Both players select 1 monster from their respective
sides of the field and switch control of those
monsters with each other. The selected monsters
cannot change their battle positions this turn.
Type - Spell Card
Card Number - SD4-EN021
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.24.06
It's good in some ways, bad in others, but still not
as good as it used to be.
In the last Advanced Format, Creature Swap saw much
play; nothing was more satisfying than sticking an
opponent with a Scapegoat while taking their real
monster and tributing it for Airknight Parshath
(except maybe, chaining Scapegoat to your opponent's
Swap and sticking THEM with a sheep...)
In this format, there are several reasons to play
this semi-limited card...and several NOT to.
Card advantage is everything now; getting a two-card
swing in your favor can be devastating. Nothing
would be sweeter than playing Swap (-1) and getting
your opponent's powerful monster and hitting your
Mystic Tomato, killing it (back to 0), fetching a
Don Zaloog, Spirit Reaper, or Sangan (+1) and either
attacking with Don/Reaper to knock out another card
(+2) or getting that extra piece of advantage later
with the furry critter.
I already mentioned the biggest con in the last
paragraph -- it's a -1. Also, if you don't have a
monster to swap over, it's a dead draw. As much as a
+2 in your favor is great, we all know that
topdecking occurs in almost every Duel, and
topdecking this is pretty much a death sentence.
Basically...if you use enough good, swappable
monsters, and your deck is stable, this isn't a bad
card to run. But don't depend on it, because it
would suck if your opponent was thinking the same
thing and you ended up getting one of THEIR weak
monsters in return.
hRmm, I remember when this new banlist was first
introduced. Everyone believe that Cyber Dragons,
Mystic Tomato, D.D. Assailants, Don Zaloog/Spirit
Reaper, Confiscation, Creature Swap, Reinforcement
of the Army, and Royal Decree were going to be the
most popular cards in this metagame.
Well let's pat ourselves on the back *pat pat*
because we got most of them right! Now i'd like to
talk about all of these cards but today is Creature
Swap's lucky day!
Well Creature Swap (introduced to me by David aka
f00b Simon) has been one of my favorite Spell cards
to play for as long as I can remember. Now when you
first read the card, it doesn't seem like an
advantage card; you're only exchanging
Monsters...what good does that do? Plus what if you
already have a better Monster than your opponent?
That's no good.
EVERYONE THINK OUTSIDE OF THE BOX (not the VS card)
WITH ME! Let's say you Creature Swap...ooh I don't
know...a Mystic Tomato for....hRmm...a D.D.
Survivor. First thought is "Okay, so the Survivor is
Stronger than the Mystic Tomato; Creature Swap into
a stronger creature, not so bad." Then you realize "oOh,
if I attack my Mystic Tomato, I GET TO SEARCH MY OWN
DECK for a Monster and bring it onto the field! That
means if I attack with a stronger monster (already a
good plus for me) and bring out another monster
DURING battle, that seems like advantage for me!
hRmm, what Monster should I bring out though?" Then
it hits you, Spirit Reaper and Don Zaloog are both
searchable with Tomato. "oOOoOh!!! So that means
even after the benefits I already got with Creature
Swap, now I get to maximize it with a discarding
effect against my opponent. This is a REALLY nifty
Wow, I sounded like an idiot but I'm sure I got the
point across ^^.
Creature Swap is a very good combo card and has been
for the longest time. Before this new banlist,
Creature Swap was comboed heavily with Sinister
Serpent and Scapegoats. Sinister gave you a weak
creature to swap over to your opponent side of the
field; most likely Sinister Serpent was weaker than
your opponent's monster. Also, since Scapegoat
tokens are...well just that, tokens...it was a
perfect fit for Creature Swap:
a) A creature to give to your opponent's side
b) Most likely generating advantage
c) Most likely getting through damage or "1for1"ing
with an opponent's card effect
So it seems like the perfect card for this
format...why isn't anybody doing anything about it?
