This card can only be Ritual Summoned with the
Ritual Spell Card "Shinato's Ark". You must also
offer monsters whose total Level Stars equal 8 or
more as a Tribute from the field or your hand. When
a Defense Position monster on your opponent's side
of the field is destroyed and sent to the Graveyard
by this card as a result of battle, inflict damage
to your opponent's Life Points equal to the original
ATK of the destroyed monster.
Card Number - DR1-EN178
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.19.06
Shinato, King of a Higher Plane
Okay...again, short review for sucky card.
You're giving up 3 cards to get one monster with
3300 ATK with inverted Trample (where you deal the
original ATK of the monster as damage instead of the
difference between ATK and DEF.) Given the average
life of a monster on the field is at most, one of
each player's turns (unless it's Spirit Reaper or
something), bad investment.
I can think of a million better possible ways to
spend three cards. Most of them involve some
combination of Don Zaloogs, Cyber Dragons,
spell/trap destruction, and an opponent getting
owned in the face and spending the rest of the duel
topdecking. Oh yeah, and almost all viable one turn
kills require exactly three cards, whether it be the
billion possible combinations of cards that could
set off Magical Scientist in one turn in
Traditional, or the Advanced Format style of Rescue
Cat + Last Will + either Giant Trunade or Heavy
Just try to trade this one away while you still can,
1/5 all. Again.
Shinato, King of a Higher Plane is far more playable
than yesterday's card, which unfortunately says very
See, rituals are very playable. The greatest
advantage engine ever released has not come to
America yet, but maybe you've heard of the Gadgets.
They're all small weenie machines with 1200-1400 ATK
and 3 stars. The basic concept is that whenever one
of them is summoned, they can search out another one
from the deck. So the Green Gadget, when summoned,
pulls out a Yellow Gadget. And then when that one is
summoned, it pulls out a Red Gadget. And when that
one is put on the field… GASP! It pulls out a Green
Gadget, to repeat the cycle for generations to come!
The theory behind them (which works tremendously
well, so you skeptics can… Well, you can do
something that I can't say while keeping this a
family column) is that whenever they're summoned,
they give you +1 advantage. So whenever one of them
dies, it's not a problem, because they've replaced
themselves. And even though they will, in theory,
die a lot, with adequate protection it's difficult
or impossible to destroy them in battle. And if you
destroy them by means of something like Sakuretsu
Armor or Smashing Ground, then you've spent one card
to destroy a card that has already replaced itself –
a -1 in card advantage. If they take it, then your
removal has already cleared the way for a direct
attack, meaning that they lose LP advantage.
Something like a small swarm of 1300's is really
dangerous if it goes unchecked.
The closest thing we have to that in America is the
Speed Relinquished deck. The deck (which doesn't
work competitively) is based upon the premise of the
advantage monsters – Sonic Bird, Senju of the
Thousand Hands, and Manju of the Ten Thousand Hands.
The concept is that they will replace all advantage
you lose by performing a ritual Summon, giving you a
free powerhouse like Relinquished or Shinato.
Shinato is the most powerful Ritual in the game, and
Relinquished is powerful in card advantage (think
Thousand-Eyes Restrict…). The rest, with the
exception of a few like Dark Master – ZorC, all
Granted, next set we'll get two more powerhouse
rituals that each emulate effects on the Envoy
monsters… But even those probably won't see much
play (which isn't saying that they're bad, just that
they won't see play).
So the moral of the story is that there is a
powerful advantage engine waiting to be used for
Rituals. I mean, a maneuver like "Summon Sonic Bird,
Summon Manju of the Ten Thousand Hands, ritual out
Shinato, King of a Higher Plane" gives you two cards
to start with, two more cards from those two, and
then ends by losing three to get out one. How it
went before was you playing the ritual, losing one
or two cards from your hand (if you were lucky and
could fulfill stars with that few) and then getting
out the card. The advantage engine augments this
process and makes it easier. As well, Thunder Dragon
has always been good for Ritual decks. Always.
The problem is that Shinato still doesn't have
protection. My general rule of thumb for monsters is
that they have to have one of three defining
characteristics to be worth playing. The first is
that it has to have some method of replacing itself
if it's lost. Meaning that if you summon a 2400
(we'll compare Beast of Talwar and Mobius the Frost
Monarch), it has to give you some advantage if all
that happens is that it's Bottomless Trap Hole'd
(or, more realistically, Sakruetsu Armor'd a turn or
two later). Mobius kills two cards, breaking even
perfectly at the very least. Dark Magician of Chaos
is an excellent example of this.
