Negate the Normal Summon or Flip Summon of a monster
and return the monster to its owner's hand.
Type - Trap
Card Number - EOJ-EN060
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.08.06
This card is the best card no one plays except for
Counter-Fairies. Expect to see this card in MANY
Forced Back becomes better when the monster your
opponent is trying to summon is more powerful. There
are three different instances this can work against,
and here's what results from each:
*If you use this against a Normal Summon, you've
given up one card to set your opponent back one turn
in field advantage
*If you use this against a Tribute Summon, you lost
one card, the opponent lost one monster, AND their
summon for the turn. Essentially you got +1 turn.
Very effective against anything with Monarch in its
name, as well as Jinzo.
*If you use this against a Flip Summon where the
monster had a flip effect, it's more like the first
situation, but you probably heavily disrupted your
opponent's strategy -- most often you'd get to deny
them a critical Spell card with Magician of Faith.
In a competing YGO info website's magazine, I saw a
certain Metagame writer do an article on a
counter-fairy build. The deck packed 15 trap cards
-- SIX of which prevented Jinzo from ever hitting
the field. That deck absolutely needs this card as
all of those fairies that reward you for using
Counter Traps make this a +1 in almost all cases.
Otherwise, you could see this as an answer to
5/5 in the fairy deck, 3.5/5 in the non-fairy deck
may become known as one of the best Counter
Traps in the game. Unfortunately, that won’t be
considered a huge accomplishment as so few
Counter Traps are played. You have the overly
specific Counter Traps that often only affect
some rarely used part of the game or have a cost
that is just too much for most players to risk.
So far, Solemn Judgment and Magic
Drain are probably the most used: the former
because it combos with decks that intentionally
lower their own LP and the latter because one
way or another one Spell card is rendered
useless. Forced Back has no cost and
affects a very common part of the game: Normal
Summons and Flip Summons. Yes, many Monsters
are Special Summoned in this game, but the
Normal Summon and Flip Summon are still a common
part of the game. It negates said Summon and
then returns the Monster to the opponent’s
hand. Needless to say, in the long run this is
a “-1” in terms of card count. Most of us will
realize how valuable it is, though, since it may
very well also mean a clear field, and of course
it’s not like your opponent gets that Normal
Summon back. It is especially nice against
Tribute Monsters, though, and mostly that means
Monarchs. Your opponent is out the
Monster they used for Tribute and perhaps even
more important, the effect they were counting on
doesn’t materialize: Zaborg won’t get to
nuke your Set Spirit Reaper, which would
have let it and their Chaos Sorcerer
In fact, that’s the main reason to run Forced
Back over cards like Bottomless Trap Hole,
which removes from play any kind of Summon that
is 1500 ATK or more. Bottomless Trap Hole
tends to break even, at best, with the
Monarchs, while Forced Back will
break even, at least in the short run.
Personally, I like Forced Back just
because it can meet the same need, largely as
cards like Bottomless Trap Hole but it’s
less likely to be a problem for the game, since
you still have the Monster to try again later.
It’s nice when a card can be good in the current
format without making it harder for the next
format to be balanced.
Needless to say, it’s great for the recent
“Counter Fairy” decks that have effects
triggered by the successful use of Counter
1/5 – Too much other removal.
- 3.5/5 – It may not always be the best card for
the job, but it does do the job.
Not really the worst card ever made, a very playable
counter trap with the ability to wreck someones day
for summoning any tribute (outside of Jinzo).
Plus the ability to send tsuky back to the hand; in
turn breaking a loop is quite interesting as well.
But in an essence the card is a minus one which is
selective to when it can be activated. Compulsory
Evacuation Device at least can be used defensively
as well as offensively.
It has potential, but I figure if your going to run
this, why not just use Solemn Judgement?
Negate the summoning of a monster. Flip effects are
negated, summoning effects are negated. It makes it
as the summoning never happened. Its a Spell Speed 3
Counter Trap. It returns all sorts to the hand: Flip
summoned anything, Mobius, Zaborg, Jinzo, DMoC,
Sacred Poenix all those tribute monsters you love to
hate. The monster never hit the field so the effect
never fired. It stops them all. Nice little tech. If
it said "destroy the monster" that would goddly. But
as it stands, it cannot stop Cyber Dragon Special
Summon, Chaos Sorcerer, Cyber Stein Effect (can stop
Cyber Stein, but not his summoned fussion monster).