Well, let's not forget what I called Creature Swap:
a great COMBO card. This card HEAVILY depends on YOU
having a creature, or a form of a creature, at ALL
times. The banishment of Sinister Serpent and the
restriction of Scapegoats, led to most players
finding out that it's too "inconsistent." I
explained yesterday how this format is all about the
QUALITY 1for1s and "top-decking" situations. Well
Creature Swap is only good when a) you have the
combo pieces and b) YOU HAVE THE COMBO PIECES. By no
means am I saying Creature Swap's combos are limited
to Sinister Serpent, Scapegoat, Mystic Tomato,
etc... but I AM saying there is a reason why most
duelists are turned "off" by this card.
I believe that ALL Yu Gi Oh cards need to be played
with to understand its full potential and
consistency. I encourage everyone out there to try
EVERY card you wanted to, EVERY combo you thought
about, and SEE for yourself if it's good or bad, not
just by what someone said. Don't always put
everything into +1, +2, -1, -2 terminology that most
players cloud their minds with. Sure it's a good
guideline but don't mistake yourself, sometimes -2
in cards could equal +2 in the duel. Have you
noticed games have been won by a person with 3 cards
on to an opponent of 8 (minus the "top decking luck"
factor)? Exactly...moral is, TRY everything, don't
just take someone's word/advice.
Current Meta: 2.5/5 [ only because of the
inconsistency of this card/METAGAME =\ ]
My Heart: 5/5 ^^
I'd like to think that I'm one of the biggest
proponents for the continued abuse of this card in
the format. Last format people dropped it in fear of
chained Scapegoats. But this format just screams
Green Light for abuse.
Most searchers, with the exception of Apprentice
Magician, grant you their effects upon dieing
regardless of which side of the field it was on.
because they are graveyard activating (Apprentice
isn't) and they end up in your graveyard still. This
allows a solid abusable line of monsters to use with
this card. You take their field presence and give
them your searcher.
Pull through the attack and gain
That's not all. Two very popular spirit monsters
come with the mechanic to scream abuse: Tsukuyomi
and Asura Priest. Both are still excellent format
choices and both allow you to essentially steal the
opponent's monster for absolutely free.
Chain Scapegoat is something legit to look out for.
Even a chained Call of the Haunted on something else
can disrupt you significantly. As a matter of taste
many people still may shy away from it because of
its ability to be a bad topdeck. Many may stick with
only one. But if you run with two then you need to
run with the abuse, such as I've already listed. Try
it if you haven't already.
Traditional: 3.5/5 - I remember this guy got some
sick play with Yata at Worlds 04.
Creature Swap is seeing a revival in play. See,
people are beginning to play Mystic Tomato again,
and some people are looking at Zombies, and further
yet, people are playing Nimble Momonga again. So,
with reluctance, people are checking out this nifty
Way back when I
won the contest that got me this little CotD
reviewer position, my opinion on this card was that
it was the second most powerful combo card out
there… Or rather, the second most combolicious card
out there. The first was Tsukuyomi, of course. :)
But back to this card… It's insane. It's a -1 for
you, yeah, but it's so powerful as a combo card that
it actually more than makes up for that. See, it
disrupts your opponent's defense/offense. If they
were hoping to set up some uber-combo with their
face-down Dekoichi where they tributed it for Mobius
the Frost Monarch, hey, it would be really screwed
up if you gave them a Sangan or a Giant Germ
(especially Giant Germ, and I'll show you why in a
second) and then took it, giving you one card that
gives you one more card. And because of the low
frequency of searchers like Nimble Momonga and
Mystic Tomato (they are experiencing a resurgence,
but not all players are playing them), chances are
you only have to worry about those three cards when
playing this. You give them your Mystic Tomato and
take their D. D. Assailant, and suddenly it's very
painful for them. They lose 300 and then you pull
out a Don or Spirit Reaper or something and you end
having gained excessive card advantage and a
more-than-decent amount of LP advantage.
