You can only
activate this card when your opponent Special
Summons a monster to their side of the field.
Special Summon a Dinosaur monster from you hand.
Type - Trap
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.07.06
Not a horrible -1, but still a -1.
You get to respond to a Special Summon with (most
likely) a bigger Special Summon. This makes you run
a bunch of high-level monsters in order to get any
use out of it, which I don't like right off the bat.
...then I saw a few other reasons not to like this
Look at the times your opponent will do any Special
Summoning in the game as it stands now;
*Cyber Dragon -- yes, you bring out something
bigger, but your opponent still has a Normal Summon
to work with. If they have Exiled Force or Zaborg
the Thunder Monarch, you just wasted your Hunting
*Treeborn Frog -- against an open field where you
know they're topdecking, okay, that'll help you
swarm faster. Earlier in the game where they got
Treeborn out and are probably tributing it right off
for a Monarch, you're most likely going to lose the
monster you just threw out.
*Premature Burial -- usually this isn't just
randomly played -- people will play it for an extra
monster when they know they have the win (meaning
they know you have no Traps down) or if they're
immediately going to get rid of that monster (again,
tributing for Monarchs of brokenness.)
The only way this isn't truly a -1 is if you have 1
card in hand, it's a high-level Dino, you know they
have Thestalos in their hand and ONLY that
particular Monarch, and you respond to them
Prematuring or Frogging by using this and thus
emptying your hand.
It's still not that good of a card.
is a Trap. Unfortunately, the game has a lot of
Trap Hate: Royal Decree, Jinzo,
and then all the Spell/Trap removal. Still,
this one is interesting because it lets you turn
something most decks do a fair amount of into a
shortcut to get high level Dinosaurs into play.
If your opponent Special Summons a monster, then
you can activate this to Special Summon a
Dinosaur from your hand. Obviously, there are
some plain downsides to this: the Trap could be
nuked before you can activate it, and if you
don’t have a Level 5+ Dinosaur, you’re not
basically just shifting potential advantage (a
Monster in the hand) into actual advantage (a
Monster in play) over the cost of one card of
actual advantage (a Trap in play). If you do
have a Level 5 or 6 Dinosaur in hand, you “break
even” in a very real sense: the opponent has
added a Monster to the field, and so have you.
What’s nice is you got a Monster that normally
requires Tribute into play free of Tribute.
Vulnerable as they are, Traps are still easier
to get into play and use than Monsters, so it’s
a small gain, but its there. Now, if it’s a
Level 7 or 8 Dinosaur, it’s actually pretty
substantial: they bring out Cyber Dragon,
while you bring out Ultimate Tyranno.
Guess who wins if they go head to head? This
also means that the “discounted” Ultimate
Tyranno is a much lower potential “loss”
than if you’d have brought it out via Tribute
Summon (Monster removal happens): I know I’d
rather lose a Monster that merely costs patience
and a Trap over one that required me sacrificing
Now, even with rampant Cyber Dragon,
Premature Burial, and Call of the Haunted
use, one might worry they won’t have an ample
opportunity to use this card. Fortunately,
Dinosaur’s have Gilasaurus. If the
opponent has a Monster in their Graveyard, they
are allowed to Special Summon it (and few people
wouldn’t do just that). Well, now you can use
Hunting Instinct to get out an even
bigger Dinosaur to eat whatever they Special
Summoned (or set up for Tail Swipe,
setting up for about 4000 damage from
Of course one has to be careful: the card is
useless if the opponent can’t or won’t Special
Summon, or if your hand lacking a Summoning
candidate. Still, fear of this card might be
enough to keep the opponent from establishing
much in the way of field presence. Now, we all
know that with cards like Mirror Force
and Torrential Tribute, over-committing
Monsters to the field can lead to a big
advantage swing for your opponent. Well, when
your opponent can even lightly swarm the field
with big beat sticks, it’s dangerous to
under-commit as well. Let’s say you’re facing
Dark World. If your opponent doesn’t
have a Dark World Lightning handy to nuke
this card, then any Special Summon they get
could backfire, since most Dinosaurs a player
would strive to Special Summon with this would
dwarf even the biggest Dark World
Monsters. The timing may also mess things up
for Dark World, allowing you to “dodge”
the effects of the larger Dark World
Monsters like Goldd.
I wouldn’t run more than two of this in a
Dinosaur deck, and probably just one, but I can
see it being quite useful at one.
(Dinosaur deck only)
This card is not bad, increasing LP is always
sub-par but Dino's have a friend who increases his
attack based on the number of removed from play
Yet it is only good late game and I think other ways
(bazoo for example) provide me more ways to use
Only because Tyranno Infinity exists
-if anyone has a deck utilizing Victory Dragon,
Master of Dragon Knight, and/or a killer dino deck
hit me up.
Hunting Instinct has a really simple activation
condition that is easily fulfilled. When your
opponent Special Summons a monster you can Special
Summon right after. Not bad. This card gives you the
freedom to Special Summon some of the larger
2-Tribute Dinosaurs from your hand to the field. I
love how this monster-type can Special Summon their
creatures. This sort of things makes Tributing a
thing of the past. The only popular deck type that
Tributes for a monster is Monarch Control; very
Last Word: Dinosaurs have some nice potential in the
Special Summon department. Actually, they have great
potential in the “no-Tribute” department as well.
Should that still be ignored?
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