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Pojo's Yu-Gi-Oh Card of the Day

Cliff the Trap Remover
Normal

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
Destroy 1 Spell Card or Trap Card on the field.
Send 2 cards from the top of your opponent's Deck to his/her Graveyard.
 

Type - Warrior/Effect
Card Number - DR1-EN133

Card Ratings
Traditional: 1.6
Advanced: 3.1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.12.06

 

ExMinion OfDarkness
Cliff the Trap Remover

Now we're getting to someone who has a more useful effect ouf of the Dark Scorpion series.

Cliff is a lot better than given credit for. A 1200 monster isn't going to stand up to much in a normal deck, but as he is a Warrior, he does have some versatility through RotA, which could get him out when the opponent has a clear front row and possibly get rid of a bluff that was set. I see him getting more use in anti-Burn though, as he's Level 3 and under 1500 ATK, getting around the major stall cards. If you can use a spell or two to clear their monsters, Cliff can make things easier on your other monsters later.

It's not like getting to use a second Breaker, but in that case, it's an acceptable addition to the 2 or 3 sided Mobius, the Dust Tornadoes, and the Breaker, MST, and Heavy Storm you are already running.

1/5 Traditional
2.25/5 Advanced
 

Leon

 
Cliff the Trap Remover

Before reading this you should refresh on yesterday's card. They tie in together nicely.

Cliff is a fun little guy that's been popping up in more rentsy Tomato Control builds. The stats (like all Dark Scorpions) suck, but the effect is the heart of the card here. When it inflicts life point damage you get to destroy one S/T on the field. That translates into a 1 for 0 in your favor.
+1 advantage. Most of the time though it will only force out defensive
traps, which in itself ain't that bad of a strategy.

He should only be a tech 1, and only in decks with proper Tomato or Meanae
support.

Advanced: 2.5/5
 

Dark Paladin
Now, this may actually be the start of a climb out of the gutter with Cliff the Trap Remover...who actually isn't a horrible card. Is he for your main deck though? Well...in my opinion, he is a decent side-deck choice, especially for a Warrior deck.

If you manage a direct attack with Cliff (who has only 1200 attack), you can destroy 1 spell or trap card on your opponent's side of the field OR send two cards from their deck to the graveyard.

In theory, if your attack went through, there's no reason to destroy whatever your opponent had face down...in theory.

Ratings:

Traditional: 1.75/5
Traditional Side-deck: 3/5

Advanced: 2.95/5
Advanced Side-deck: 4.25/5

Art: 4/5

You stay classy, Planet Earth :)
 

Bob Doily
Cliff the Trap Remover

Continuing right on the heels of yesterday is Cliff. He’s weaker than his older brother Don Zaloog stat wise, only 1200 compared to 1400 and 1000 compared to 1500. But he’s searchable. That’s obviously key. Now like the rest of the Dark Scorpions, Cliff’s effect revolves around Battle Damage. Not the most reliable like I said in my Meanae review, but the key thing is that Cliff’s generation of advantage relies on the elimination of the opponent’s resources and is not limited by what cards you are running.
Of his two effects the most desirable is naturally the destruction of spells and traps since that would be giving you a +1. Even though the preneg of hitting the top 2 cards is nice, the generation of advantage in advanced format is so key.
In the end Cliff can be a nice tech card in your standard everyday CC deck. I wouldn’t main him, but he’s a nice side in against backfield set heavy decks.

Traditional: 0.9/5 (just not needed)
Advanced: 3.5/5
 
WiCkEd

 

Cliff the Trap Remover

Cliff is the poor-man's Don Zaloog. However, instead of offering hand destruction he offers Magic/Trap desruction which could be equally as powerful. The main reason I do not attempt to run Cliff outside of Dark Scorpions is the fact that his stats can easily be ran over and thus, he is killed. As I said, poor-man's Don Zaloog. Nothing more, nothing less. I suppose he also fits into LV3 and lower Warrior Decks as well.