So this card
is good. Just use it carefully… Please…
2.1/5 Traditional (Eh, it works with Yata and
Tomato, but who uses Tomato?)
not mistake Creature Swap for guaranteed advantage,
like Snatch Steal. This spell card is the center of
many advantage-generating combos, as you would
simply love to give your opponent one of your Mystic
Tomatoes, Sangans, Morphing Jars if you’re running
Dark World, etc.
Hitting these monsters when your opponent controls
them gives you a +1 or better in terms of tracking
net advantage, which has always made Creature Swap a
solid option to explore in every new advanced
format. But if you don’t combo it with any of these
effects, it’s just a -1 that will probably screw
over your game’s situation. Use with caution.
In traditional, this card will never work. Too many
faster (first turn) decks out there and too many
board wipes are legal in this format.
This is a “normal” Spell card. Not much
else I can say about it-if it were an Equip
or a Permanent, it’d be worse (unless the
effect was re-useable), if it were a
Quick-Play it’d have a good Defensive
application, and as a Trap it’d be just a
little worse (Trap hate/delay versus use on
The effect of this card is pretty spiffy.
You chose one of your monsters, your
opponent chooses one of their monsters, and
you swap them. Note that Battle Positions
can’t be changed the turn of the swap (so
you can’t pull a lot of Change of Heart
tricks like nabbing a seemingly spent
Goblin Elite Attack Force or activating
a Flip Effect Monster you just swiped).
Still, the effect, on its own, is solid. It
can hurt you, but usually it will help.
Note that the actual choosing occurs when
the card resolves. This is bane and a
blessing. Why? You can chain a lot of
cards to Creature Swap that will ruin the
card’s effect. If your opponent chains
something like a Call of the Haunted,
your opponent can stick you something less
damaging or even advantageous for them,
instead of your expected target. Be careful
since you can’t select a “target” (the card
isn’t considered targeting, just using it
for want of a better term) that would be
immune to the effect.
Here’s why it will usually help. For what
will probably be the tenth time, this card
has some simple but effective rules and
combos to make it work great. Rule number
one is to make sure your opponent only has
one monster on the field. This means you
know what you’ll be getting. Rules number
two and on are… well, all the normal stuff
you must do: make sure your opponent can’t
take advantage of what you give them,
carefully consider your move, make sure you
don’t waste it unless you think your
opponent has some hand destruction that will
“waste it” for you, etc. Okay, now for the
Trade a Sangan, as you will get their
effect when you kill them, and if you
have it in ATK mode, you will also score
Trade a search and summon Monster like a
Mystic Tomato and not only can
you attack Mystic Tomato (and
probably for damage if you have it in
ATK mode), you will end up with an extra
Monster to attack with who was Special
Summoned more or less safely in the
Damage Step. It’s fantastic if you have
your own Tomato ram into the one
you just Swapped: double Don
Trade them something like Giant Germ
or Nimble Momonga to get some
extra monsters on the field and do some
burn damage or healing, respectively.
Summon a Spirit Monster like
Tsukuyomi and trade it. This is a
mixed bad though-you can’t attack it
without killing it, so unless they had
something else that was puny, you
effectively spent your Battle Phase on
getting a Monster.
Send over some stupid tokens like
Use something that either Summons a
Monster only temporarily (Return from
the Different Dimension?) or else
just give them something that is not
longer all that useful to you (and won’t
be to them), like a spent Breaker the
Magical Warrior or an Injection
Fairy Lily when their LP is already
2000 points or less.
Use another control card and then give
them back their own monster. This is
really only effective with Brain
Control though, as say Snatch
Steal would still give them LP gain
while it existed.
