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Pojo's Yu-Gi-Oh Card of the Day

Destiny Hero-Dreadmaster
Ultra Rare

 If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becoms 0 during battle involving monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all monsters on your side of the field (except this card) that include "Destiny Hero" in their card names.

Type - Warrior/Effect
Card Number - EOJ-EN004

Card Ratings
Traditional: 1.5
Advanced: 1.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.11.06

 

ExMinion OfDarkness
D-Hero Dreadmaster

This card is actually good in D-Hero decks, even without Clock Tower Prison.

Note that there are separate effects here:

*If Clock Tower Prison brings him out, you lose your non-D-Heroes and Special Summon 2 D-Heroes from your Graveyard.
*If it's Special Summoned PERIOD, it gets the Waboku for your D-Heroes for a turn. This means Premature, Call, Reasoning, Monster Gate, all that other stuff works to activate this effect.

It's a nice swarm card for your Heroes, especially if you're actually able to keep monsters on the field and cards in hand (which is tough with a non-standard theme.) I could see this stealing away one game from an experienced player, but that's about it. As good as the effects are for the D-Hero monsters, they're still D-Heroes and just won't see the tournament play.

2/5 in D-Hero deck, 1/5 all else
 

Dark Paladin
Great, Dreadmaster, who was reviewed just under two months ago may very well be the LAST card I review for the next four months. Here is my review from then, slightly tweaked.

Today we're looking at another D-Hero, supposedly the big daddy of them all, Destiny Hero Dreadmaster. Is this guy all he's cracked up to be, we'll see. Like with our other D-Hero card this week, below I have posted the rulings on this card from UDE website.

“Destiny Hero – Dreadmaster’s” second sentence is applied if he is Special Summoned by any method, not just by the effect of “Clock Tower Prison”.

(Insert: Second sentence is: Then you can Special Summon up to 2 monsters from your Graveyard whose name includes Destiny Hero)

“Destiny Hero – Dreadmaster’s” first effect (to destroy your non-“Destiny Hero” monsters and Special Summon 2 “Destiny Hero”
monsters) is a Trigger Effect and his other effects are Continuous Effects.

Destroying all your non-“Destiny Hero” monsters and Special Summoning 2 “Destiny Hero” monsters is resolved in the same chain link. Even if you have no monsters that will be destroyed you still get to Special Summon
2 “Destiny Hero” monsters.

If “Royal Oppression” is face-up on the field you can activate its effect to negate the Special Summon of “Destiny Hero – Dreadmaster”
when he is Special Summoned by the effect of “Clock Tower Prison”. If your “Royal Oppression” is face-down when “Clock Tower Prison” is destroyed, you can chain its activation (flipping it face-up) to the effect of “Clock Tower Prison”. “Royal Oppression” will resolve first, and be face-up when “Destiny Hero – Dreadmaster” is Special Summoned, and then you can activate its the effect of “Royal Oppression” when “Destiny Hero – Dreadmaster” is Special Summoned in order to negate the Special Summon.

So, how do you determine Dreadmasters attack and defense? When in battle, you combine the attack and defense of all Destiny Hero monsters attack and defense, so he has potential for some high numbers.

Destiny Heroes just don't seem to be worth it, even with all the new Enemy of Justice (and Power of the Duelist) support. Maybe things will change by the time I get back.

In closing, I'll try to review next weeks cards, if not, I will miss each and every person here. All the readers and fans, but I'll be back, I'm not abandoning my post, just taking a leave.

Ratings:

Traditional: No chance in hell/5 err 1/5
Advanced: Still slim but 1.5/5

Art: 5/5 that's good

You stay classy, Planet Earth :)
 

Ryoga
Destiny Hero - Dreadmaster:
TER's text box has a friend. Well, more of a big brother.

The summoning with the Clock Tower is rather unlikely, and tribute summoning into a Lv. 8 is always hard. A turn without damage is nice if it triggers in your opponent's turn. A few free Special Summons is good.
Death to off-type monsters is bad. A massive monster is good. Its easy death through all known methods of death (including crayon) is bad.