Traditional: 1/5 (no)
Advanced: 3/5 (Dark Scorpions)
Advanced: 2/5 (splashed)
 
Bob Dole Cliff the Trap Remover

Well, remember how I said Maenae was great in a Dark Scorpion Deck? How she was so cool 'cause she's got 1800 DEF and whatnot. And then I compared to Gravekeepers Servent. Well I meant Gravekeepers Spy. I only realised that after I posted it. So yes, incase you're wondering, I feel stupid. So stupid I guess Seppuku is the only way to regain my honor. Well, it was a fun ride while it lasted.

Cliff sucks. I meanno offense to fans of him, but I've tested him personally. He sucks. Only once in about a dozen duels did I actually manage to get off his effect. I run 3 Smashing and 2 Dust Tornado, and I can clear a field easy, but still, I almost never got the effect. Basicly is forces them to use Sakuretsu when they may normally save it, but really, that's not the greatest strategy in the world. Why not run another Deko, Don, or even Kuriboh over him. His effect just kills a M/T, and chances are so unlikely that he'll get the effect, you'll just start to question his worth really.

His stats aren't what I'd call spectacular. 1200 ATK kills Sangan, Mystic Swordsman LV2, Magician of Faith... That's about it really. Magical Merchant dies too, but it really doesn't matter. If you attack a fd with a 1200 ATKer, and you don't know that every monster spare Merchant and MoF are gone, you deserve to hit a facedown GK Spy. Dealing 800 to you, and giving your opponant thining and field advantange. You were asking for it so don't whine when it happens. 1000 DEF stops... nothing that will be attacking a facedown. Maybe if your opponant decides to attack with Spirit Reaper... In that case, I'm pretty sure it's legal to just punch them right then and there.

He's kinda sorta lightly splashable. Moreso then Maenae. He's just not very good. In all brutal honesty, I'd rather run Dark Scorpion Burglars instead of him. Atleast then I knocking out a Magic Card that may have meant victory for my opp later. Cliff does have his uses. You can hit directly and kill their bluff for instance. But, that requires an open field spare a set mt or two. Why not run Don and knock something out of their hand. Unless you just Nobleman of Crossout'ed their facedown Morphing Jar after they set 5 MT, chances are small you'll hit anything but Smashing Ground or MST while you have no facedown M/T on the field. Really, I'd run one, a big maybe on two in a Dark Scorpion Deck. He can be very good with Royal Decree, as you may hit a MT they might have set and not have to worry. Unless of course it's Enemy Controller, or Scapegoats, or Book of Moon. Honestly though, he's not very good inside his own deck type, let alone outside it. There are WAY too many things you could run over him. Heck, I'd run Zombyra for a Dark Warrior instead of him.

Traditional Dark Scorpion Deck: 1/5 (He sa-ucks)
Advanced Dark Scorpion Deck: 1.5/6 (He's not the worst, but he's far far far from the best)
 

Dark Maltos

 

Cliff the Trap Remover

Ahh Cliff. This card has a lot going for it. Spell and trap removal is always welcome, and the add on effect is also sweet.

Pretty weak stats, but this baby is meant for lp attacks so we can look past that.

Very Searchable, and a definite spot in a DS deck.

Traditional DS : 4/5 Stopped by power cards, but still awesome.

Advanced DS : 5/5 Very nice here , if he lasts long enough.

Art ; 3/5 Very Geek Chic….
 

Ryoga
Cliff the Trap Remover:
The Dark Scorpion so sneaky, he doesn't even admit to being one.

This is really the only thing you'd want to get with yesterday's COTD. Yet again, Battle Damage must be done to reap the benefits. Unlike Meanae, he will only do this through attacking, and 1300 isn't going to manage that often. Mystic Tomato can kill the thing for frack's sake.
Oh, his effect. I should mention that. He can kill S/T's, which is good. He can mill, which isn't. Sadly, the S/T's you will generally want to kill would kill him before he kills them.

