Once per turn
during your main Phase, if you control this card on
the field, you can equip it to your "Soitsu" as an
Equip Card, or unequip the Union equipment and
Special Summon this card in face-up Attack Position.
While equipped to a monster by this card's effect,
increase the ATK of the equipped monster by 2500
points. (1 monster can only be equipped with 1 Union
monster at a time, if the equipped monster is
destroyed as a result of battle, destroy this card
Type - Fairy/Union
Card Number - CRV-EN002
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.27.05
Doitsu is a Union Monster, one who goes along with
the ineffably crappy Soitsu. He has only 100 ATK and
200 DEF. He’s Level 4. Bad.
But then, you can equip him to Soitsu (even worse, 0
ATK and DEF), and Soitsu’s ATK will be raised to
2500. Is it worth it?
No, it’s not. Why waste two cards and two summons to
get a 2500 ATK monster when you can just put Axe of
Despair or United We Stand on a Slate Warrior or
Spear Dragon or something and get something even
If equipping Soitsu with Doitsu gave Soitsu a
piercing effect, like the infamous Aitsu/Koitsu
Union, then maybe it’d be worthwhile (maybe). But as
it stands, neither of these cards is worth running.
Union Deck: 2.5/5
This one's gonna be short and sweet, folks.
95% of unions suck. Doitsu/Soitsu doesn't fall into
the other 5%, I assure you that.
If you manage to get one of them out and protect it,
then get the other out, you're rewarded with...a
2500 ATKer? Gee, I can think of many better ways to
get a 2500 ATK monster out. Uhh...ANY beatstick +
Axe of Despair. Almost any monster PERIOD, with
United We Stand and another monster at its side.
Okay, so if this dies in battle the union dies and
not the monster as a whole. Great...so you're left
with a 0 ATK monster stuck in ATK position. That,
and a simple Smashing Ground or Fissure will take
this out, giving your opponent a 2 for 1.
Keep this one in the bulk common bin.
It's pretty humorous that I missed a whole week and
didn't even know it until the end of the week. Meh.
I caught up, thanks to jonnyo posting my stuff late
(world-class fellow, that man).
Doitsu... Ooh, look. A 0/0 that makes a 0/0 a 2500.
Wait, I'm sensing something. Hmm, we get a crappy
monster for two cards. Couldn't we do the same
thing, only better, with a Berserk Gorilla and Axe
GREAT SCOTT! This card sucks!
1/5 all formats, all TCGs, all decks ever.
Today's card is Doitsu, a monster that is nothing
but a weaker and easier to use Koitsu.
As a Union Monster, Doitsu is not meant for battle.
Because of this, we'll pass over its stats, because
a 200 ATK Level 4 monster just isn't worth
discussing. As a Union monster, it gets the usual
Union Monster text, saying it can become an Equip
Spell Card, if the equipped monster is destroyed in
battle it's destroyed instead, and all that good
stuff. What makes Doitsu "unique" is of course the
monster it equips to, and of course the benefit it
gives the equipped monster.
Doitsu's uniqueness allows it to be equipped to a
Soitsu, and while equipped it gives Soitsu an extra
2500 ATK points. That's it. Nothing more. As has
already been said, this is just a weaker Koitsu/Aitsu
mix. But while it may be weaker, it IS easier to
utilize, mainly due to their Levels. So because you
don't need Tributes or a fancy way to summon them,
I'd venture to say that D/S is better than K/A.
Overall, Doitsu is nothing spectacular, and it gives
no great benefits to the monster it equips to.
Because of this, Doitsu is limited to casual play,
where it could be used in a K/A Deck, which might
find uses with combinations of Creature Swaps,
elemental searchers, Union Riders, and "itsu"
Advanced: 1/5. Rating it for an "itsu" Deck would be
incredibly predictable… so… just use it there, and
ignore this rating/comment/thing.
Traditional: 1/5. See Advanced.
Art: 2/5. Eh, gummy bears taste better than gummy
men. And just look at it!
It's eating rice! What kind of artificial flavoring
Today we look at Doitsu, who is a Union monster, and
I've never really cared for them outside of an XYZ
Dragon Cannon deck. Sure, equip it to Soitsu and it
gains 2500 attack. Long story short, if you are
playing the deck, play this, otherwise don't.
Ideally, you wouldn't even play the deck.
Art: meh/5 = 2,9/5
Sorry to be short, but I mean, this week is
You stay classy, Planet Earth :)
(Fairy/Union/EARTH /4 Stars/100/200)
Once per turn, during your Main Phase, if you
control this card on the field, you can equip it to
your "Soitsu" as an Equip Card, OR unequip the Union
equipment and Special Summon this card in face-up
Attack Position. While equipped to a monster by this
card's effect, increase the ATK of the equipped
monster by 2500 points. (1 monster can only be
equipped with 1 Union Monster at a time. If the
equipped monster is destroyed as a result of battle,
destroy this card instead.)
I have a personal favoritism for the Aitsu/Koitsu/Soitsu/Doitsu
family because they are sooo much fun to use.
Today, we look a newer version of Koitsu, Doitsu. He
has some of the worst bottom stats in the game
(100/200), and that won’t stand up to much. But it’s
his effect that makes up for his awful stats.
He is a Union monster, which really is an
underlooked type of creature. The downside there is
that he need another creature on the field to be
effective (Soitsu). His effect is like Koitsu’s, but
not as scary as he only increases the ATK by 2500
points and doesn’t apply the Fairy Meteor Crush like
ability that his bigger brother does. Still, being
able to make a 2500 3 Star monster is good against
decks that like Gravity Bind and Level Limit - Area
But like I said, his bad stats and reliance on
having another monster on the field outweigh his
pretty cool ability. So, naturally, I can’t rate him
Trad. Rating: 0.5/5 (No chance in hell at being any
Adv. Rating: 1.5/5 (Better possible chance here)
Draft Rating: 2.5/5 (That is unless you don’t get
Artwork Rating: 5/5 (Just because his artwork makes
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