Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Magic Cylinder
Secret Rare

Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.

Type - Trap
Card Number - LON-104

Card Ratings
Traditional: 2.44
Advanced: 3.9

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.24.06

 

ExMinion OfDarkness
Magic Cylinder

I actually don't see this card as being a winner in the new format. Given that Light/Dark is thrown out the window, I think we'll see more of the Mobii/Bottomless war, and with the Mobii around and people ALREADY having Ring as a source of burn that automatically goes into every deck, a -1 that deals damage doesn't look as appealing.

Having said that, a deck that runs this in addition to Ring (and possibly even Ceasefire) has a trio of ways that can easily take out more than half of an opponent's Life Points without even attacking. It may be overkill, and lead to lost games if the opponent MSTs/Storms/etc. without you getting the full benefit of your burn cards, but decks that focus on the stall/burn will still run this in addition to the other two.

Rating: 3/5 -- average until someone at an SJC proves otherwise.
 

Coin Flip
Magic Cylinder is our third burn card this week. I had Exiled Force set for this slot, and this card for Friday, but Exiled was reviewed about a month ago, so I decided to put another card in for Friday.

Cylinder negates an attack and does damage. In the words of Austin Powers, "Whoop de doo, Bazzle, but what does it all mean?" Cylinder was a mediocre tech card last format. It occasionally killed a Reaper and saved someone's ass from an onslaught of Cyber Dragon + Monarch/Sorc. The cool thing was that on top of putting people out of Stein, it occasionally killed a Spirit Reaper and even did the finishing blow to someone.

What changed that made this card super duper awesome and worth a second look? The format. People are skeptical now, but I expect a lot more of tech'd Cylinders later on in the format. It's not just seeing Ring back, but seeing triple Reflect Bounder. One Ring might do 1600 or 2100, or, hell, 2400 damage by itself (maybe less), but two Rings (one from each player) can take out half your life easy. Add in a Magic Cylinder and it would take one good push to end the game. Thank your lucky stars that they banned Snatch Steal and Sorcerer to prevent gank rushes. Tech it. Try it out. You will like it.

General:
2.1/5 Traditional
3.9/5 Advanced

Burn:
5/5 Traditional
5/5 Advanced
 

Ryoga
Magic Cylinder:
Attacks will still be bounced. Damage will still be dealt. Decree will be flipped.

The original form of Reflect Bounder in easy to carry trap form is likely to see play as an answer to Chimeritech (also, I appologise for my review of that.
I hadn't heard of the OTK until ExMinion mentioned it). Other than that, this is a -1 that does damage.
OK, that damage could be game ending, but it depends how much you think a card is worth. Use this to bounce a Cyber Dragon and it probably is. Less so for a D.D.WL.

Traditional: 3/5
Advanced: 4/5

Share and enjoy,
Ryoga
 

Dark Maltos

 

Magic Cylinder ;

Until recently, Magic cylinder’s use had all but disappeared, until now that it.

The new list has given Magic Cylinder a new lease on life, with the popularity of Chimeratech and Stein escalating every day. Arguably the perfect counter, and a great card to shove in your side deck. Magic Cylinder hits hard , right where it counts.

The important factor to realise is that the moment the opponents lp hit 5000 their strategy is ruined. With that in mind, this thing rocks, especially when combined with ring.

The only drawback with this is that its very unchain able, and does nothing to the actual monster who’s attack it negates, thereby really just delaying the inevitable. Still, not bad for a lp hit that could hurt return considerably, as well as Stein. My advice, use it when you can, it might not last too long.

Traditional : 2/5
Advanced ; 3.5/5

Art : 4/5 Sweet huh?
MPS ; 4/5 I love this thing.
 

Otaku

Magic Cylinder is one of those cards that was originally hyped a lot, fell out of favor, and now has people excited again.  For me, it’s one of the default “burn cards” I include in every deck… unless I have something better.  That may sound strange, but this is one of those cards that will win you a few games.  It doesn’t belong in every deck, but if you don’t have a good burn card (or good Trampler) then this is something you should really consider.

 

It doesn’t have to be in the Main Deck to mess with your opponent: as long as you use it one duel, the fear is there.  It won’t seem like much the first duel or early game, the less LP your opponent has the more of a concern it is.

