Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Tyranno Infinity
 - CRV-EN029

The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x1000 points.

 

Card Ratings
Traditional: 2.55
Advanced: 3.58

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.15.06

 

ExMinion OfDarkness
Tyranno Infinity

This requires the player take a fairly different spin on the Dino deck than they may be using; forcing yourself to remove cards in a deck that doesn't naturally remove a bunch of them is questionable.

...you do have Survival Instinct which can mass-wipe your Graveyard, which is basically the entire combo in one card. S/T wipe + Survival Instinct + this = probably game. Too bad that there's no Dinosaur Fusion monster that you can just throw random materials at like you can Chimeratech, so you could Future Fusion away your deck and get a 15,000 ATK Tyranno Infinity in one turn or something.

I could see a dedicated player who likes to use Return from the Different Dimension taking a stab at this but that's about it.

2.75/5
 

Otaku

Tyranno Infinity may be the best Dinosaur monster we have.  It is a Level 4 Earth Monster, though the Attribute hardly matters.  It has a 0 DEF that is one of its two main vulnerabilities, and its ATK score is printed as a “?” because it’s entirely dependant upon its effect (and if it was 0 it’d be sickly easy to get into play from the deck).  The effect is simple but effective: the ATK is 1000 x the number of Dinosaur-Type monsters removed from play.  How effective is this?  I had a fight with a friend, roughly a year ago, because after I complained that too many of his “creative” decks were winning due to lucky Cyberstein assaults (to be fair, Cyberstein at least fit his theme).  I then accidentally made a near OTK deck out of Tyranno Infinity.  I am running short of time, so I can’t look up exact release dates, but it was well before we had any recent Dinosaur Support.  I think Hyrdogeddon was out as was Tyranno Infinity (of course), but I mean all the recent stuff was naturally unreleased in English.  Yet a Tyranno Infinity/Bazoo the Soul-Eater/Skull-Lair deck kicked much casual deck booty, and was even a pain for more mainstream decks.  Had a more skilled deck builder been designed, I honestly believe such a OTK would have been viable then, at least at anything sub-Regionals.

 

So, is this card any better?  There are three shifts in the metagame that do hurt it, but I believe the added support just begs for this card to be exploited.  First, let me explain the drawback.  It gets big.  Really big.  So big, in fact, that it is entirely likely that nailing it with Ring of Destruction (which hadn’t returned when I first tested it) can force a draw anytime past early game.  The second threat comes from anti-Stein measures.  Kuriboh is annoying, since Tyranno Infinity has no special protection, blocking that one attack you cleared the field for will probably result in them successfully setting up new defenses and/or destroying Tyranno Infinity.  Although many have told me it is quite foolish, I have seen at least a few players begin to run Magic Cylinder, in the hope that either someone will be stupid enough to run Cyber End Dragon into it (yeah right) but mostly because its simply a game winning card if you can keep it until late game, when all the LP expending cards and probably a double dose of Ring of Destruction has your opponent at that 2000 LP mark.  Given the more casual atmosphere one expects to use a Dinosaur deck in, at least for now, then one should be ready for those kooky things that would get you laughed at in higher level play.

 

Tyranno Infinity is also weak to position change effects (less common now, obviously), and just clogging your hand early game.

 

The easiest way to prepare for Tyranno Infinity would probably be Magical Merchant, Survival Instinct, and Return from the Different Dimension.  The first should be obvious: dump a bunch of Monsters into your Graveyard.  The second is obvious if you know the card: Survival Instinct is a Normal Trap that lets you remove as many Dinosaurs from your Graveyard as you wish, and gain 400 LP for each one removed in that manner.  The latter may seem counter-productive, but realize that when done properly the deck will be successfully removing quite a few Dinosaurs and you can probably spare room for the four best to return, plus you can always wait until after Tyranno Infinity has attacked.  Besides, it’s quite likely that it will be the easiest way to get Tyranno Infinity itself into play (remove it and then Return for it).  Although it halves the effective Life gain from Survival Instinct, you’re mostly using that just to set up for Tyranno Infinity anyway.

