When this card is Tribute Summoned successfully, you
can destroy up to 2 Spell or Trap Cards on the
Type - Aqua/Effect
Card Number - SD4-EN012
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.01.06
Stats :Mobius the Frost Monarch is a Level 6
Water/Aqua/Effect Monster with 2400 ATK and 1000
DEF. Since Chaos is still the preeminent
deck type - not surprising since most decks have
between three and six each of potent Light/Dark
Monsters – it’d need a new name but would
otherwise be a lock for all those CC decks out
there. Of course, most of you reading this
already know that Mobius is a common site
in most decks/side decks anyway. So why is it
so good even if it’s Water? Well, it’s Level 6
so it doesn’t get anything more than a minimal
attack boost from A Legendary Ocean. Of
course, since its effect is triggered by Tribute
summoning it, we wouldn’t want it to be reduced
to Level 4 or less). So Level wise it’s just
about right: it even had a few handy
Metamorphosis targets back in the day when
every deck ran that card. Being an Aqua Type is
mostly meaningless for Advanced, but quite handy
for Traditional since it forces
Tribe-Infecting Virus to kill itself if it
wants to hit Mobius with its effect.
2400 ATK is the practical target for Level 5/6
Monsters with at least a minimal effect. The
only such Monster to exceed that and still see a
reasonable amount of play is Dark Ruler Ha
Des by 50 points. 1000 DEF is a bit low.
Sure, it means that Witch of the Black Forest
in Traditional, but it is such a serious issue
in Advanced right now as players can at least
recognize the power of some position changing
cards. Tsukuyomi is strong enough to
take out Mobius (and all other
Monarchs) in battle if she uses her effect
to for them into face-down DEF position.
Clearly, this is what makes the card since many
other 2400 ATK single Tribute Monsters with more
useful Attributes/Types for the current format
go ignored: when successfully Tribute Summoned,
he allows you to destroy up to two Spell/Traps
in play. Even Zaborgthe Thunder
Monarch didn’t catch on as fast as Mobius,
and you’d think Zaborg would have given
his Light Attribute and Monster destroying
effect. The reason is due to size: the
Monarchs, as previously stated, are 2400 ATK
Monsters which means they aren’t beaten by many
cards that see play in terms of brute force. So
if Mobius survives being Summoned, it
takes out the one thing it has to really worry
about immediately: Spells and Traps. It hits
two, allowing you to break even in terms or raw
card count (though not card quality) even if it
is destroyed or Removed From Play by a card
activated in response to being Summoned. In
fact, the only downside is that since this is a
one and done effect, it’s nothing but a big
beatstick after its Summoned.
This is simple one of the generic Spell/Trap
removing cards that plague this game. The large
amount of easy to use and/or excessive return
removal (Monster or Spell/Trap) is what has
shaped this game, and to my chagrin many
players, especially if Yu-Gi-Oh is their first
or only TCG, have a hard time realizing you’re
supposed to have to work for significant card
advantage. Don’t get me wrong, I recognize
there are many skilled players in this game, far
better than myself. Its just their skill seems
almost wasted: their brilliant combos that
should be awe-inspiring aren’t because a player
basically has to be bad in order to fail to get
a similar return. So people side or main
Mobius since at the very worst it tends to
force the opponent to prematurely burn a Spell
or Trap, and quite often it will be a clear cut
two card advantage in addition to giving you
control of the field. Well, until they use
Smashing Ground after Special Summoning a
Cyber Dragon, but that applies to pretty
much any face-up Monster.
There is little reason not to use Mobius.
Even Jinzo has a hard time competing. As
we all know, Jinzo has comparable stats
except for being a Dark Type (and thus Chaos
friendly). However, since it has a
continuous effect, it can greatly backfire if
that Set S/T is a Quick-Play Spell, or if your
opponent follows up with a Snatch Steal
on his/her turn. Also, as we know, players
rarely will commit more than two S/Ts to the
field for fear of Heavy Storm, so
Jinzo will just delay them (on his own) if
they are Traps, and if he dies, you have to
worry about them again. Mobius, of
course, just nukes them so even if he dies right
away, at least those S/Ts are gone.
3.5/5 – Maybe I am wrong, but this is the format
with Harpie’s Feather Duster, Raigeki,
Dark Hole and Chaos Emperor Dragon
getting the combination of a Monster to Tribute
for Mobius can be hard. He’s still
useful, but I am not sure how useful.
4.25/5 – If this seems low, understand it’s only
because he’s not something along the lines of a
Dark/Fiend or Light/Warrior or some other useful
combination for contemporary Chaos decks.
is rather deceptive, as he and the other
Monarchs are FAKE theme support.
What do I mean? Are any Monarchs any
more potent for their respective Attribute/Type
than they are in a general CC deck?
Thestalosthe Firestorm Monarch is
close: Fire doesn’t have many options that don’t
take over the deck; it does do a little burn
(Fire/Pyro’s forte) but really, its Hand Control
support, since it lets you discard a card from
their hand reliably. Granmarg the Rock
Monarch is generic, but its okay: hitting a
facedown card is either very potent (nailing a
set Flip Effect or the like) or very risky and
all but pointless (targeting a chainable Trap).
