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Pojo's Yu-Gi-Oh Card of the Day

Steamroid
Common

If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only.

Type - Machine/Effect
Card Number - CRV-EN008

Card Ratings
Traditional: 3.2
Advanced: 3.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.07.05

 

Lord
Tranorix
Steamroid

Today we review Steamroid, a decent beatstick from CRV. With 1800 ATK, he’s respectable for a Level 4; being EARTH and a Machine is nice too, as he fits into…EARTH and Machine Decks. 1800 DEF means he can serve as a little wall if need be.

He’s a great attacker but a terrible defender. If you take Steamroid into battle with another monster, he basically becomes a Level 4 2300 ATK monster – but then if your opponent attacks him, he only has 1300 ATK.

He’s useful as a field-clearer. He can take down essentially any Level 4 or lower monster, but then can be taken down himself by essentially any Level 4 monster. Use him wisely…maybe with Limiter Removal, so he gets a boost without worrying about the next turn.

CCGCC: 3/5
Machine Deck: 4/5
OVERALL RATING: 3.5/5
 

ExMinion OfDarkness
Steamroid

This card isn't bad, but isn't great enough that it'll see much play in Machine decks.

This particular Machine's attack fluctuates depending on the situation -- if it's getting hit, it's a 1300; if it's hitting something else, it's 2300 -- if it's hitting directly, it's 1800. This reminds me more of a Goblin Attack Force/Goblin Elite Attack Force thing, given all the nasty Trample that can run over him and the risk of attacking big and getting hit for it later.

The good thing about this card is that it has 1800 DEF -- an overzealous opponent, seeing a face-down, might try to trample it with Enraged, only to take 100 damage for his efforts, have you shift it into attack to kill it for 600, and then deal with the backlash later.

Before I saw the new restrictions (not just the bans, now) this might have had an excuse for play. But given the crippling blow to Machine decks, I doubt they'll be using their single Limiter Removal on this combo.

1/5 Traditional
2.25/5 Advanced
 

Coin Flip
Today we review Steamroid. 1800/1800 is nice, and it's 2300 on an attack. Nice. Then it goes down to 1300 when attacked. Ugh.

It's a beatstick. Not a great one. But there's no real special part to this guy, besides combining him with Reverse Trap, and then you're just stupid for playing it.

2.5/5 General
3/5 Machine
 
Snapper Steamroid

Today's card is Steamroid, one of the more useful 'Roid monsters.

Steamroid is the strongest of the Level 4 or lower Machine-Type Effect Monsters. With 1800 ATK, it can splatter almost all Level 4 or lower CC cards with its CCCC (Cookie Cutter Cowcatcher), giving almost no competition until the opponent summons a Jinzo, or a monster of 1300 ATK or more attacks it. And as you may have picked up on, it's a Machine, giving it exclusive abilities with Limiter Removal, which not only makes it stronger, but also makes up for one of the downsides to its effect.

When Steamroid attacks, it gets a 500 point ATK boost during the Damage Step, which, assuming it's gaining no foreign power-ups, would make it a 2300 ATK monster. Likewise, when it is attacked, it loses 500 ATK points during the Damage Step, which in most cases would bring it down to 1300 ATK.
Now then, there are three different ways to look at this effect, and the perspective at which you see it determines whether you think Steamroid is a good monster.

Perspective 1: "Aw man, that train thingamajig can have 2300 ATK! That's way better than almost everything else. I'll put it in my Deck and conveniently forget the second part of the effect. It rocks!"
Perspective 2: "I find the prospect of having a 1300 ATK monster quite a waste of my one-track mind's potential. I additionally shan't use it because it isn't a LIGHT or DARK monster. It stinks like hobo feet."
Perspective 3: "Neat! It's a monster that can be a nice beatstick, but requires protection in order to stay on the field for large amounts of time.
I'll use it in a Machine Deck, cuz that's where it will work best!"

So, which perspective do you view it in? If you see it in the first:
re-think that decision. If it's the second: … And if you use the third: go you! You think outside the box yet know a card's limits at the same time!

Filler paragraphs aside, Steamroid is a very useful monster. While the drop in ATK could potentially bite you in the rear, it can be worked around with some defensive maneuvering on your part. And even then, it isn't that bad; 1300 ATK is nothing to be ashamed of, and it's not like you're stuck with it either. In the end though, it wouldn't be wise to put Steamroid in a Deck just because you feel the effect is ignorable. Instead, use it in a Deck because you fell you can abuse the 2300 ATK. To the max!

Advanced (Machine Deck): 4.5/5. Very useful, especially when coupled with Limiter Removal.
Traditional (Machine Deck): 4.5/5. It's unlikely it will stay on the field long enough for the ATK reduction.
Overall (Machine Deck): 4.5/5.
Art: 2/5. The eyes could have been placed better so as to increase its cartooniness.
 

Dark Paladin
For a while, I thought I had unintentionally made this week "Bad Hand Management Week" until I got to today *sighs* Anyway, as my week of CRV progresses, we come to Steamroid, one of the many CRV monsters to have a name ending with "Roid."

Right of the bat, Steamroid boasts a considerably good 1800 attack (and
defense) for a Level 4 monster. IF that weren't enough, he instantly becomes a 2300 attacker when he attack any of your opponents monsters.
That's good!

However, your opponent proceeds to summon Don Zaloog with he then chooses to attack you with. You then lose Steamroid and 100 lifepoints. Why? Wait...Steamroid loses 500 attack points whenever it is the target of an attack. That drops our friend to 1300 instantly, which isn't too good.

All in all, this isn't a bad card, but the drawback almost outweighs the pro.

Ratings:

Traditional: 2.9/5
Advanced: 3.4/5

Art: 3.5/5

You stay classy, Planet Earth :)
 

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