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Pojo's Yu-Gi-Oh Card of the Day

Summoner of Illusions
 

FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this  monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.

Type - Spellcastor/Effect
Card Number - LON-063

Card Ratings
Traditional: 2.3
Advanced: 2.65

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.14.05

 

Lord
Tranorix
Summoner of Illusions

Summoner of Illusions is a card that was, until recently, way overlooked. Though it has terrible stats and is a Flip Effect monster, and is actually one of those Flip Effect monsters who’s only really useful if you flip him on your own turn, his effect pays off.

You can summon more or less any Fusion by merely sacrificing one monster on your side of the field that isn’t Summoner of Illusions (Sheep Tokens do nicely). Granted, it only stays for a turn, but that could be enough to win the game if you do things correctly. Or you could just use Metamorphosis and bring out a permanent copy of the monster. I won’t bother listing all the Fusions you can summon; they should be obvious.

The best way to make sure that you flip Summoner of Illusions on your turn is to use Book of Taiyo right after setting him. Not everyone will want to do that though, so I recommend Threatening Roar: not only is it chainable, but it makes sure the monster won’t be flipped due to battle (as it will with Waboku).

Use this wisely if you do decide to use it.

CCGCC: 3/5
Cyber End Dragon One Turn Kill: 5/5
OVERALL RATING: 4/5
 

ExMinion OfDarkness
Summoner of Illusions

People are going to be rather desperate to pull out broken Fusion monsters with the restriction of Metamorphosis. Possibly so desperate that they have to use this card. I hope not.

SoI has a few problems keeping it from being anywhere near Cyber-Stein's or Magical Scientist's use (even though Scientist is still banned.)

1. It's a Flip effect. This means it's one of those monsters you have to protect until your own turn to get the most out of.

2. Its effect is NOT optional. So if you have this down and say, a DDA, and they attack this, your DDA is getting Tributed for a monster that's gonna die soon.

3. Come time for the new list, it'll be even harder to keep that fusion out (as you'll only have one Book of Moon to flip it face-down so you can keep it.)

I think the odds are better that you'll have 5,000 LP to spare than you getting a Fusion out through him and keeping it (Setting SoI, protecting it, having another monster to Tribute, and having a Book of Moon so you'll be able to keep the monster after SoI's effect would get rid of it.)

1/5 Traditional
1.25/5 Advanced
 

SandTrap
Summoner of Illusions has good combo potential with Scapegoat tokens. Now that Scapegoat's getting restricted and Sinister Serpent is banned, this won't see much play anymore.

Either way, getting out a permanent Fiend Skull Dragon is pretty sexy. Of course, you could go for Cyber End Dragon for some damage and then use BoM to keep it after attacking. Or go for TER for some removal.
Shrug, whatever the situation calls for.

...Except this card, especially in the next format, is situational. If you don't have a monster to tribute, this card is obv going to be trash. It may end up hurting more than helping, that's for sure.

Rating: 2/5. I'm not a fan of it because it simply relies on Scapegoat for the most part. I'm sure you can get some nifty combos going, but overall...no =/.
 

Coin Flip
So today we review another random tech card called Summoner of Illusions.

There are a few downsides to this card that I feel I should mention, since the rest of the review lacks any mention of them.

First off, tributing a monster is a small cost. Scapegoat is already played in triples everywhere, so no problem there. Second off, the reward of this monster is exponentially increased with the size of your Fusion deck. If you don't have an extensive Fusion deck, don't play this card. K. Finally, despite weak stats, the effect is awesome if used right... But also mandatory. While noone minds getting a Spell back from Magician of Faith, everyone minds Tributing a monster on the opponent's turn for a useless card that will be gone at the end of the turn.

As of now, we have 3x Scapegoat and 3x Book of Moon. That means that we can not only get out a VERY powerful Fusion monster, but we can get it out for cheap. It works with CED (and with a Book of Moon or Tsukuyomi, the CED STAYS IN PLAY), Master of Oz, and even TER if you're desperate.

