L4 - Each time your opponent draws a card(s), put 1
Spell Counter on this card(max 5). Increase the ATK
of this card by 500 points for each Spell Counter on
this card. If 5 Spell Counters are on this card,
during the Standby Phase of your next turn, by
sending this face-up card with 5 Spell Counters on
it to the Graveyard,Special Summon 1 "SIlent
Magician LV8" from your hand or Deck.
L8 - This cannot
be Normal Summoned or Set. This card cannot be
Special Summoned except by the effect of "Silent
Magician LV4". This card is unaffected by the
effects of your opponent's Spell Cards.
Type - Spellcaster/Effect
Card Number - 4;
NTR-EN001 - 8; NTR-EN002
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.24.06
Silent Magician 4 and 8
Maybe someone will make a broken deck with these
Silent Magician Lv. 4 and 8 really aren't a bad
combo. A 1000/1000 that grows steadily stronger with
opponent draws and will eventually become a 3500
behemoth that Smashing Ground can't kill and Snatch
Steal can't steal is meh on its own. But a 1000/1000
that can instantly become said 3500 behemoth with
Level Up just SCREAMS for abuse. If only Level Up
wasn't such a situational card and horrible topdeck,
we might be seeing more of this.
Silent 8 screams for abuse with Royal Decree and
multi-Controller build that was eluded to in
Monday's review. With DDA most likely getting
restricted, there aren't a lot of cards left people
play that would ram this guy off the field. One DDA,
one DDWL, and one Exiled Force. A Decree on the
field would mean he can't be hit by spells or Traps,
and if you have Controllers to prevent DDA/DDWL from
attacking and sending something else to that job
later, you have a near-invincible monster. Only the
Exiled Force insta-tribute would knock him off
then...I'm not even counting a 3600+ ATK monster as
a real possibility. Maybe the destruction of Decree
and then the Sakuretsu becoming a threat again, but
that's about it.
The way the Lv. monsters are structured just doesn't
allow this to be played right now. We'll have to
check back after April Tewart's Day to see what the
Forbidden and Limited lists say.
close out the week, we look at the other 2 promos
from the Nightmare Trobadour game, Silent Magician
Level 4 and Silent Magician Level 8.
Silent Magician Level 4 has 1000 attack, and 1000
defense. Each time your opponent draws, one counter
is placed on SM Level 4. Each counter gives him 500
attack points. When five counters are acquired, you
may Special Summon SM Level 8.
Silent Magician Level 8 has 3500 attack, (and the
same 1000 paltry defense :( ) He also comes with a
big bonus...he is completely unaffected by any of
your opponent's Magic cards. NO Snatch Steal, Hammer
Shot, Lightning Vortex (for him, but the rest of
your field would go if face up) Brain Control. He
would even survive Dark Hole (but not your own.)
I think both environments horribly hurt the
playability of this deck.
In Traditional, there IS Pot and Graceful, but Level
4 will probably NOT last five turns. Level Up can
fix that, but you have to find it too. In Advanced,
he COULD last five turns, but it still isn't that
I actually play-tested these guys in my Dark
Paladin/Spellcaster deck, and I got Level 8 out 5
times in 10 duels. Not horrible, but not enough for
all the time and effort required.
2/5 all around general but...
3.5/5 in its own deck
These two monster, surprisingly enough are level up
monster and in this case especially , you should
therefore take advantage by using the level up card.
Otherwise, your stuck with the mini level 4 who
manages to get a mini boost of 500 attack each time
the opponent draws. Not really worth the 5 turns you
have to wait for it is it? 5 turns is not going to
happen, and even if you force the opponent to draw
with , lets say Card destruction, he only gets the 1
What’s worse is that once you reach the 5 counters,
you evolve him just to get the same attack with
Silent Swordsman Spell negation. However, with level
up this is just sheer abuse as you can go and get
this virtually unsurpassable creature. Not a bad
deck type if it all works out
Traditional ; 2/5 Not very good
Advanced : 4/5 in its own deck, but it still doesn’t
come close to Horus.
Art : 3/5 The level up just seems to be a close up
on the original art….
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