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Pojo's Yu-Gi-Oh Card of the Day

Blowback Dragon
Secret Rare

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be sued once per turn during your Main Phase.

Type - Machine/Effect
Card Number - MC2-EN005

Card Ratings
Traditional: 2.5
Advanced: 3.9

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.03.06

 

Dark Paladin
Now we come to Blowback Dragon, a very fun card, and what many claim as the superior cousin of Barrel Dragon.

There is obviously no reason not use this in a Machine deck. 2300 for one tribute is good, not great, but good. The effect is superior to Barrel Dragon because it can hit Magic and Trap cards too.

He's also Dark, so he can feed Chaos Sorcerer, if necessary, hell it isn't bad for Dragon decks, if only because Dragon is in his name. It combos with Limiter Removal, being a Machine making him have 4600 attack...good right?

Try him, you might be surprised.

Ratings:

3/5 normal deck
4/5 Machine deck

Art: 4/5

You stay classy, Planet Earth :)
 

Ryoga
Blowback Dragon

The gambler's choice in Chaos-ready Fusion monster.

I would never play Blockback Dragon because I don't believe in giving the game any more layers of chance.
However, he is undeniably a good card, giving 0.5 cards of advantage per turn, on average. Not much else can destroy any card on the field. It's just the element of chance that holds this guy back.

Traditional: 3.5/5
Advanced: 4/5

Share and enjoy,
Ryoga
 

Dark Maltos

 

Blowback Dragon

Now this is a charming little monster, and a figure head in a great deck I’ve got in the works.

Barrel Dragon was always popular, and this is his modern day replacement, with lower stats, a suped up ability, and a great picture. What’s not to love? (besides the slightly lowered stats…)

The main thing that people don’t like about Blowback dragon is that his effect is somewhat 50/50, it relies on coin flips , so there’s no guarantee that it’ll go off. Still, when it does it’s more than worthwhile, since he can ail either an opposing monster, or s/t. Whatever you’d like. Considering he’s dark, with a respectable 2300 attack for a level 6, it a surprise that he doesn’t see as much play . Still, consistency is always something the CC deck strives for, so Zaborg can be his bttwer for now.

Traditional : 3/5 Not bad, not bad at all.
Advanced ; 3.5/5 Very good when used well

Art : 4/5 A handgun with legs, whats not to love?
MPS ; 4/5 Gorgeous.
 
MikeJ Blowback Dragon

WoW another good playable 1 tribute for both Machine decks or Strike Ninja, Now what makes it great is if you bring him out while your opponent controls a face up Spirit Reaper you most designate your target with Blowback Dragon before you flip the coin but since you target Spirit Reaper it dies without a single coin being used pretty neat. Other then being a Reaper killer Blowback can target any card your opponent controls unlike its older counterpart Barrel Dragon which can only target monsters. Also having 1200 DEF is very good since unlike Mobius a well timed Tsukuyomi can't kill Blowback Dragon plus 2300 ATK or 4600 if you used Limiter Removal ~.^ you can ram Blowback in Chaos Sorcerer if either the coin flip fail or you destroyed something else with it, If run Machines I highly suggest you run this or since its a Dark tech it in a Chaos deck

Traditional Format > 2/5:

Advance Format > 3/5: Really good in a Strike Ninja or Machine deck

Artwork > 2/5: Hmmm I like Gatling Dragon better....

MikeJ
 
Yugiman

 

Ahh, so Today we look at Blowback Dragon, one of my favorite cards, great
potential in this card, I see. In my area alot of people use to play this
card, and still do. Why? Can Destroy Spells/Traps and monsters if coin is
called right. I wanna make a Blowback/DDV deck, just need more Blowback
Dragons. Surprisingly, this card was in the Canadian Nationals Winner deck,
as tech. And it probably helped him alot, especially with Limiter mained as
well.

Anyways the text on this card is as follows:

Blowback Dragon
Dark/Machine
Attack: 2300 Defense: 1200
Effect:
Toss a coin 3 times. If at least 2 of the results are heads, select 1 card
on your opponents side of the field and destroy it. This effect can only be
used once per turen during the main phase.

Alrighty, pretty straight foward, Toss a coin, get 2 heads, blow something
up. Im actually surprised I dont see more of these mained in decks, or a
deck mained with this Top8 a Shonen Jump or something. It has great
potential with DDV. Destroy a Monster/ Spell/Trap, and activate Deck
Devastion Virus and possibly take monsters. My friend and me went down to a
tourney, I built him a Blowback/DDV deck, and he beat me in finals with it,
so I know it works well. Eitherway, I dont lose sleep over it, lol. Pro's
and Con's time, boys and girls.

Pro's:
- 2300 Attackl is quite good.
- Potential of destroying Monster/ Spell /Trap.
- Chaos Food.
- Works good with Return.
- Works very well with DDV.
- Machine, can be Limitered.
- 1200 Defense, Tsukuyomi cant kill it.
- Morpable to Ryu Senshi.
- Can also counter Decree.

Probably more, these are most notable.

Cons:
- 2300 cant stand up to Jinzo, Zaborg, Mobius, etc.
- If 2 heads arent seen, nothing happens.
- Can only be performed in Main phase?

Pro's outweigh cons, which means, its a good card. Probably better choices
out there, but try it out you might actually like it. Might fit your play
style.

Ratings:
Traditional: 1/5 - Better Choices.
Advanced: 3/5 - Good card, can be very good.

If you have any questions/hate mail/support mail send to
freezergeezer111@hotmail.com
 

Otaku

Blowback Dragon is a great Monster that I think even I don’t think is broken.

 

 

That was supposed to be a joke but with as screwy as this game can be I really would need to test with what I think the Banned cards should be…

 

Seriously though, being a 2300 ATK Level 6 Monster means that even with its killer effect, it’s not going to survive battle with anything serious, and this tends to keep it balanced out.  The killer effect is simple: select an opponent’s card, flip three coins, and if at least two are heads destroy the selected card.  This gives Blowback Dragon a 50% chance of offsetting its Tribute cost.  It is a Dark Attribute Monster, so it is Chaos compliant, but Dark Monsters are the easier of the two needed Attributes to run so it’s far from a serious incentive.  It does matter much more in Strike Ninja decks, where not only do you need Dark Monsters to remove to pay for Strike Ninja’s effect, but due to the combo with D.D. Scout Plane you should have an ample supply of Tribute fodder.

 

As a Machine, Blowback Dragon really strengthens Machine and Dark/Machine decks, which is nice since it’s not quite as CC that way.  Perhaps the best part is that Blowback Dragon has a very serviceable Fusion, Gatling Dragon.  Although no stronger than Barrel Dragon (the other Fusion component) in stats, it has a wonderful chance at nuking up to three Monsters in play.  Barrel Dragon’s good standing aside from being a Fusion piece an actual decent Fusion makes it an excellent Fusion piece.

 

Its amazing how much there is and isn’t to say about this card: its not the star of its own deck but not only is it a solid pick for Chaos if you actually need another Dark Monster and Tribute Monster at the same time, but it’s great for the slightly less seen Strike Ninja and Machine Chaos decks and even for something as uncommon as a worthwhile Fusion deck.

 

Ratings

 

Traditional: 2/5 – Just not quite good enough to bother with here, since while it has a 50% chance of nuking something, it’s almost certain to die in a single turn.

 

Advanced: 4/5 – It appears to be a wonderfully balanced, effective card.  The lack of play it sees in most metagames is due only to the cards that are even more powerful that we can’t seem to get rid of.

 


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