 

On its own, it does swing a game in terms of LP equal to twice the attacker’s ATK score (you don’t take damage you should have and they take the amount you would have most of the time) in addition to preventing any effects from direct attacks or LP damage.

 

Here’s where I actually start typing a new paragraph: for some reason, people think that all Cyber Stein players are total n00bs and scrubs.  Yes, Stein is a tempting deck for a new player, since it doesn’t take as much skill to win and since you are depending on luck, it can get you farther in a tournament than you deserve.  Still, a highly skilled player wouldn’t benefit from it since they’d be winning those games on skill anyway, and running a luck based deck then lowers their odds of winning, since they lose games due to the luck-based nature of the deck that they would have won with a more skill oriented deck.  I can only assume that this is why people forget that even some high level players, when they are at big name tournaments they probably aren’t good enough to win, should consider it.  I don’t like OTK, but since Konami isn’t doing anything about it… abuse it till they learn they need to be three steps ahead of these kinds of combos.  Like a competent TCG maker.

 

Anyway, Stein normally clears the field, Chimera probably will too or else chain a Return to get a Jinzo into play and both can do some other nasty tricks too.  From what I can tell, good Stein decks pack some chainable LP gain.

 

Ratings

 

Traditional: 1/5-There’s just too much removal.

 

Advanced: 3.5/5-It’s a good card, and it can end games.  However, it is entirely dependant upon your opponent and if it doesn’t end the game then it only delays an opponent by a turn or so.  That can still be enough though.  If you want anti-OTK, there are better choices.  Use Cylinder for the right reasons.

 

MikeJ Magic Cylinder

Basic Summary: Wow really old school here, Now I'm not sure if Cylinder will
see greater play since people like cards much like Ring of Destruction which
destroys the card but if the new format is more Aggro style then Magic Cylinder would be good to consider in your sidedeck since 2100 from Cyber Dragon or 2400 from Sacred Phoenix of Nephthys just to name a few is amazing plus stops the attack but to early to tell in my opinion if this card will be really good

Conclusion: Try it out if it works for you then run it but only time can
tell if we should dust off this old card :D

Traditional Format > 1/5: Why bother
Advance Format > 2/5: Sidedeck potential
Artwork > 3/5: I'm sure many remember this from the TV show
 
Yugiman

 

Magic Cylinder

Today we look at another unplayable card, that will be made playable in the Sept 1st format, Magic Cylinder. Another one of my favorite cards that Ive always wanted to play but couldnt cause it wasnt too great. Anyways, the text on this card reads as follows:

Magic Cylinder
Trap Card
Trap
Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.

So why does this card seem playable next format? Mainly due to Stein, as its another way to punish a bad player for using Stein wrong. It also lowers them so they cant pay the 5000 to bring out something.

You can also Cylinder big monsters, and get them closer to 0 LP. And Im having a feeling that getting your opponent to 0 wont be too hard this format with all of these new decks that will be around. Again, this, Ring, and Ceasefire will see alot of play mainly due to Stein decks, and people "teching" 1 into their maindecks.

I highly recommend you main this, as it will be a lifesaver for you.
Side-deck it at least against Stein.

Ratings -
Traditional: 2/5 - Maybe better choices.
Sept 1st Format - 4/5 - Good, very good card next format.

Hate mail or anything can be sent to freezergeezer111@hotmail.com
 

DeathJester
Magic Cylinder: LON – EN104

Magic Cylinder is one of those cards that will pop in and out of this game from time to time. It’s very effective at what it was originally designed to do, deal damage. This card really hurts. The Control aficionados swear up and down that numerical advantage is what count above all, yet cards like Ring of Destruction and Magic Cylinder love to throw that into their faces. Damage is what wins games. Numerical advantage is a means to achieving that end.

Magic Cylinder is perfect for metagames with a large abundance of high ATK monsters. I can easily see this card hitting the metagame again. It’ll help against Cyber Dragon, Bazoo, Stein, and other monstrosities from utterly destroying your Life Points. This card coupled with Ring of Destruction in most decks will force a scarcity of “teched” Steins in random decks. To play Cyber Stein you’ll be forced to play dedicated Stein deck to have a greater win percentage with the card itself.

Last Word: Cylinder is good. It negates attacks, makes your opponent tremble, and it is here to stay. This card ends games. Use it.

Traditional: 4/5
Advanced: 4/5
 

Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.