At the least it can show you what your opponent has
up his sleave and if it is a tribute monster, cost
them a card in the process.
Traditional: 2/5 Does not stop Chaos. So why play it
Advanced: 3/5 Monarchs are running amuck making this
a little more useful.
Continuing to look at annoying trap cards, we look
at one of the more annoying ones from Enemy of
Justice today, that is known as Forced Back.
The effect is simple, chain it to a Normal or Flip
summon of a monster, and the monster is returned to
the opponent's hand, a simple 1 for 1.
As for flip effects, I would assume since the
monster returns to the hand, it doesn't activate,
but I'm not positive.
This card strikes me as meh...the effect is decent,
but it is restrictive also. It doesn't work on
somthing that is Special Summoned, so there's a
loophole and the monster is returned to the hand,
instead of being sent to the Graveyard.
Not too shabby, if I do say so myself.
At the minimum, this robs your opponent of a summon.
At best, it wastes some tribute monsters and keeps
something free from Zaborg for a turn. Now, it
doesn't obviously fit into any particular deck,
especially as most people prefer to act, instead of
As far as monster summon negation goes, this is
probably one of the best, although arguably Solemn
Judgement does this better, and is more versatile.
Versatility is a very important factor in this game,
a factor on which Solemn delivers time and time
again, but at great cost. This card will almost
definitely activate every turn, and for free, but
the selected card will only hit the hand, so you’ll
be seeing it again later on.
Solemn eliminates the threat, as well as eliminating
others, so in essence this card has been replaced.
Still, if you’re after an interesting way of
definite monster negation ( not all this Bottomless
trap hole rubbish) then I guess this is you’re top
Traditional : 2/5 (for hitting envoys)
Advanced : 2/5
MPS ; 3/5
Now in EoJ they released a lot of Counter Trap based
cards its only common they would release a new
Counter Trap makes since. Now much like Compulsory
Evacuation Device you get a bounce ( return to
owners hand effect ) effect which negates the summon
which is nice against Monarch making Force Back a
1:2 not only sending the Monarch back without effect
but your opponent wasted their summon that turn by
tributed 1 card but all of this doesn't matter if it
was Treebron Frog then Force Back is just delaying
the Monarch or Breaker the Magical Warrior but since
its a Counter Trap plus " Negates " the normal
summon it can bounce Jinzo if it was normal summoned
which is some good news ~.^
Now unless you're running a Counter Fairy deck
Solemn Judgement is still the " god aka God Says Noo
!!!! " of all Counter Traps since it stops anything
except attacks for 1/2 your LP I would be better if
stop special summon like Chaos Sorcerer since
removing Light/Dark is a Cost soo they would remove
for nothing :D
Traditional Format > 1/5:
Why ??? bother Solemn can stop CeD this can't
Advance Format > 2/5:
Fun if your meta is filled my Monarch decks but
mainly for the EoJ Counter Fairys
Artwork > 4/5:
Like most cards I prefer the artwork this looks cool
in ultimate :D
Today we look at a Counter Trap from Enemy of
Justice, called Forced Back. I havent really bought
any Enemy of Justice packs, so this is my first time
actually looking at this card and such. But at first
glance it seems to be okay, but not that great
The text reads:
Negate the normal summon or flip summon of a monster
and return the monster to its owner's hand.
I dont know, in my opinion its maybe a good side
deck card, it cant return a special summoned Chaos
Sorcerer, Special summoned Cyber Dragon, or any
other special summon techniques out there, and even
if it did it just returns them to hand anyways to
possibly be re-used.
It would be alot better if it destroyed instead of
bouncing back, as I'd probably main/side it.
+ Can stop a big normal summoned monster/tribute
monster like DMOC
out.(They'd have to waste 2 others monsters to bring
it back out).
+ Negates the flip summon.(Faith to get Graceful
Charity, deadly spells)
+ Can make them waste their normal summon for turn.
+ Counter Traps can be good.
+ Can catch them off-guard?
Probably more, but these come to mind first.
- Returns it to opponents hand(want it to be
- Decree kills it.
- Doesnt stop Special Summoned Monsters at
Probably more, but these come to mind first.
It could work for you but I dont like it to much.
Especially in a meta with Return/SwapDecree decks
running around, and it wouldnt do anything at all,
but be dead weight.
Advanced: 2/5(Might work better in advanced, but
better choices, Trap Hole, Bottemless Trap Hole).