As long as this
card remains face-up on the field, Trap Cards cannot
be activated. The effects of all face-up Trap Cards
Type - Machine/Effect
Card Number - DB1-EN067
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.21.06
Hear that? That's the sound of Jinzo's value going
up $10 in 2 weeks.
If you saw the most recent SJC, Jinzo's back in full
force. People are playing so many Bottomlesses,
along with the newly unbanned Mirror Force, that it
becomes better to negate traps for a long period of
time sometimes, rather than just get two out of the
way that could possibly be chained. There's not much
to stop Jinzo afterward; the Scapegoat to fend off
for a turn or two, the Enemy Controllers that
usually don't see a heck of a lot of play, and the
lone Book of Moon (which could be followed up by one
of two Crossouts.)
I was YVDing with someone yesterday and dropped
Jinzo when their backrow consisted of Bottomless,
Sakuretsu, and Torrential. Given the slow pace of
some games, spell and trap zones can fill up to
that, or something similar, fairly quickly. So just
make sure your deck has enough ways to deal with
Jinzo should it come out.
4.25/5 Advanced (People will still run this with a
bunch of Traps in their OWN deck)
Now, today you faithful readers are rewarded for
trudging through the past four days. Today, we're
looking at Jinzo! Why, I'm not sure, but he is a
Machine, and he's good, so I'm happy.
Good old Jinzo, back in the day, everyone who was
anyone ran one, and if you didn't have one, you were
at a severe hinderence, shall we say?
However, today, Mobius the Frost Monarch seems to be
some peoples tribute of choice over Jinzo.
Especially with Monarch Control emerging very
Jinzo is still good. Total trap negation on the
field of an intelligent duelist can still mean
trouble for the opponent, and victory for you. Yes,
I said Jinzo needs to be used with intelligence.
Jinzo honestly isn't that good of a card early game,
or even mid game.
If you get him out too early, your opponent could
Snatch him (which is why it's good to keep an MST
handy) Smashing Ground, etc him.
However, if you wait to mid to mid-late even to late
game, Jinzo can definately clinch a duel for you.
Just keep track of your opponent's cards so you know
whether they used Snatch, Smashing Ground, etc.
"Mobius the Frost Monarch is better than Jinzo.
I imagine the above question would take a few
articles to work out in full as both are great.
Basically, the relative power of the two cards is
based on how long Jinzo will stay on the field. If
Jinzo leaves the field after one turn, all he did
was delay the inevitable and Mobius is better for
the advantage swings. If Jinzo can stay for three or
four turns, his attacks might just win the game by
Beyond that, there is little difference between the
two, except Jinzo can't be eaten by Tsuki. I leave
you and time to decide which is better.
Way before their was Mobius, there was Jinzo, a card
I instantly fell in love with . Jinzo, as you are
all aware has a similar effect to Mobius, preventing
the activation of trap cards, and the effects of
them as long as he is face up on the field. He also
boasts 2400 attack.
Back in the days of Chaos, no one could have ran
Mobius over Jinzo, since Jinzo could fuel the Chaos
monsters being the Dark attribute. Nowadays though
things have changed and people feel that removing
cards is better than negating them, and since chaos
is for the most part gone, then there’s no point in
Jinzo anymore. I disagree strongly. Jinzo is a very
powerful and ruthlessly dominating card when in
play. Facing a Jinzo is a frustrating and deadly
experience. Not having access to trap cards can
cripple your defences and leave you wide open for a
2400 assault. .
As far as I am concerned, Jinzo is pretty much
Mobius’s superior. He has the same strengths, and
virtually the same ability, except that his ability
is an active one, allowing for constant lockdown on
the opposing cards.
Another benefit is that he can be used with cards
like Call of the Haunted in crazy combo’s where he
doesn’t die when Call is destroyed, and you can even
chaining call to the activation of a trap card and
getting Jinzo to negate the trap when the chain
resolves. Those were the days..
The game had changed from its previous state and
become different. Now monsters were dieing all over
the place because of repetitive use of cards like
Smashing Ground and Fissure just to kill whatever
was thrown at them. . It used to be that you could
summon your Jinzo and most likely keep him on the
field for a few turns and deal some hefty damage,
but that almost isn’t the case any more. Now
monsters are lucky to survive during the opponents
next turn, and as a result Jinzo’s effectiveness has
been somewhat dwindled. It seems people chose Mobius
over Jinzo just because even if their Mobius did die
next turn they could reap some benefit since they
have destroyed two opposing face downs.
If you hadn’t noticed, a lot of that was ripped from
my S/t Obliteration article.
Anyway, by now you all know my feelings on him, and
I do feel he deserves another shot, you’d be
surprised how effective a card like him could be.
Traditional : 5/5
Advanced : 5/5
Art ; 3.5/5
MPS : 5/5
I remember my first regional tourny. I needed a
Jinzo and went to some 12 places looking for him. I
then came across one DB2 Ultra Rare and bought it. I
took him and won almost every game with BLS and
Jinzo Side by side making top 8.
After the banning of pot and graceful, I stopped
using him because tributes tend to hate me in
crucial games where I am top-decking. Now that
graceful is back Jinzo and Call of the Haunted is my
number uno fav. combo.
I'm not going to lye. Jinzo is one of my favorite
cards. If I flip a magical merchant and discard him,
my first draw is Call of the Haunted. If I use
graceful charity, I always seem to have a call of
the haunted on the field and a Jinzo.
If I have a treeborn frog and need a top-deck Jinzo
to attack for game, there he comes.
