As long as this card remains face-up on the field,
your opponent cannot draw a card(s) except during
Type - Fiend/Effect
Card Number - DR2-EN178
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.21.06
Protector of the Sanctuary
It could have actually had a decent deck if the urge
to destroy gamebreaking combos didn't get it
Protector of the Sanctuary is a decent defender with
the ability to screw your opponent out of non-Draw
phase draws. Right now, that would actually do a
fair bit. So many people are playing Dekoichi and
Pot of Avarice, it could really hamper the deck if
allowed in multiples. In addition, there are so many
great combos (most of which involve Call of the
Haunted, so that it's legal to activate the card in
*Protector of the Sanctuary + Morphing Jar: You get
your 5 and the opponent gets nothing. This one's
legal because you don't know that it'd force a draw
while it's face-down and it's still legal to flip
Jar with him on the field, so the effect is carried
out as much as possible.
*Disturbance Strategy + Call of the Haunted on
Protector: They'd have to shuffle in their hand and
*Card Destruction + Call of the Haunted on
Protector: Discard their hand + no draw.
All this might actually see some play today if it
was legal to play 3 Protector of the Sanctuary. But
since the powers that be decided everyone would
shift over to this kind of deck and try to abuse
Morphing Jar, he gets screwed.
Try him in a side deck if you main Morphing Jar
and/or Card Destruction (Dark World, I'm looking at
you!) and you might hit someone off-guard.
Protector of the Sanctuary
1100 atk. 1900 def.
As long as this card remains face up on the field,
your opponent can not draw a card or cards outside
of his/her draw phase.
Now, here's an interesting card, that sadly isn't so
good with Pot of Greed AND Graceful Charity banned
currently. Protector of the Sanctuary is a Fiend
though, so it could at least be food for Dark
1100 attack isn't that great, but 1900 defense could
last at least for a turn or two. Even with Pot and
Graceful gone, it could still negate Jar of Greed,
Upstart Goblin, Reckless Greed, or even Pot of
Traditional: 2.25/5 At least here, it might do
Advanced: 2.50/5 Still not that great.
PotS is a very interesting monster, and what I
consider key in a Dark World deck, and a card I
considered running back with my fiend deck.
Its effect is very unique , not allowing an opponent
to basically use card effects to draw. Combo this
with Dark World and a Card destruction and they are
in for some hurting as you get a full field of
monsters, the same hand count ( minus CD) and the
opponent gets nothing. This is beyond evil.
With 1900 def this card can hold its own, as well as
making a small wall. Definitely an evil card to use
if you can utilize its ability with your deck. Also
, it make a nice Smashing Rod.
Traditional : 1/5 Too much removal, but at least
here it can stop Pot of Greed and the like.
Art : 3/5 - Not bad, bit basic.
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