When this card inflicts battle damage to your
opponent's Life Points, draw 1 card from your deck.
Type - Spellcaster/Effect
Card Number - DB1-EN154
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.25.05
The fact that Masked Sorcerer has only 900 ATK and
is Level 4 really, really hurts him, but he’s a
decent monster if you know how to use him. Attack on
a clear field and you just gained some card
He’s really a much worse version of Airknight
Parshath. If you’re confident in your ability to
clear your opponent’s field of monsters, by all
means give Masked Sorcerer a try. He’ll help you out
if you can use his effect; the problem is creating a
situation where he can.
His best deck is probably the same one as Des
Lacooda, since with Guardian Sphinx and the Swarms
of Scarabs/Locusts, it’s easy to clear an enemy
field – just make sure you’re using Messenger of
Peace instead of Level Limit and Gravity Bind.
Masked Sorcerer is a rather overlooked card that can
provide consistent drawpower. Unfortunately, he's
Level 4, so any kind of stall deck that tries to
work with him will only really benefit from
Messenger of Peace. The low attack score does open
him up to Tomato/Sangan searches though, which as
with Lacooda is a plus. You usually won't get a free
card out of counter damage with him, mainly because
people won't attack into face-downs with weak
monsters that much due to Don Zaloog's existence
(and 1500 DEF.) That 100 point difference really
matters as it's the difference between a Tomato
ramming a f/d Don and doing damage and discarding,
and not doing anything at all.
The better option would most likely be equips; a
Masked Sorcerer with an Axe is an Airknight Parshath
without Trample. Any equip on this guy that lets you
attack to draw means the equip spell just paid for
itself. Equips are bad hand management in general
(and horrible topdecks) but surely a deck built on
maximizing the use of this card could gain some hand
advantage in a metagame that's so short of it? The
one big problem that will probably prevent Masked
Sorcerer from ever shifting up to Tier 2 or Tier 1.5
is that not only is the cookie-cutter metagame
running 3 Cyber Dragons (where you either need
United + 2 monsters or Mage Power + 2 more cards to
bust through), but D. D. Everything. What good is
investing 2 cards and getting 1 back if your
opponent only takes a couple hundred damage anyway
and their DDA removes your MS from the game?
I don't see the broken combo here like I do for
this week progresses, we come to Masked Sorcerer.
Masked Sorcerer is a Spellcaster who also happens to
be Level 4, which is a bit disappointing, as our his
attack and defense at 900 and 1400 respectively.
Then the effect, if this 900 attack powerhouse does
damage, you get to draw a card. Good effect, but 900
attack, come on. It won't happen often. Add an equip
or two, you might have a chance (ie Big Bang
Perhpas in a low level control, or even a clown
control or something, Masked Sorcerer could shine,
but otherwise, don't bother.
Traditional Level 4 or lower Control/Clown Control:
Advanced Level 4 or lower Control/Clown Control:
You stay classy, Planet Earth :)
Masked Sorcerer AKA Thieving Magpie AKA Ophidian AKA
Shadowmage Infiltrator AKA Ninja of the Deep Hours
is an oldie card.
Back in the day, drawing a card wasn't huge
considering the weakness of the card we're talking
about here. 900/1400 could never cut it in the days
of beatdown, where monsters had a MINIMUM of
1800/800 just to be considered for play. Since
control emerged, we have seen a new boost of this
card's play. Rather, we are seeing this card see
Why wasn't this card used before? It makes perfect
sense not to; its stats are completely unworkable.
The critically low stats make it difficult to use.
But with a larger card pool, there are some ways to
work around that.
First off, if you have enough monster destruction,
this card will get a LOT of direct attacks. I have a
game theory I'm elaborating upon so I can write an
article on it. Well, not a theory, but a rule of the
game. If you have an engine of +1's and a deck full
of defenses to use with it, you have infinite card
advantage with it. If you get a direct attack with
this every turn, you'll replace the Sakuretsu Armor
or Bottomless Trap Hole or whatever you used to
protect it, and be +1 up on your opponent. With more
cards to defend you, you will be able to continue
the engine. This doesn't work because it's dependant
upon the engine succeeding and not getting removed
or whatever, but that's the idealistic half of it.
The real half of it is that it will work for one or
even two turns.
Second off, statistic abuse. Plenty of people pop in
Mirror Walls so they can abuse their pretty Don
Zaloogs. They should be abusing their pretty Masked
It's much like Airknight Parshath. You play it, you
get its effect, you're very close to winning. So if
you think your deck can use it, then pop one in.
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