There are probably some I have forgotten,
but just read the other reviews. ;)
Traditional: 2/5 – I am possibly going out on a
limb here. I am really uncertain, and if it
wasn’t required I submit a score here, I
wouldn’t. Still, I think with Snatch
Steal and more importantly, Change of
Heart combined with the incredibly short
lifespan of Monsters, it doesn’t matter that
it isn’t limited to one turn. Moreover, top
is such a common occurrence. Even with all
the added combo possibilities, I just think
it would be limited to specialized (and thus
likely not so strong) decks.
Advanced: 4/5 – This is what I like to think
of as the “one staple too many”. In terms
of effect, it really belongs in any deck in
this format. It actually is a broken card,
and I’ll explain later how. It is just that
there simply isn’t room in most decks for
it. Those that need it the most though run
it and abuse it like mad.
Limited: 3.5/5 – Mixed bag here. If you are
losing, your opponent probably has multiple
monsters out: doubtful they can’t spare one
of them or that they are low enough on LP
that the attack you get will matter. If you
are winning, it’s only good if you can
summon something bad, swap it for something
better, and if you couldn’t do better just
summoning what you had in hand.
is a broken card, but not one that every
deck has room for. Why is it broken, you
ask? The entire mechanic of “I get your
guy” has long been overpowered. Change
of Heart was broken because for that
immediate turn, you not only removed what is
likely your opponent’s only Monster, but get
something to hurt them more. After all, you
only get one Normal Summon a turn.
Moreover, with Change of Heart, you
could “steal” a flip effect. One of the
reasons Magician of Faith had fallen
out of favor, at least in my meta, back in
the pre-Advanced days was it always seemed
like she’d be summoned in one of two
situations: you have no Spell (or at least
useful Spell) she can fetch, or the opponent
uses Change of Heart, Flip Summons
her and reclaims Change of Heart at
worst, and at best uses her as Tribute for
Jinzo, Airknight, etc.
Given many recent cards, I think Konami has
learned that shifting Monster control for
more than a turn (even Snatch Steal
with its LP gain for opponents isn’t enough)
or being able to do anything more than
remove a Set Monster is too much. Set
Monsters are supposed to be a safety net.
Finally, given how many key decks can combo
with the secondary effect (swapping
Sangan, Mystic Tomato, etc.) and
turn it into a significant advantage instead
of a slight drawback, it’s just too much.
Compare this with my last review: the list
is shorter for really exploiting it, but its
still there with so many other cards Banned
Today we look at Creature Swap a handy magic card
that I really am glad to review. Creature Swap is
Semi-Restricted, and with good reason.
For starters, let me say, you might as well run the
two you are allowed. Or, at least run one, and side
Keep a couple of things in mind. Change of Heart is
gone...the fact we have Brain Control is irrelevant.
We have Snatch Steal for permanent monster stealing
in Snatch Steal, and this. It's a good way to
destroy a Spirit Reaper also.
However, use Creature Swap intelligently. Don't use
it obviously when you are in control or whatnot.
This card can and has been a game finisher before,
A card that can set up many infamous combos and
until recently virtually a staple.
Creature Swap is a useful card, permanent Change of
Heart is always nice, especially if you can abuse
the monster you give them. But it’s not without it’s
The best way to take advantage of Creature Swap is
to either give them a searcher ( preferably mystic
tomato, etc) so when you destroy the monster another
takes it’s place on your side of the field for
another direct hit. This is a pure evil combo, which
I myself have pulled a number of times killing not
only my tomato, but their Don, then attacking with
the 3rd tomato directly. Thems were the days.
Or give them a weak monster, and steal their big boy
( eg my Kuriboh for their Cyber Dragon - Versatility
in a nutshell)
However , this card can work against you. Since the
opponent decides which monster to give you, they
could select a Sangan for instance, and gain some
advantage over you .
Another problem is that the monsters cannot change
their positions until after the turn this effect was
used. If you take their strongest defense, they
could attack it next turn and you’d be none the
There are ways around these downsides though. I
suggest only activating Creature Swap when the
opponent only has one monster on the field. That way
they have no choice but to give it to you.
