2.75/5 EEN-legal Advanced
RJ's first CoTD in a long time =]. Mirror Wall
Back to my CoTD's =]. Did you miss me? I know you
The cards for this week were picked by yours truly,
and I think this will be the most informative week
in a long time. So onto my review ;p.
Mirror Wall is a Continuous Trap Card, originally
from PSV, but later reprinted in DB1. While it is a
continuous trap, most use its effect just once, and
skip the payment during standby, but that one time
should be good enough to give you massive advantage
if used correctly.
Mirror wall is a card that is best used in
conjunction with Don Zaloog, Airknight Parshath, and
Masked Sorcerer, or other cards that get their
effects through battle damage, such as Mefist the
While it isn't chain able, it's a solid card and can
shift the game in your favor drastically. Say you
have a Don Zaloog in Attack position, and a face
down Mirror Wall, your opponent summons Berserk
Gorilla and Premature Burials Airknight Parshath,
possibly reading a Widespread Ruin ;p. They hit with
Gorilla, and you trigger Mirror Wall in the Damage
Step (So he cant activate Book of Moon, Enemy
Controller, Ring Of Destruction etc.), and they lose
2 resources(One card in hand with Don Zaloogs
effect, and their Berserk Gorilla)!
Now say your opponent has nothing else, and is
forced to end their turn, with the new rulings(I
think they are new ;x), if you do pay the 2000 life
points to keep Mirror Wall active, your opponents
monsters that entered the battle step last turn when
you activated Mirror Wall STILL have their attacks
So that gives you the opportunity to wail on your
opponents monster, stop their attacks next turn, and
take away tons of his/her resources, all on one card
and 2000 life points!
Of course, as with almost any unbanned card, it has
its cons as well as its pros. Its cons include
1.) Unchain able
2.) Dead card with no support
3.) Horrible topdeck
Overall, a good player will utilize this card
better, but don't be discouraged to give it a try if
you are just an average player, use a build like
If you throw in some tomatoes, you have a ton of
search ability, and if you go Rhymus Lizo and act
like all you can pull with tomato is your last Don
Zaloog, your opponent is sure to go ahead and attack
it, getting straight up owned by Mirror Wall...Todays
Constructed: 3.5/5. A solid pick if you have the
correct build, Rush recklessly may be better for you
Traditional: I don't specialize in Traditional, but
I can assume it isn't that great here ;/.
Limited: mMm. Possibly a solid pick. No rating
Mirror Wall is fun. Yesterday I ranted about
Quick-Play Spells. Today I rant about Damage Step
This card is unique in that you can activate it
during the damage step. That's HUGE. I mean, the
Damage Step is this holy period of time when
monsters die and their last wishes are carried out,
or their remains burst with majickal energies and
the environm- what the hell am I talking about?!
It can be activated in Damage Step. Only Counter
Traps and cards that alter ATK/DEF can be activated
in the Damage Step (as well as select exceptions
such as Sebek's Blessing and Numinous Healer). You
can activate this in Damage Step without fear of
them popping out a Mystical Space Typhoon or Book of
Moon to save their monster. GG
Mirror Wall punishes people for attacking when they
think they're going to kill a monster. Thanks for
running your Blade Knight into my Don Zaloog. Except
I'll kill your Blade Knight and take a card from
your hand. Okay, thanks. :)
It's also predictable. If you're going to use this,
use it WELL. I hate seeing people popping out
Zaloogs in ATK position turn 1 and setting this as
though they're the smartest people alive. It's
Use it with monsters that give you good stuff when
they destroy a monster/do battle damage.
Today we look at a card that's a favorite of Mai
Valentine, and no, it's obviously NOT Harpie's
Feather Duster. It is Mirror Wall, a trap I don't
really care for.
Decreases the attack of any opponent's attacking
monster by half
Costs 2000 lifepoints PER turn to keep on the field
One free turn, I guess, if activated during the
Did I mention the 2000 lifepoint cost????
2000 lifepoints is a hell of a lot, 25% of your
points to be exact, and unless you are horribly
desperate, or play a dedicated Mai/Harpie deck, it's
far too many points to give up in a turn.
However, trying to be positive there may be a deck
that this could be used in. PERHAPS...perhaps in a
well constructed Fire Princess burn if your points
got high enough that it outweighs the cost, but even
then, it's a stretch.
Traditional: 1.5/5 It does stuff, but the cost...THE
Traditional Mai themed deck: 2.0/5
Traditional Side-deck: 2.5/5
Advanced: 2.0/5 The cost...AGAIN WITH THE COST!
Advanced Mai themed deck: 2.5/5
Advanced Side-deck: 3.0/5
Art: The Super Rare art from PSV is cool: 3/5
You stay classy, Planet Earth :)
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.