Basically, it's a nice idea, but not amazingly practical, not least in reading the ruddy things.

Traditional: 3/5
Advanced: 3/5

Share and enjoy,
Ryoga
 

Dark Maltos

 

Destiny hero Dread master

Why the hell are we reviewing this again? That’s what I’d like to know. We only did it a few weeks back, nothings changed, we actually, one thing has.

Clock tower prison has made a huge impact in the game recently, with Clockwork control a nice set of stall. That made us all somewhat eat our own words, but technically, we were reviewing it for combination with this guy.

The last time I reviewed him I gave him a rating of ??? , but now I know what he’s really like. Situational.

If you have the clock, you don’t want to pull this off. If he hit’s the field, there’s a chance he might give himself a grand total of 1600 attack, 2800 if you‘re lucky, and ok yeah for that turn he grant himself, and the others some immunity, but lets face it, he’s not worth it is he?

Traditional : 1/5
Advanced ; 1/5

Art : 3/5 Pretty sweet
MPS : 3/5 That’s not to say I don’t like him.
 

Tebezu

 

DESTINY HERO - DREADMASTER


I look at this card and wonder once again why Chaos Sorcerer is a common. This monster is a level 8 with ? attack and defense. On top of that in order to activate his special effect, you have to wait multiple turns on a spell card (Clock Tower of Seclusion). To make him even more irritating his effect destroys all monsters on your side of the field without the name D-Hero. Then allows you to summon 2 more D-Hero's from the Graveyard. As an addition to his special summoning D-Hero's can not be killed for the turn and you take no LP damage. And the topper is.....


BA DUM..>>


His total attack and defense is the total attack and defense of all D-Hero's on your side of the field. Yay, so it is most likely 800 added together multiple times. At best you could get Diamond Dude in a set of 3. 1400 adds up nice.

But he ain't all bad, at least premature burial and call of the haunted can summon him. You can even tribute 2 monsters for a ?/?. But come on....................

Why would the special effect of a card, you obviously have waited to summon for multiple turns do nothing for you. Think about it, unless you use call of the haunted during the opponents turn, this monster will be summoned on your turn. So if you summon it and all of your D-Hero's why would you waste an attack of a small monster to a monster it can't kill? I think hitting the big monster with dreadmaster and then ramming LP for 800 or something is better. Any opponent who chains tt or mirror foce to your D-Hero's is simply an idiot who probably never reads cards.

The fact it kills all of your non D-Hero monsters I assume could be combo potential. I know some cards want to be sent to the grave by effects. Yet in general this is only going to hit your spirit reapers or maybe the awesome BEWD which should of been helping you win the game to begin with, or stall due to the fact we're playing a deck with a very slow win condition. So ask yourself why once again go through all of this...

Another, and one of the 2 possible good points is that this monsters effect does protect D-Hero's from Mirror Force and Torrential Tribute.

But my final thought is simply

-2 much for 2 little

thus he gets a 2/5 (some things are decent, but in this game at this time playing this monster with the intent of waiting 3 turns for his underdeveloped effect, is only asking to get beat.)
 
MikeJ

Destiny Hero - DreadMaster

 

Basic Summary: [ gets out the old microscope to read the effect ] Wow there is a small novel printed on this card :D, This card is really hard to pull off its not even worth in my opnion except he can have a big ATK/DEF stats depending on the number on D-Heros. If you pull it off its usually the game ender for D-Hero but in most situations its highly situational unless you're running a hardcore Edo/Aster Pheonix deck it can be a really bad topdeck but ClockTower Prison can make it easier to bring out even that is highly situation since most things don't last long with Mystical Space Typhoon, Heavy Storm, Mobius the Frost Monarch, Breaker the Magical Warrior, and maybe a odd Dust Tornado.

 

Conclusion: Unless you run the character deck this thing sreams trade bait for little kids ~.^.