The effect is quite powerful if you have a vast enough fusion deck. If you don't, then why bother? Metamorphosis is an easier way to summon TER, and unless you want the option of a Cyber End Dragon ending the game sooner (Master of Oz... Meh), this isn't good.

So basically, include this if you want an alternate win condition in your deck.

With Cyber End Dragon in the Fusion deck and adequate Book of Moons to work with...

4/5 General
 
Snapper Summoner of Illusions

Today's card is Summoner of Illusions, a 50th method to summon Fusion monsters outside of a Fusion Summon, though one that relies too heavily on luck.

As a Flip Effect monster, SoI has both terrible stats (which shan't be of the mentioning) and an effect that requires it be flipped face-up. The Flip
Effect: "Tribute 1 monster on your side of the field (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this effect is activated." So basically, SoI allows you to sacrifice a monster other than itself to summon a Fusion Monster for a whopping one turn.

Let us first analyze the things that can go horribly wrong with SoI's
effect: first, as is the case with all monsters (which makes it by no means a con) it is susceptible to monster destruction. In SoI's case, it is additionally vulnerable to face-down removal, which is the case for all Flip Effect monsters, so again, no con. Second, SoI could quite easily be flipped face-up during the opponent's turn, most likely as the result of being attacked. In this case, you'd have no reason to use its effect, you wasted your summon for the previous turn, you're now vulnerable, your heavy hitter will remain in the Fusion Deck, etc.

Third, you can't Tribute SoI for the cost of its own effect. This means that you need a second monster on the field if you so desire for SoI to be helpful. If you managed to get SoI to survive face-down for an opponent's turn, this shouldn't be a problem given that you can summon a monster during the turn. But even then, if you don't have a monster to summon or a monster on the field already, you're in for a rough time. Fourth and final flaw: the Fusion monster, assuming you've overcome all obstacles to summon it, stays with you for one turn. So if your opponent manages to survive your onslaught, you'll feel empty inside (because you went through hell to summon it).

But on the positive side, you can summon almost any Fusion monster you so desire to summon. In most cases in today's environment, that means you'll summon Cyber End Dragon, maybe Limiter Removal it, attack, hopefully win, rub it in the opponent's face, dance, offer a handshake unto the opponent, and rub it in said opponent's face again.

Overall, SoI is a card that I (emphasis on he "I" [I don't know html very well so I can't bold it]) feel is inferior in many ways to, well, other cards. Cyber-Stein for example would be way simpler for summoning a Fusion monster, but if you don't draw it early on and then win with it in the same turn, you're doomed to die. Some may prefer it to Cyber-Stein because they are unusually unfortunate in using its effect. That's their prerogative. My prerogative though allows me to dislike it, and that's exactly what I'll do until my dying day, or until it becomes easily abuseable, or until I get Alzheimer's.

Advanced: 2.5/5. I'll humor it.
Traditional: 2/5. When will you ever have a monster to Tribute for the effect? Not very often.
Overall: 2.25/5.
Art: 2/5. It's a Buddhist monk, apparently summoning 3 mystery Fusion Monsters.
 

Dark Paladin
As our week of tech continues...we come to a reasonably decent Magical Scientist replacment for the Advanced Format. That would be the illusive Summoner of Illusions.

This card has it's own pros and cons, and similarly, vs. Magical Scientist. While MS requires you to pay 1000 lifepoints for a fusion, Summoner of Illusion just requires a Flip AND a monster being sacrificed.

Magical Scientist is limited to fusions of Level 6 or less, while Summoner of Illusions can summon any fusion monster for you. However, both have the same drawback in that the fusion monster returns at the end of the turn.

No biggie, maybe you WANT it to go back on accounts of you only needed it for one trun. If it is a big deal, use Dimension Hole or even Morph your fusion into something else, or even itself to keep it.

To close, Summoner of Illusion isn't a bad card, and I'm sure someone is using him, but I don't really see a need to.

Ratings: 3.0/5 all around

Low for those who use him, and high who don't...

Art: 2.0/5

You stay classy, Planet Earth :)
 

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