Zaborg and Mobius, though, are a
bit too potent for general cards. Mobius
doesn’t do much for Water: it adds a strong
singe Tribute, but they already have a few of
those so it tends to take space away from the
on-theme support. It also blurs the lines:
another of mistake of this game is it seems to
give a few Attributes/Types everything and the
rest nothing. So Water doesn’t need extra S/T
kill. It’s got some great bouncers and field
clearers. Mobius is a poser, pretending
to be theme support when its really just more
help for Beatdown and, to a lesser extent,
Control. If Mobius wants to really rule
the Water and/or Aqua cards, make it a higher
Level, then give it a variable Tribute effect
based upon offering Water and/or Aqua Monsters.
Anymore would make this a Create-A-Card entry,
so I’ll leave it at that.
Today we look at Mobius the Frost Monarch, we've
been reviewing some of the other Monarchs lately, so
I though we should look at the best.
2400 attack is good, it takes out Cyber Dragon,
Chaos Sorcerer, Dark World, both Goblin monsters and
ties most other common tribute monsters. Mobius is a
2 for 2, one of if not the best in the game.
Mobius is still quite popular, and with good reason.
Mobius is hott, quite hott. I don't have much else
I'll leave my review short. No one needs to remember
how to use Mobius. The simple question is if you
should. Having not played in far too long, I'll
leave other reviewers to comment. One day, I'll get
around to catching up on the news. From April.
There’s not much to say about Mobius that hasn’t
already been said countless times.
As far as tribute monsters go, he’s in the top 3, up
there with Jinzo and Zaborg (the ‘fro dude). He’s
got decent stats, cool art, and a powerful effect.
As far as the in-summon effects go, Mobius has the
best. He can nail two opposing face down s/t’s the
instant he’s tributed to the field. This is great as
it not only covers the cost of his summoning, it
also nails any threats to his survival for that
turn, permitting him a safe attack.
Last format, Mobius use was everywhere, with people
really eager to use him over Jinzo. Now with Chaos
back in the picture, Jinzo and Zaborg has popped
back up. Still, as it stands, he’s an un restricted
near Jinzo, and great support for the water
attribute. Expect his uprising if Chaos sorcerer
Traditional ; 2/5
Advanced : 4/5
Art : 4/5 Very Medieval, much like yesterdays.
MPS : 3/5
Mobius the Frost Monarch
Hooray !!!!! today I get to review my favourite
Monarch of all time the big snowman himself Mobius
^.^ but tomorrow is even better its my favourite
card in the whole game, Now all celebrations aside
this card unlike yesterday is very playable outside
the deck its mainly for ( Water style deck etc )
since for 1 tribute which can be Treeborn Frog as
tribute fodder or your opponents monster thanks to
Soul Exchange, Brain Control, Snatch Steal etc etc
you get a 2400/1000 which can clear the field of up
to 2 Spell/Traps, Now unlike Zaborg the Thunder
Monarch its effect is optional soo you can choose if
you want to destroy 1 or 2 cards or none at all. If
you're not running this in your maindeck I highly
suggest you run 1 or 2 copies in your sidedeck as
S/T removal against Burn/Stall other then much like
Smashing Ground its pretty straight foward easy to
use just tribute him and destroy stuff.
Traditional Format > 2/5: I see really no point
Advance Format > 4/5: Still very playable in both
sidedeck and main IMO
Artwork > 5/5: Ultimate Mobius is my favourite the
ice is super holo
Today's review is all about something I wish would
happen in Ontario. Get
colder, or frost more. Im sweating my butt off from
the heat. Today we look
at Mobius the Frost Monarch, the super kool dude
that freezes stuff cold.
Anyways, the text on this card reads as follows:
Mobius the Frost Monarch
Attack: 2400 Defense: 1000
When this card is tribute summoned successfully, you
can destroy up to 2
Spell or Trap Cards
on the field
This Monarch came out in SOD, and was highly
playable as it still is. You
can summon it easily, and get the chance to kill 2
S/T on the field. At the
beginning of this format it wasnt being used much,
as we saw Return decks
being played heavily with Jinzo, but as time grew we
found another viable
decktype SwapDecree. SwapDecree basically utilizes
Decree's and stops
Return cold. People started to use Mobius the Frost
Monarch to counter
Decree, and now its a starting trend again. I
personally dont have mine
mained, just sided for when I might face a Decree
Still a pretty useful card in my opinion, even if
you dont have it mained,
side it against Decree, WMC's or just for a little
more S/T destruction.
Anyways, to the Pro's and Cons shall we?
- 2400 Attack, can go toe to toe with Jinzo/other
- Can be summoned easily.
- Destroys two possible threats.
- 6 Star can be fused into Ryu Senshi.
- Counters SwapDecree easily.
Very good Pro's, probably more but these are
- Water, doesnt feed Sorcerer if used in
Return/Chaos Varient decks.
- 1000 Defense, Tsukuyomi can easily kill it.
- Upon summoning and destroying S/T, the cards can
be chained to it. Eg:
Controller, Book, TT.
- Vanilla after summoning/and effect is done.(2400
vanilla, but good).
Cons are somewhat bad, but still a very good card in
my opinion. Sideboard
it at least, it deserves it.
Traditional- 2/5 - Storm, Duster, MST, Breaker,
Dusts, dont really need this
Advanced- 3.9/5 - Very good right now with Decree
decks popping around.
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