 

Otherwise you can consider running some handy alternatives for removal like Bazoo or Skull-Lair, but while they give you a better return for the investment, they aren’t available to quickly remove vast quantities of Dinosaurs all at once.  With Survival Instinct, you just need Dinosaurs in the Graveyard to remove (so you might even make them waste some S/T removal).

 

Finally, remember that Babycerasaurus can be used to search for Tyranno Infinity if only you can get it destroyed via a card effect (probably the sole reason to even consider running Volcanic Eruption).  Otherwise just go with the basics and perhaps some of the useful Dinosaur stalling options (Black Stego, Black Ptera) combined with Magical Merchant to get a quick, dedicated set up, or even just add the combo into many other Dinosaur decks: even a single Tyranno Infinity and Survival Instinct can get you a big fatty.

 

Ratings (Dinosaur deck)

 

Traditional: 1.5/5

 

Advanced: 3.75/5

 


Dark Paladin
To close the week, if you hadn't guessed, we look at the big one, Tyranno Infinity, but just how big is he? Well, that's what we'll look at!

See, this is one of those cards I like to call "Potential" cards. ?
attack for however many Dinosaurs you have removed. However, you have to build your deck around him to properly utilize him. Also, you probably want to use him later on in the duel. I can't rate him for the casual Dino deck, but he does get a 5/5 in his OWN deck.

Obviously, you have to use all those special Dino cards that let your remove your own monsters from play to power him up. If you feel like it, go ahead. He can be big, but it takes a lot of work. Just go for something that has set attack and requires a tribute or two. It may cost a bit more, but you'll probably get more out of it.

Tracking?

Ratings:

All ready stated above

Art: 4/5

You stay classy, Planet Earth :)
 

Ryoga
Tyranno Infinity:
To make a Yu-Gi-Oh card name - Step 5: If the name sounds like it make absolutely no sence, you've got it right.

Now this is actually good, despite relying upon other cards to be so. All you need to do is somehow get lots of Dinosaurs removed from play. Gigantes, Macro Cosmos, etc. can help in this goal to giving you a massive Lv. 4, which is basically a win condition in itself. The only reason this doesn't see more play is the realtive lack of decent Dinosaur cards to go with it.

Traditional: 2.5/5
Advanced: 3/5

Share and enjoy,
Ryoga
 

Tebezu

  

Tyranno Infinity
 
I like any monster that can be summoned without tribute/some other card with the ability to have infinite attack points.  The fact each removed from play dino grants 1000 attack points is too good to pass up on.  Bazoo/skull lair/any other card that removes monsters from the game make him into a fierce threat that can quickly end the game of an opponent caught off guard.
 
4/5
 
The drawback of having to play dinosaur cards, something to remove dinos from the game, and having a ? for attack is made up simply because that ? can get big very fast.  
 
If anyone has a deck using three of these send it to me NOW!
 
 

DeathJester

Tyranno Infinity

 

Tyranno Infinity’s effect makes him pretty dangerous. You have to find a way to remove a whole bunch of Dinos and then summon this guy; 1000 per monster is no joke. He’s almost overpowered in terms of his effect, but Dinos don’t necessarily integrate very well with RFG strategies.

 

They’re mostly Earth types so you CAN play cards like Gigantes or The Rock Spirit. Those two aren’t very good either. You could try Skull Lair maybe…

 

Last Word: I love Tyranno Infinity’s effect. He has the potential to grow into a massive attacker. I think it would be best to play him in a Dino deck that could support Skull Lair.

 

Ratings:

 

Traditional: 2/5

Advanced: 3/5

 

If you’ve got any ideas on how to make a deck that CAN support Tyranno Infinity email me at: deathjester86@gmail.com

 

Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.