The second is that the card has to have some
protection. This means Jinzo, or Dark Ruler Ha Des,
or Silent Swordsman LV5. SSLV5 won't be Smashing
Ground'd, Jinzo gives himself protection *and* all
other monsters on the field protection, and Dark
Ruler stops Newdoria, D. D. Assailant, D. D. Warrior
Lady, as well as breaching a bit upon the second
characteristic of breaking the game open while it
*is* on the field.
The third is that it's so good that the mere CHANCE
of it pulling its effect off is worth playing it.
This would be the case for Airknight Parshath, for
This one doesn't have either of the first two, so it
has to rely entirely upon the third. Its effect is
merely doing a little bit of extra damage, which
won't even apply if something like D. D. Assailant
or Warrior Lady kicks in, or if the monster's in
attack position, or if it has 0 for ATK (scapegoat)
or if it's a Spirit Reaper… Yup, Spirit Reaper
again. Gotta love that little guy.
Basically, this guy's not worth it, but you'd only
play him in his own deck, so he's not worth rating.
Have a nice day.
Once again, a card I can see the other reviewers
mindlessly trashing. But it, too, isn't that bad. It
boasts the highest attack of any Ritual Monster and
trumps those other high attack rits by actually
having a halfway decent effect. If it hits facedowns
the opponent takes burn equal to the mons attack.
Granted this most likely won't be very much but it
can certainly put it above BLS classic, Masked
Beast, and Magician of Black Chaos.
The biggest problem would be the discard fodder for
it. You need 8 stars. My recommendation would be to
try it in a three Lava Golem aggressive burn.
Just to see how it suits you.
Today we look at another monster used on the anime,
and the only card we've looked at before...Shinato,
King of a Higher Plane. First, some comments about
Shinato. Shinato is stated "KING" yet has boobs.
Just something to think about...
Shinato is a Level 8 Ritual Monster of the
Light/Fairy type. Shinato is one of the more
powerful rituals out there. Boasting an excellent
3300 attack and an equally solid 3000 defense with a
neat effect also.
If Shinato destroys a defense posistion monster, the
original attack of that monster is dealt to your
opponent as damage. Is that better than trample? In
my opinion, it could be. The attack of the monster
is fairly high, it may be more damage than the
trample would be.
Shinato doesn't really see much play, but one use
outside of the obvious fairy deck could be an
Agent/Sanctuary in the Sky deck.
Shinato is a Fairy and the effect could help with
various Agents later.
Traditional Agent/Sanctuary in the Sky deck: 3.5/5
Advanced Agent/Sanctuary in the Sky deck: 4.0/5
You stay classy, Planet Earth :)
Hmm, I think that this is the first Ritual monster
that I have the pleasure of insulting…. Er I mean
reviewing…. Yeah that’s it!!! Well, akin to my
hatred of E-heros, is that of most rituals. (I have
a strange like of White Paladin). As you may know by
now I dislike cards that lead to a loss of advantage
without achieving something very important.
And that is where rituals come in. Since they need
the ritual monster in hand, the corresponding spell
and tribute fodder, to me they take up a lot of
resources. Shinato continues the trend that ritual
monsters are big brutes, and hence high levels. This
means that they take even more fodder…..
Shinato’s effect is too weak and situational to make
it worth running, that extra damage provided (NOTE:
it IS different from trample) really isn’t worth it
since Sinato will just die. And then at a loss of
advantage you’ll be hurting to make a comeback.
Shinato, King of a Higher Plane:
This actually is a Ritual. And rubbish! Why?
1. It's a Ritual. Go bad resource mangement!
2. It can die just as easily as anything else in
existence and provides no protection,
indestructibility or card advantage for the bother
of getting it out.
3. It's effect is useless. It only triggers against
DEF position monsters and does damage equal to that
thing's ATK. If it's in DEF maybe its becuase it
doesn't have much ATK?
4. Did I say I disliked Rituals?
Never play. Every. For any reason. I don't care if
you like it.
Share and enjoy,
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