This, among other cards , could well be rated as
singularly one of the worst cards ever to take a
Steel shell is, in short, awful. This is
invigoration for the Water element, and Invigoration
is another card that is simply terrible ;
The power boost is minimal - 400 is only just double
what ALO gives ALL water types, and has a MUCH
The boost is specific to the water type. I mean god,
there are piles of non - specific equips that give a
larger power boost available.
The final kick in the face is that this terrible
card actually WEAKENS the def of the monster using
Traditional ;1/5 NO !!!!!!
Advanced : 1/5 No0o0o0o0o !!!!
Art ; - 1/ 5 - It doesn’t even look cool.
“The Tortoise laughed at the foolish Hair”
“For with under his Steel Shell”
“He shall never be snared”
Steel Shell is a very old card that was first
printed back in Tournament Pack 2. The original
intention of this card was to complete a set of
attribute based equip cards for each of the six
main-types of monsters. Like the other cards of this
series it increases that attack of the monster by
400 points while weakening its defense by 200. This
isn’t a very big boost, and even back then it was
mediocre at best.
You can search it from the deck with Iron Blacksmith
Kotetsu, or pull it back from your cemetery with
Magician of Faith or Fairy of the Spring. Sadly
though, it just doesn’t have much use. Axe of
Despair or even the base amounts from United We
Stand and Mage Power trump this card at its best,
leaving it utterly useless, even in the intended
deck type (water). Not to mention that ALL equip
cards are shunned in the current metagame, because
they can’t offer the one for one trades that are
needed to win duels.
The art is basic as well; it’s pretty much just what
the cards name implies, a shell made out of steel. I
do like the silver points; it makes the shell look
dangerous and somewhat attractive as well. Even with
its art it’s not an amazing card, I just cannot
praise this card in any way, shape, or form.
Steel Shell review
OMG! Bob got his weekly reviews in on Monday? Well
today we are looking at Steel Shell, a card that
does the exact same thing for Water types as
Invigoration did to my Earth-types back when I
started out with my Kaiba deck.
A long time ago, that was something beneficial, but
now with Equips like United We Stand and Mage Power,
there is no need for this card at all. Equips aren’t
that useful in the first place, and water decks
aren’t all that strong either. Most decks only have
room for 1 maybe 2 equips at most, and that’s only
if they want to run them. Most decks don’t run any
equip cards at all (Snatch and Premature don’t
count). So those slots are best off with UWS and MP,
which not only can benefit anything, but they give
more ATK bonus aswell….