When this card is activated, you cannot summon any
monster in the same turn (including Flip Summon and
Special Summon). Place 4 "Sheep Tokens"
(Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense
Position on your side of the field. The tokens
cannot be used as a Tribute for a Tribute Summon.
Type - Magic
Card Number - SDJ-041
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.03.05
This week we’re reviewing newly restricted cards. We
start out with Scapegoat, something I ran before it
was cool, just for the record.
Why was this restricted? It was too annoying in
threes. Chainable to S/T removal, capable of
stalling for a while, minimizing “sacrifice a
monster on your side of the field” costs (namely for
Metamorphosis)…it had to be restricted. Mainly to
stop Goat Control. But the other reasons are there.
Is it still worth running? I’d say so, unless your
deck has a lot of swarm in it (because, obviously,
you can’t activate Scapegoat if you don’t have four
open monster slots). This means it may not be the
best choice for Warrior or Zombie Decks.
Elsewhere though…sure. I’d still run it in Burn, of
course. Cannon Soldier likes launching Sheep Tokens,
and Metamorphosis likes them too.
Burn Deck: 5/5
Welcome to Restrictions week! This week we'll be
looking at cards that we can now only use 1 of in a
deck. Some of these choices were made by Konami of
Japan, and some of these were added by Upper Deck.
Expect me to be very vocal about the Upper Deck
Scapegoat's abuse was seen far and wide during the
Trinity Format. It was just disgusting how many of
those cute little sheep were brought forth to be
slaughtered over those 6 months. With the combos
with Enemy Controller, the Metamorphosis, and
against Creature Swap, these 0/0s were something to
But how good is Scapegoat now?
Everyone will still run the one they're allowed --
but as defense only, not as a true combo piece. You
might get lucky and have a goat on the field when
you have a Controller and a tribute monster, but I
don't see it happening all that often. That's the
point -- to reduce the card from "abused" to
"playable". But basically, it's free defense except
against Trample decks and almost always buys you a
Without everyone running 3 of them, people are going
to be running much less in the ANTI-Goat department;
Enraged is all but dead, Asura Priest no longer sees
play in 99% of decks because BLS is gone...the stray
Exarion here and there is the best you'll see.
The lone copy of Scapegoat gets a 5/5 and now that
it's only 1, it's pretty much an auto-inclusion in
don't understand why I am typing such long reviews
for this week, as I am saying things everyone
already knows. However, in the interest of recording
in an obscure place the horrific things accomplished
Scapegoat is usually an automatic 3-per for every
deck ever, usually played in 3's, but at least 1 per
deck. The reasons for this are as follows:
This can be 6000 LP that you don't lose. All from
one card. 4 monster tokens that can be used in a
horrific manner with Creature Swap and Metamorphosis
as well as monster blocking, tribute fodder for
other card effects like Cannon Soldier (they can be
Tributed for anything but Tribute Summons...) makes
this card a versatile combo card as well as a
powerful defensive tool.
Since you lack 3x Scapegoat, you will often see
Creature Swap in decks... Which is stupid because a
lot of people are still playing Pyramid Turtle and
Newdoria (which includes your opponents)... The
supreme inconsistency of morph is too much for
anyone to play it now. The only good remaining level
1's, more or less, are the Goat Tokens, Magician of
Faith, Dark Mimic LV1 (hah!) and Magical Merchant.
Dark Mimic LV1, which held only one thing over
Dekoichi before (it was level 1...) now holds
nothing over Dekoichi. Goodbye, Dark Mimic LV1. So
no sane person should be playing Morph with, at
most, 7 cards to work with and a large amount of
Brain Control/Cyber Dragon combos running around.
This card is still tremendously useful. We're in an
aggro metagame, and blocking 4 attacks is just...
4.5/5 General (field lockage sucks in this format
with Wave-Motion Cannon so constantly present)
Welcome to another week of cards and this week I've
decided we should review cards that have been newly
restricted to see if they are either better, worse,
or about the same as before.
Today we look at Scapegoat. Scapegoat is still a
good card in my opinion, and I am very thankful that
we only have one to use now. We have Airknight and
Exarion to deal with Goat Control, so it isn't a big
Scapegoat gives you four sheep tokens which can
hopefully save you from four attacks. They are one
star tokens, so you can morph one into Thousand Eye
Restrict, should you choose. Scapegoat is still a
good stall card, if only for a couple of turns,
hoping you draw that "game-breaking" card to save
Also, being a Quickplay spell is good, meaning
Scapegoat is of course chainable, and can be
activated anytime, excluding the damage step.
They can be launched by Cannon Soldier for the 500
damage, and I BELIEVE you can tribute them for Toons
(or for a Panther Warrior attack). It also combos
well with Creature Swap for a direct attack assuming
you switch your opponents monster and one of your
tokens in attack mode.
Traditional Thousand Eye Restrict Morph: 4.1/5
Sadly, my schedule isn’t permitting me the time
for a full, in depth review, but this is a well
known Quick-Play Spell, Scapegoat, which
is now on its third CotD review. This repeat,
like the last one, is indeed well deserved. As
stated, it is a Quick-Play Spell, which
contributed to its ability to be [ab]used
frequently. This card is the best token
creating card – at least in terms of quantity.
I think it’s also the “fastest”, since as I
stated, it is a Quick-Play Spell and thus can
Spell Speed 2 can be played from hand on your
I explained some things in my last review of the
card. Aside from a small but embarrassing
mistake with the effect (just go read – its easy
to find) and apparently being completely unaware
of the true combo potential (leading to a lower
score than it deserved), it had some useful
information in it.
was restricted to one, and for good reason: it
was the focus of a deck type (Goat Control) that
was able to be fused with almost any deck (even
easier than Chaos Control I believe).
The number of cards it could be abused with is
scary: Metamorphosis (instant
Thousand-Eyes Restrict), Enemy Controller
(not heavily played during the end of the last
Ban List), Creature Swap… and all this
was in addition to its general use as a
defensive card unaffected by Jinzo and
Royal Decree. On paper, Scapegoat
doesn’t look so powerful, but once you see it,
you realize that Quantity + Synergy = Broken. I
am not even going to mention its use in more
specific deck types (like Burn).
Oh, the card had its downsides: couldn’t be
activated if you didn’t have enough open Monster
slots, you can’t have Summoned any Monsters
(though Setting a Monster is okay), and position
change/Trample essentially rendered at least one
token null and void. Due to all the combos,
this didn’t matter, as it would usually take at
least a turn to ready such options, and by then
I’ve probably brought out Thousand-Eyes
4/5-Just hits the borderline for a “must have”
card. With all the mass removal available, it
becomes much more useful: at worst, all the
tokens die at once. Often, your opponent will
have just one Monster plucking away at you while
they try to draw into more Monsters… and you’ll
be holding onto your own removal card waiting
for that time.
3.75/5-Just shy of being a staple, mainly
because it clashes with aggressive decks.Decks that Swarm or that
find stalling almost useless. In the
buck of decks, though, even with its best
stalling combo at one card a piece, it’s still
very, very potent.
4/5-Though I think it only can be used in a
Starter deck based event, which isn’t
sanctioned. Be careful not to lock down your
own field with it.
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