''Cyber Dragon'' + 1 or more Machine-Type monsters
This card cannot be Special Summoned except by
Fusion Summoned. when this card is is Fusion
Summoned, send all cards on your sid of the field to
the Graveyard except this card. The original ATK and
DEF of this card become thte number of Fusion
Material MOnsters you used for the Fusion Summon of
tis card x 800 points. This card can attack as many
of your opponent's monsters each turn as the number
of the Fusion Material Monsters you used for the
Fusion Summon of this card.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.17.06
Here's our power card for the set! If you
want one of these, be prepared to shell out
the $60 it's going for on eBay.
Break out your scales, kids!
Chimeratech isn't a card you'd be summoning
normally. If you used Polymerization or
Fusion Gate or something, odds are you
either have a 1600 ATK Fusion that can
attack two monsters, or a 2400 ATK Fusion
that can attack 3 of them. That, and you
just lost every other card on your side of
the field. It's the new one turn kill
that's making this card $60.
A powerful OTK deck is on the horizon.
Basically, here's how it works:
1. Load your deck with a crapload of good
2. Play a card that wipes out your
opponent's S/T zone.
3. Play Future Fusion, sending pretty much
every Machine in your deck to the Graveyard.
4. Play Overload Fusion, removing all of
them to bring out Chimera, with an ungodly
ATK power that can wail on pretty much any
5. Win the game.
You also have other options to win if the
Chimera won't do it on its own -- you also
have many monsters either in the Graveyard
(if you didn't activate Overload Fusion) or
removed from the game (if you did), meaning
that you either have fodder for a lot of
things requiring stuff in the Graveyard, or
you have Return/Dimension Fusion for the
If Konami gets their way, Cyber-Stein's
going to be banned come October. This means
we need a new one turn win deck to fill that
void -- this is what the one turn players
are going to have to rely on.
1/5 Traditional (not worth it here when you
have better options)
4.5/5 Advanced (for being the new OTK, but
not as good as Stein)
Here we look at a Fusion card that many Zane fans
are going to drool over because they're going to see
him use it on Season 2 of Yugioh G/X and think it's
the best ever...
Well, you're wrong...let's observe.
In short, let's say you fuse this with Cyber Dragon,
and you happen to be holding 4 other Machine Type
monsters. Chimeratech Overdragon gets 800 attack and
defense points times the number of monsters used in
So, five monsters would be 4000 points. However,
what Machine fusion all ready has 4000 attack
points? While Chimeratech then would be able to
attack 5 times Cyber End Dragon is formed much more
easily and has Trample.
If you were to use two monsters, you have a 1600
attack monster that can attack twice. Problems? Only
two. The first being Cyber Dragon is stronger (2100
atk.) alone than this fusion just for an extra
The second problem being that Cyber Twin Dragon
requires the same amount of monsters for Fusion
(two) and can attack twice also but has 2800 attack
instead of just 1600.
1/5 all This IS a Fusion, but Cyber Twin and Cyber
End own it
Ehm, that's a tad wierd, isn't it?
So, you can have a 1600 double attacker, a 2400
triple attacker, etc. Well, as to get anything
wonderfully powerful, you have to lose four cards
and this has no protection, I don't particularly
think much of this card. However, I do see the
potential for some OTK here, but it isn't going to
be very good OTK as it requires far too many cards
Share and enjoy,
Another member of the cyber dragon family. A
powerful fusion monster on its own, supporting even
more abuse with future fusion and other fusion
support cards. An effect that makes spirit reaper
run, his own FTK/OTK, and a godly picture.
A fusion monster with more uses than one. I hope I
can get one of these shortly :P
Now this is a card for the books, and quite the
powerful one making a stir in today’s meta, or at
least it should be.
Konami never get the balance right do they?
Chimeratech is a beast, the 3rd Cyber Fusion, and
easily the most powerful. Potentially limitless
attack, and the ability to attack multiply. Its just
not fair is it?
Combo this with Future Fusion, and Overload fusion,
and you’re sitting on one of the greatest first turn
hitters ever, giving you as much attack as you
number of material monsters, so at least 20, times
800 that can attack 20 times if I’m not mistaken.
That’s power right there. That’s what I like, power,
but not this kind of power. Reminiscent of a certain
Chaos emperor dragon I’d say. Just wait till
Traditional ; 5/5 Its fusion, its free.
Advanced ; 5/5 Likewise
Art : 4/5 Gorgeous
MPS ; 3/5 Powerful, too powerful.
