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Pojo's Yu-Gi-Oh Card of the Day

Scapegoat
Super Rare

When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

Type - Magic
Card Number - SDJ-041

Card Ratings
Traditional: 4.4
Advanced: 4.65

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.03.05

 

Lord
Tranorix
Scapegoat

This week we’re reviewing newly restricted cards. We start out with Scapegoat, something I ran before it was cool, just for the record.

Why was this restricted? It was too annoying in threes. Chainable to S/T removal, capable of stalling for a while, minimizing “sacrifice a monster on your side of the field” costs (namely for Metamorphosis)…it had to be restricted. Mainly to stop Goat Control. But the other reasons are there.

Is it still worth running? I’d say so, unless your deck has a lot of swarm in it (because, obviously, you can’t activate Scapegoat if you don’t have four open monster slots). This means it may not be the best choice for Warrior or Zombie Decks.

Elsewhere though…sure. I’d still run it in Burn, of course. Cannon Soldier likes launching Sheep Tokens, and Metamorphosis likes them too.

Burn Deck: 5/5
 

ExMinion OfDarkness
Scapegoat

Welcome to Restrictions week! This week we'll be looking at cards that we can now only use 1 of in a deck. Some of these choices were made by Konami of Japan, and some of these were added by Upper Deck. Expect me to be very vocal about the Upper Deck changes...

Scapegoat's abuse was seen far and wide during the Trinity Format. It was just disgusting how many of those cute little sheep were brought forth to be slaughtered over those 6 months. With the combos with Enemy Controller, the Metamorphosis, and against Creature Swap, these 0/0s were something to be feared.

But how good is Scapegoat now?

Everyone will still run the one they're allowed -- but as defense only, not as a true combo piece. You might get lucky and have a goat on the field when you have a Controller and a tribute monster, but I don't see it happening all that often. That's the point -- to reduce the card from "abused" to "playable". But basically, it's free defense except against Trample decks and almost always buys you a turn.

Without everyone running 3 of them, people are going to be running much less in the ANTI-Goat department; Enraged is all but dead, Asura Priest no longer sees play in 99% of decks because BLS is gone...the stray Exarion here and there is the best you'll see.

The lone copy of Scapegoat gets a 5/5 and now that it's only 1, it's pretty much an auto-inclusion in your Deck.
 

Coin Flip
I don't understand why I am typing such long reviews for this week, as I am saying things everyone already knows. However, in the interest of recording in an obscure place the horrific things accomplished with Scapegoat...

Scapegoat is usually an automatic 3-per for every deck ever, usually played in 3's, but at least 1 per deck. The reasons for this are as follows:

This can be 6000 LP that you don't lose. All from one card. 4 monster tokens that can be used in a horrific manner with Creature Swap and Metamorphosis as well as monster blocking, tribute fodder for other card effects like Cannon Soldier (they can be Tributed for anything but Tribute Summons...) makes this card a versatile combo card as well as a powerful defensive tool.

Since you lack 3x Scapegoat, you will often see Creature Swap in decks... Which is stupid because a lot of people are still playing Pyramid Turtle and Newdoria (which includes your opponents)... The supreme inconsistency of morph is too much for anyone to play it now. The only good remaining level 1's, more or less, are the Goat Tokens, Magician of Faith, Dark Mimic LV1 (hah!) and Magical Merchant. Dark Mimic LV1, which held only one thing over Dekoichi before (it was level 1...) now holds nothing over Dekoichi. Goodbye, Dark Mimic LV1. So no sane person should be playing Morph with, at most, 7 cards to work with and a large amount of Brain Control/Cyber Dragon combos running around.

This card is still tremendously useful. We're in an aggro metagame, and blocking 4 attacks is just... Wow.

4.5/5 General (field lockage sucks in this format with Wave-Motion Cannon so constantly present)
 

Dark Paladin
Welcome to another week of cards and this week I've decided we should review cards that have been newly restricted to see if they are either better, worse, or about the same as before.

Today we look at Scapegoat. Scapegoat is still a good card in my opinion, and I am very thankful that we only have one to use now. We have Airknight and Exarion to deal with Goat Control, so it isn't a big deal.

Scapegoat gives you four sheep tokens which can hopefully save you from four attacks. They are one star tokens, so you can morph one into Thousand Eye Restrict, should you choose. Scapegoat is still a good stall card, if only for a couple of turns, hoping you draw that "game-breaking" card to save your ass.

Also, being a Quickplay spell is good, meaning Scapegoat is of course chainable, and can be activated anytime, excluding the damage step.
They can be launched by Cannon Soldier for the 500 damage, and I BELIEVE you can tribute them for Toons (or for a Panther Warrior attack). It also combos well with Creature Swap for a direct attack assuming you switch your opponents monster and one of your tokens in attack mode.

Ratings:

Traditional: 3.8/5
Traditional Thousand Eye Restrict Morph: 4.1/5

Advanced: 4.3/5
Advanced Thousand Eye Restrict Morph: 4.6/5

Art: 2/5 Cute, but not very appealing.

You stay classy, Planet Earth :)
 

Otaku

Sadly, my schedule isn’t permitting me the time for a full, in depth review, but this is a well known Quick-Play Spell, Scapegoat, which is now on its third CotD review.  This repeat, like the last one, is indeed well deserved.  As stated, it is a Quick-Play Spell, which contributed to its ability to be [ab]used frequently.  This card is the best token creating card – at least in terms of quantity.  I think it’s also the “fastest”, since as I stated, it is a Quick-Play Spell and thus can Spell Speed 2 can be played from hand on your own turn.

I explained some things in my last review of the card.  Aside from a small but embarrassing mistake with the effect (just go read – its easy to find) and apparently being completely unaware of the true combo potential (leading to a lower score than it deserved), it had some useful information in it.

Scapegoat was restricted to one, and for good reason: it was the focus of a deck type (Goat Control) that was able to be fused with almost any deck (even easier than Chaos Control I believe).  The number of cards it could be abused with is scary: Metamorphosis (instant Thousand-Eyes Restrict), Enemy Controller (not heavily played during the end of the last Ban List), Creature Swap… and all this was in addition to its general use as a defensive card unaffected by Jinzo and Royal Decree.  On paper, Scapegoat doesn’t look so powerful, but once you see it, you realize that Quantity + Synergy = Broken.  I am not even going to mention its use in more specific deck types (like Burn).

Oh, the card had its downsides: couldn’t be activated if you didn’t have enough open Monster slots, you can’t have Summoned any Monsters (though Setting a Monster is okay), and position change/Trample essentially rendered at least one token null and void.  Due to all the combos, this didn’t matter, as it would usually take at least a turn to ready such options, and by then I’ve probably brought out Thousand-Eyes Restrict.

Ratings

Traditional       : 4/5-Just hits the borderline for a “must have” card.  With all the mass removal available, it becomes much more useful: at worst, all the tokens die at once.  Often, your opponent will have just one Monster plucking away at you while they try to draw into more Monsters… and you’ll be holding onto your own removal card waiting for that time.

Advanced        : 3.75/5-Just shy of being a staple, mainly because it clashes with aggressive decks.  Decks that Swarm or that find stalling almost useless.  In the buck of decks, though, even with its best stalling combo at one card a piece, it’s still very, very potent.

Limited            : 4/5-Though I think it only can be used in a Starter deck based event, which isn’t sanctioned.  Be careful not to lock down your own field with it.
 


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