Also, you can change the battle position of the
monster before you activate the card, so have fun
with that . ( goat tokens anyone?)
Just watch out for opposing scapegoat, as that can
lay a hurting on you.
Traditional : 3/5 , Not bad, but we got Change of
Advanced ; 4/5 Much better here, but it isn’t always
Art : 3/5 That poor guy, they’re trying to recycle
his armour !!!
Oh gosh, this card is cool.
Creature swap is an ultra rare in LoD, and it was
reprinted in Db2, I think. Despite it being an ultra
rare, it only sells for about 4 bucks, less now
because of reprints.
Creature swap is pretty simple at first, but after
that it gets kinda crazy. Reason? Because it
functions awkwardly with some cards, like yesterdays
card Strike Ninja.
This card was not so popular last format, even when
we had Tsukuyomi and Goats x3. It was ran alot, but
it wasnt ran like it is now. I see a ton of people
running this in Tomato control, chaos control, The
pot of avarice deck etc...
It work in the pot deck so well though. Flip
Merchant, dump monsters, play pot, draw into stuff,
and then swap the tiny little fella over to your
opponents monster and beat it down with what they
Swap is so good though, people just need to realize
it. It can be a dead draw, and that is a con, but
its pros OWN its cons.
Looking back, I wish I would have considered this
card last format as much as I consider it for decks
in this format. With the Tsukus, Goats, and MoF's it
was great then. Its still great now.
Constructed: 3/5 Very solid
Creature Swap has always been one of those cards
that can work but than can't depending on your deck
Creature Swap is a Normal Spell that switches one of
your monsters with the opponents monster. Each
player choses his or her own monster to swap over to
the other side.
Point 1: Loses the activator a card advantage by
activating and losing Creature Swap and keeping in
place the same card advantage after Creature Swap is
The tricky part comes in with lots of combos.
Searchers are extremely popular in this game giving
the player speed, excess to his or her monster
cards, and a devastating way to mass your opponent.
Mystic Tomato, Pyramid Turtle, Giant Rat, Sangan,
etc., any of these is great with Creature Swap. Here
is an example: Player A summons Mystic Tomato,
Player A activates Creature Swap. Player B has no
choice but to give Player A his Cyber Dragon.
Player A gives the Mystic Tomato to Player B. After
Player A attacks his Mystic Tomato, Player A
searches Don Zaloog or Spirit Reaper to attack
directly and gain card advantage.
Point 2: Gains card advantage back, gives field
presence, and control of the game.
If used right, Creature Swap can be game breaking
but if used wrong it can leave a dent in your
defense and card advantage.
Remember Creature Swap does not target and cards
such as Spirit Reaper will not be destroyed.
Traditional: 2.9/ 5.0 you can do some creative stuff
in this format, chaos and all ; )
Tomato Control : 4.7 / 5.0
Art : 4.8/ 5.0 ??? wut its good.......
SATISFACTION is back
Today we look at Creature Swap, a potentially deadly
spell, who has always been that, potential.
Depending on the format this card can be good or
bad, for example in the last format it was good for
even more goat abuse, meanwhile in traditional there
is so much removal that this card serves little to
no purpose. This situational aspect of Creature Swap
carries over to during the actual game as well.
Right now it has solid synergy with Tomato and Rat
Control decks, where swapping them your elemental
searcher for their monster can lead you to
advantage. This is especially true for Tomato decks
when you swap them (-1), kill the tomato through
battle (+1), and get out Don Zaloog or Spirit Reaper
whose effect will give you a +1 for a total of +1
The main problem is that Creature Swap is that,
situational, and in the current format where
topdecking happens in almost every game, you really
can’t afford a situational card in your deck to be
truly competitive. This is the fundamental reason
why it doesn’t see as much play as it potentially
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