 

Traditional Format > 1/5: take the the list of M/T removal above and add HFD/CeD etc etc

 

Advance Format > 1/5: Until PoTD this is the biggest D-Hero : (

 

Artwork 3/5: He does look like he just got out of prison but he forget his shirt lol.

 

MikeJ

 
Yugiman

 

Destiny Hero-Dreadmaster
Dark/Warrior
Level 8
Attack: ??? Defense: ???
Effect:
If this card was special summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "Destiny Hero' in their names, then you can special summon up to 2 monsters from your graveyard that include "Destiny Hero" in their card names. During the turn this card is special summoned, monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed, and all

battle damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field, that includes "Destiny Hero" in their card name. The ATK and DEF of this card are equal to the combined original ATK of all monsters on your side of the field(except this card), that include "Destiny Hero" in their card names.

Okay, this is one long effect, took me awhile to write the thing, but finally I did it and Im proud. Out of all the Destiny Hero's I like this guy the best, he has a good effect that you can work with. Although he destroys monsters on your side of field, if they are Destiny monsters it wont matter anyways.

You have to have Clock Tower Prison on field to destroy all monsters and special summon 2 Destiny Hero monsters from g/y. Thats not really hard, as long as they dont have a MST, or a Dust down to destroy CTP. You could always go fetch another Dreadmaster, Diamond Dude, whatever you feel like needing at the moment.

The effect of cannot be destroyed(all Destiny Hero monsters), or taking 0 damage is quite nice too, although it only goes for the turn it was special summoned. Its a nice wall for the 1 turn you have the effect for, something you could work with and all. So you can ram this guy attack without being worried about running into a Sakuretsu.(If Im wrong e-mail me). No one is perfect...lol.

And his last effect actually makes him have an attack depending on how many Destiny Hero's you have on the field(except this card). Not bad at all, could make him worthwhile, depending on how many Destiny Hero's you have on field. Also could give him a really low attack.

In other decks, this again does nothing unless you like throwing out of theme cards in a deck that doesnt fit its theme?

Pro's:
+ Special summons 2 Destiny Hero's to field.
+ Destiny Hero's cannot be destroyed and battle damage comes to 0(during
+ the

turn it this card was special summoned).
+ His ATK and DEF could get high depending on what you have on field.
+ He's dark, so if you run a Sorcerer, its Chaos food.
+ He's a Warrior, alot of support for warriors.

Probably some more, these come to mind first.

Con's:
- Can only special summon Destiny Hero's.
- Destroys all monsters on your field, unless its Destiny Hero, or unless you didnt use CTP to bring it out.
- The cannot be destroyed and take 0 damage only goes for 1 turn(the turn he was special summoned.
- His ATK and DEF could get low.(Depending on what you have on field).
- He's a LV 8 Warrior, cannot fetch with Reinforcements of Army

Anyways, seems like it could be very cool to use, I'd recommend you use it in a casual duel. Go and have some fun with it.

Ratings:
Traditional: 1/5(Better decks to play).
Advanced: 2.5/5(Has good effect, but only for a Destiny deck)

Any hate mail/support mail/feel like talking to me mail can be sent to freezergeezer111@hotmail.com.
 
Pippin Dreadmaster.

This is a great effect and card with a horribly handycapping summoning requirement.

Wow. Nice effect. Swarming. Pumping. Game ending effect. Unfortunately it has to rely on a spell card to stay on the field for way too long.

He would be AWESOME! If he did not have to rely on Clocktower Prison. :( oh well. It may be fun just to get it out one time and watch your opponents facial expression.

Bottom Line: D-Hero Deck - 2/5: more than not you will find yourself with this guy in hand and watch your opp blast your clocktower on the first turn out.
Traditional: 1/5
Advanced: 1/5

Art: 2/5 Lackluster for the D-Heros. He actually looks kinda normal.

Until Next Time, If you do not Master your Dread, Your Dread will be your Master.
 

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