" Good Game Sir " you're going to hear a lot of that
when this thing is summoned. This amazing Fusion has
almost the same Fusion needs as UFOroid Fighter you
need just " 1" Cyber Dragon plus any number of
Machines ( least 1 duh ) after that to summon this
with ATK/DEF X the number of cards used by 800 plus
attack opponent's monsters times the number of cards
used. Now combined with Future Fusion & Overload
Fusion this card can be summon very quickly making
it pretty much a new OTK ( One Turn Kill ) plus the
interesting deck using those cards above mentioned
and Exodia =O thinning your deck of Machines until
you have little lift but Exodia. Machines have been
a very dominating deck style for a long time its
either Machine, Spellcaster, Warrior that have
amazing good support or seen often in more
competitive style decks but even before and after
Cyber Dragon was released Machine were really good
but this makes them greater almost to great even
without Limiter Removal at X 3 ( I miss those days
This card is really amazing end of story next to TER
( Thousand Eyes Restrict ) its probally the best
Fusion next to the almighty power and greatness of
Traditional Format > 5/5:
all Fusion get perfect in my opinion since they
really don't harm you sitting there in your Fusion
Advance Format > 5/5:
same as above
Artwork > 4/5:
Big mythic hryda fused with machine perfection what
not to love
Hamina hamina hamina hamina hamina hamina hamina...
(table for hamina?)
Yeah! Its good that Konami finally gives some
support and game ending cards to that all too
overlooked deck type, Cyber Dragons. Oh, wait.
WHAT!? How in the heck does Konami come up with this
stuff? Do they pass the pipe and snicker between
puffs as they belt out ways to make Cyber Dragon's
value increase and at the same time drive the game
into a tailspin of netdecking zombies playing old
hat combos that are so obvious most multicelled
organisms could figure them out? Or am I just
ANYWAY! The card is godly, and I mean could be
mistaken for a fourth Egytian god. 800 atk x the
number of machines used to make this fusion. Future
Fusion or better yet, Overload Fusion much? ChD
destroys all cards on your side of the field except
itself when it hits, but who cares?
By this point the game is summed up, and if you need
more support, start playing Dimension Fusion. Play
Overload Fusion, get Jinzo as one of your Fusion
Monsters, then 2 more Cyber dragons, and multiples
of any of the other heavy hitting machine mogles
that happen to be in your graveyard by say, oh,
Magical Merchant? (light). Since every card on your
side of the field is destroyed, Return loses some
luster, BUT play Dimension Fusion by paying 2000 LP
and WHAM! All your Jinzo, 3 Cyber Dragons, and
something else big and shiney, hit the field, but
wait! Play Power Bond and get Cyber End on the
field, then whats this? Limiter Removal? This day
just keeps getting better. Dimension Fusion gets
your opps monsters that have been removed as well.
So? Chimeratech attacks as many of them as the
number of monsters used to fuse it together. So all
their big and bads are gone, their traps are nill by
Jinzo, and you still have a 16,000 Cyber End on the
field, just licking for a chance to hit this.
Limiter removal is not needed here. But Overload
Fusion, Dimension Fusion, and PowerBond makes for a
GG type of day.
The down side: I see no downside here. It is a
FUSION! Run them in threes. Cyber Stein is a bad way
to get this out, due to the fact it is a 0/0 at that
point. But as if Remove, and Cyber Dragon needed
more help, here ya go.
Bottom Line: 5/5 Cyber Dragon Machine Decks
Advanced and Traditional: 5/5 for being a fusion. It
takes no space.
Until Next Time, Chimera - (Greek Mythology) a
monstrous creature made of the parts of multiple
animals. Offspring of Typhon and Echidna. Causer of
natural disasters such as floods, shipwrecks,
volcanoes, and is wanted in connection with the
death of originality.
Attack: ? Defense: ?
"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be Special Summoned except by
Fusion Summon. When this card is Fusion Summoned,
send all the cards on your side of the field to the
Graveyard except this card. The original ATK and DEF
of this card become the number of Fusion Material
Monsters you used for the Fusion Summon of this card
× 800 points. This card can attack as many of your
opponent's monsters each turn as the number of
Fusion Material Monsters you used for the Fusion
Summon of this card.
This card can be very good, and game ending,
depending on what you have on field, and in hand at
the time when you can get this out. If your opponent
has a open field, and you can get this out easily
without having much on field, this can be very good,
and possibly game-ending depending on what he has in
hand, LP, and on field(if he has anything on field).
With alll the Machine type monsters out like
Dekoichi's, Blowbacks, Bounders, Steins, you can
fuse alot of these with a Cyber Dragon, and just
keep adding to his attack power, making one big
angry Machine. And its second effect is also great
too, depending on how many fusion material monsters
you used, you can attack your opponents monsters for
that many that you wasted to bring him out.
The whiping out your whole field is a very bad
drawback as if you have tons on field, and only way
you can protect your LP is being bringing him out,
you've just wasted possibly good stuff, in which he
might get killed anyways that turn, or on your
opponents turn. You could probably work better off
with Bounders, Cybers, Dekoichi's in your hand or on
Im sure in its own type of deck, this could probably
do some good damage, but in a meta like this,
whiping out your whole field(cept him) and not
knowing what your running into is a bad mistake, as
they could Stein you to death next turn for all your
Traditional: 1/5(Excuse me while I laugh?)
Advanced: 2/5(Whiping out field, and wasting good
Machines isnt good, in its own deck its higher)
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