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Pojo's Yu-Gi-Oh Card of the Day

Airknight Parshath
Rare

When this card attacks with an ATK higher than the DEF of your opponent's defense position monster, inflict the difference as battle damage to your opponent's Life Points. When this card inflicts battle damage to your opponent's life points, draw 1 card from your Deck.

Type - Fairy/Effect
Card Number - TP6-EN007

Card Ratings
Traditional: 2.74
Advanced: 4.09

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.13.05

 

Lord
Tranorix
Airknight Parshath

Airknight used to be a great monster. Now he’s even better, thanks to the loss of Pot of Greed and Graceful Charity. Our main drawing cards are gone – the burden now rests on Airknight’s 1900 ATK shoulders.

He’s fairly weak for a Level 5, what with only having 1900 ATK; but he does Metamorphose into Balter. He also falls victim to Cyber Dragon, seen frequently nowadays. And with Scapegoat restricted, he’s less likely to run into Sheep Tokens.

That aside, he’s still great. The piercing effect can be a rentsy surprise factor and the potential to gain card advantage via drawing is awesome. In a Control Deck, he works well; but in a Piercing Deck, he’s even better…since more stuff is likely to be in DEF.

Control: 4/5
Piercing Deck: 5/5
OVERALL RATING: 4.5/5
 

ExMinion OfDarkness
Airknight Parshath

Looks like Airknight's not dead either, despite the reduced number of Goats for him to trample through.

I honestly don't think he's AS good; either that, or he won't be once people start running the cookie-cutter deck of the format (multiple Cybers/DDAs). Cyber just laughs at it, and DDA gets beaten and the opponent gets a draw, but the opponent loses their Airknight (so they lose the Airknight + the monster they Tributed but gain a card, 1 card down, to get rid of your DDA, so it's an even trade.) He DOES have his bright spots though -- he really punishes Spirit Reapers, which I expect to be fairly popular to hold off super-aggressive opponents.

Two things to remember:
1. Card drawing wins games, and with less card draw with the Trinity gone, the draw we have left is even more important.
2. The SJC winner ran 2. Whether or not that's actually a good thing won't matter to the hordes of players going to copy his deck, so be prepared to deal with them -- if nothing else than to help get Chaos Sorcerer out as eluded to yesterday.

1.5/5 Traditional
3.75/5 Advanced
 

Coin Flip
Airknight Parshath should not be good in the new format. Consider this: it's a 1900 TRIBUTE MONSTER in a format chock full of removal and Cyber Dragons, as well as D. D. Assailants. Summoning it is no longer as rewarding as it once was. Now, the pattern should follow as such: Tribute for Airknight (-1), kill a DDA, DDWL, or Newdoria (0, -1), draw a card (1). If you don't hit a Sakuretsu Armor or one of the three monsters I just mentioned, then you've done well… Until it gets Brain Controlled from you and you die miserably as they attack and then Tribute it off for a Mobius or whatever.

It's too hard to predict what is going to be good or bad in the new format. The supreme inconsistency in people's opinions is the result of a metagame chock full of odd, strange ideas and metagame calls, many of which have nothing but theory backing them up. Airknight Parshath saw two copies played at SJC Atlanta, both of which were in the winner's deck. I could be wrong, and Airknight Parshath could be one of the best possible cards to play in the new format.

But my opinion remains that there are better cards to use and better engines to use than Airknight Parshath. I will congratulate John Jenson for a good deck and some skillful playing, but I still don't trust Parshy's abilities in the new format.

General: 3.1/5
 
dawnyoshi Airknight Parshath was considered to be a tribute monster that lost playability in this new advanced format due to the power of Cyber Dragon and Mobius the Frost Monarch. In reality, this card has actually become stronger.

Airknight Parshath is a royal powerhouse right now for controlling decks, especially due to the popularity of Spirit Reaper. This card still punishes players for randomly running 1 copy of Scapegoat in their deck. You know, those players that only run one Scapegoat and no copies of Metamorphosis, Enemy Controller, or Cannon Soldier. It’s only fair they get smacked by a Centaur-ish angelic creature. Oh, and you draw cards off of Airknight as well. Yeah, that’s especially powerful in this format, since the two major card drawing spells were banned.

In traditional, you probably won’t have the time to summon this card against hand control, and you lose before this hit’s the field against combo decks. Oh well. This format’s a hopeless situation anyway. In limited, Parshath destroys most level four monsters that could stand up to it, and you are making your sealed deck more consistent. This is easily a top pick.

Traditional: 1.5/5
Advanced: 4/5
Limited: 5/5
 

Dark Paladin
This week gets easier and easier for me as I just reviewed this card about a month and a half ago for a reviewer's choice, but I'll expand here a bit.

I won't bore you with the stats and effect, on accounts of everyone already knows that. This card is great in beatdown adding speed to the deck, and it's also God in a trample deck. Those of you who know me know I love trample.

1900 isn't quite as strong as I'd like Airknight to be but he is such a great card. Built in trample is great, even for a 1900 attack tribute monster. If that weren't enough, you get to draw one card each time Airknight does damage.

Airknight combos well with power-ups obviously to do more damage, as 1900 doesn't destroy everything. Try comboing United We Stand, Mage Power, or Cestus of Dogma for a nice addition.

Hand Management is everything in this game, especially in Traditional with Yata still looming around. Also, in case anyone forgot, Airknight IS a Fairy giving him an excellent place in those decks.

Ratings:

3.6/5 Traditional HAND MANAGEMENT vs. Yata
4.1/5 Traditional Fairy
4.6/5 Traditional Trample

4.1/5 Advanced Hand Management
4.6/5 Advanced Fairy
4.9/5 Advanced Trample

Art: 4.5/5 Love it, absolutely love it.

You stay classy, Planet Earth :)
 

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