Jinzo is a true pal.
If it was not for this card, I have no clue how 7/10
games would go in the past few weeks. Jinzo always
seems to come to me. The games I toss him, I lose.
The games I use him I win.
Jinzo is this new formats best friend. A 2400
Beatstick who makes it safe to swam and attack. I
don't know what I can say about Jinzo other than I
am giving him a 5/5
I know that is a high rating, but Jinzo is almost
broken. A cool monster who doesn't generate
advantage in any way other than LP and Monster
Control. Combine this with the fact he is a machine
and becomes a 4800 with the use of limiter removal,
sick and wrong.
He combos well with Call of The Haunted and makes an
excellent 4 star monster at the hands of treeborn
I love this card.
I am glad I have had the opportunity to give him the
respect he deserves.
a classic Monster who first appeared in
Pharaoh’s Servant. He’s Dark, which may be the
best Attribute. He’s a Machine, which isn’t the
best Type but it is pretty solid. He’s got 2400
ATK, and in many ways Jinzo is one of the
Monsters who helped dethrone old Summoned
Skull as the top ATK to see consistent play
(Dark Ruler Ha Des helped, and now the
Monarchs maintain it). His DEF is 1500,
which was perfect when he was introduced (it
allowed him to be searched out via Witch of
the Black Forest).
Where is he now?
I still see him sided some, but Mobius the
Frost Monarch has in many ways replaced
him. Probably because Mobius means a
quick two S/T kill,
while Jinzo, on his own, just negates
them. That means a SmashingGround
later and you have to worry about Traps again.
Additionally, it is less damaging for the
opponent to take control of your Mobius
than it is for them to take control of Jinzo,
at least in the “standard” deck: with Jinzo,
your own Traps are rendered useless, but
Mobius, for better or worse, it just a big
So is Mobius the Frost Monarch better
than Jinzo? All of you who answered “It
depends” are correct. First and foremost, what
deck are you facing? Most Stall/Burn decks will
have an assortment of Spells and Traps, Set and
face-up that need to be destroyed. Mobius
clearly wins there. For Beatdown vs. Beatdown,
I am not so sure: before Heavy Storm is
played, players will be very conservative
setting Spells and Traps. This both helps and
hurts Mobius, as that lone Trap could
still be Mirror Force, Torrential
Tribute or another “biggie” that not killing
will hurt you, but if it is just a Sakuretsu,
or worse yet, a chainable Trap your Mobius
will either be totally wasted, or at least feel
under utilized. Jinzo, on the other hand
would still negate any of those, and until its
destroyed, future Traps are still useless. If
there are just two S/Ts on your opponent side of
the field, then Mobius clears the field
more often than not. Jinzo still negates
them, but if he dies next turn, they are back
“on”. If there are face up
Spells or Set Quick-Play Spells, clearly
Mobius wins out.
What happens, though, if Heavy Storm is
gone and Magician of Faith is either gone
or clearly not Set at
the moment? Your opponent can freely set two to
four S/Ts. Suddenly, Mobius becomes
overwhelmed: he is Summoned,
nails a Dust Tornado and a Torrential
Tribute, both of which are activated so that
he ends up ultimately being a net loss. Here is
when Jinzo begins to really shine. He is
Summoned, and your
opponent has locked down several Spell/Trap
zones. Jinzo can attack, attack, attack,
where as even if Mobius had done his
thing perfectly, next turn he can run into a
Then there are a few actual tricks that make
Jinzo nice, like being immune to Call of
the Hauntedafter it’s already
revived him. Something that might help
alleviate some of the annoyance of Jinzo
not actually destroying cards is to combine him
with Nobleman of Extermination: turn that
locked down Sakuretsu into two or three
Removed From Play.
All in all, I think Jinzo is due for a
comeback. Apparently, so did several players at
the last SJC. Bottomless Trap Hole,
Sakuretsu Armor, and several other Traps are
seeing more and more play. Royal Decree
just isn’t as popular as one would have
expected, so Jinzo appears to be getting
another shot. Even if you run several Traps
yourself, it’s something to at least Side Deck,
and will often be worth running in your main
deck as well. With the remaining Quick-Play
spells heavily restricted or ignored, Jinzo
seems poised to make a comeback.
3.5/5 – Still not bad here, but in OTK he’s not
much use and in Chaos he’s got to fight
against some other good Light/Dark Monsters for
the Tribute slot. Still, all the nastiest Traps
are present, and Harpie’s Feather Duster
can’t destroy them all…
4.25/5 – Jinzo has always been somewhat
overpowered: his existence is why Traps were so
rarely played. Not Heavy Storm. Not
Harpie’s Feather Duster. Those cards
explained away some missing Traps, but not all
those wonderful, highly chainable ones. Traps
were still a common site after Heavy Storm
and Mystical Space Typhoon: it wasn’t
until Jinzo that they really started to
dry up in usage: Harpie’s Feather Duster
was just the nail in the coffin. So for
Advanced, Traps are finally being used are more
than just the “bare minimum”: powerhouses like
Call of the Haunted, Torrential
Tribute, and Mirror Force are run
along side Dust Tornado, Sakurestu
Armor, and Bottomless Trap Hole.
With Jinzo seeing more play, I don’t
expect that to last.
5/5 – Anyone else even score this anymore?
Well, if you get Jinzo in a Limited
event, take it. He’s at worst a good, solid
beatstick of a Tribute, that
only a minority of Level 5/6 Monsters surpass,
and if the opponent did get a few good Traps,
boy will they be disappointed.
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