However, he is Lv. 3. He destroys Spell/Trap cards.
What deck stops things above Lv. 3 with Spell/Trap cards? Burn! This is a different side deck against burn. If you manage to attack directly with this, you can get rid of that Messenger, Gravity Bind, or Area B sitting in your way. Nice, ain't it.

So, I'd only really recomend this in the side deck.
Against the rest of the world, you aren't going to be triggering very often.

Traditional: 2/5
Advanced: 2.5/5
Against Burn: 3.5/5

Share and enjoy,
Ryoga
 

Otaku

Stats                : Cliff the Trap Remover, although not mentioned in his title, is a member of the Dark Scorpions and all pertinent cards just reference him by his card name.  He is a Level 3 Dark Warrior.  Yesterday I perhaps exaggerated a bit with Menae, because Cliff’s opening stats are roughly tied with hers: it is hard to decide what, if any of the lowest four Levels are the best since you’d think stats would very in accordance with them in a little bit more predictable a way… and if you keep looking, you find weird cards that punish/reward the levels.  In this case, most of you are probably already familiar with Level Limit-Area B and Gravity Bind.  Some may not recall punishing traps like Infinite Dismissal which do punish the lower levels.  Of course, being Dark and being a Warrior is great.

 

Cliff’s ATK is 1200, which isn’t great, but isn’t horrid: he slips under Messenger of Peace, can be searched for by Sangan, and both searched and summoned via Mystic Tomato and Last Will.  The DEF of 1000 isn’t too great, but at least it blocks Sangan and weaker Monsters.

 

Effect(s)            : Cliff the Trap Remover is just that.  When he does battle damage, he gets to choose one of two effects.  The first is the destruction of any Spell/Trap in play, something that has become more useful since his release, or he can discard the top two cards from your opponent’s deck, which will kill almost any kinda trap (as in a clever strategy) they can set up with them.

 

Uses and

Combinations  : As usual, here is where all the little bits of Cliff prove useful.  Cliff slips under the three major attack blocking stall cards (Level Limit-Area B, Messenger of Peace, and Gravity Bind), which means he just needs to do damage to then destroy said card.  Even outside of a Dark Scorpion deck, he has his uses: any Warrior focused deck can easily search him out, and you can even minimize the cost of summoning him by getting him out with Marauding Captain.  Yes, both are small, but this way you truly do gain a lot from him: Cliff attacks first.  If any Spell or Traps in play are a problem (or Set), nuke them.  Your opponent is then forced to burn the card on Cliff (one way or the other) the Trap Remover… or watch it die anyway.  Of course, most of us would rather summon two copies of Marauding Captain for a lock, but it’s still a nice option.  Many combo oriented decks that lead off with Cannon Soldier and Last Will might want to consider a copy of Cliff just in case (specifically, just in case they have a spare Last Will).

 

Ratings

 

Traditional       : 1/5-It’s called Harpies Feather Duster.  Use that instead.

 

Advanced        : 3.5/5-Slightly misleading as this is for decks that can search and summon him easily.  So Warrior Toolbox, Dark Scorpions, um… and a fairly random assortment of decks that use Last Will and Cannon Soldier?  I guess those that have Mystic Tomato might consider him as well.  On the unlikely chance that you have enough slots to include this with Dark Scorpion – Menae the Thorn, I suppose to could and them to a wider variety of decks.

 

Limited                        : 3/5-His low attack is still low, but not as low in this format.  Now, this is for Magician’s Force.  Add half a point for Dark Revelation Volume 1, as there is Dark Scorpion support in that set.

 

Summary

Cliff the Trap Remover is a solid card that might be a good idea (perhaps along with Dark Scorpion – Menae the Thorn) for decks that find they are constantly getting held up by Level Limit-Area B, Gravity Bind, and Messenger of Peace.  Perhaps even if Sakurestu Armor or Bottomless Trap Hole is problematic, Cliff could be useful.  Then again, in the latter situation Nobleman of Elimination might be better.  So Cliff has his uses; add him to that long list of “really should consider” cards.

 

-Otaku

 


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