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Pojo's Yu-Gi-Oh Card of the Day

Cyber Phoenix
Super Rare

While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.

Type - Machine/Effect
Card Number - EOJ-EN009

Card Ratings
Traditional: 2.25
Advanced: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 07.05.06

 

ExMinion OfDarkness
Cyber Phoenix

This is as close to a "money foil" as we're getting with EOJ as far as playable cards go.

This is a godsend for Machines. It stops your opponent from playing Snatch Steal, Book of Moon, Enemy Controller, or Sakuretsu Armor on any of your Machines -- and really, we've seen quite a bit of "Snatch Cyber Dragon, sacrifice for Zaborg to destroy face-down, attack something else" lately. In addition, if your opponent doesn't waste a card or effect to destroy it, and destroys it in battle instead, it generates a free draw -- so it's essentially the non-flip Dekoichi. The 1200 ATK is a blessing instead of a curse, as UFO Turtle can search it out -- so can UFORoid, but he requires a Tribute so he sucks.

I've seen him getting play in decks that don't have an insane amount of machines -- Cyber Dragons, Jinzo, Dekos, and these...and maybe a random Stein. That hardly constitutes a Machine deck, but he's still not bad when run along with those.

1.5/5 Trad.
3.5/5 Adv.
 

Dark Paladin
Today, we look at Cyber Phoenix, an interesting Machine monster we got from Enemy of Justice with some fun effects.

So, while Cyber Phoenix is face up on the field, your opponent can't use cards of a Magic or Trap nature that target your Machine monsters, as they are useless. Also, if this card is attacked or attacks something and is destroyed, you get to draw a card, but only it it dies through battle.

It could be a good tech for Machines, obviously, as it doesn't belong anywhere else. It is Fire, so Molten Destruction could give it 1700 attack which is a bit more solid than 1200 and the defense of 1600 is fairly good.

Ratings:

3/5 Machine tech all around
1/5 elsewhere

Art: 4/5

You stay classy, Planet Earth :)
 

Ryoga
Cyber Phoenix:
Meh. Sort of OK machine support.

The Machine support effect is nothing to call home about. Basically, Machines are free of Sakuretsu, but less and less are being played, so this effect really depends on the format. The second effect is useful, as the monster has a built-in payback. Sadly, the stats are pretty pointless, so playing this achieves very little, just moving through the deck a little more.

Traditional: 2.5/5
Advanced: 2.5/5

Share and enjoy,
Ryoga
 

Dark Maltos

 

Cyber Phoenix

Essentially, one of the best cards to appear out of this set. Cyber Phoenix is basically the Lord of D for machines, except better, much, much better.

The protection it grants protects itself as well as Machines. It negates Snatch Steal, Sakurtsu Armour and other commonly played cards as long as its in attack position. With only 1200 attack, that could be seen as a downside, however if the opponent wants to attack your mini birdie, its not all bad news.

Firstly, Phoenix’s secondary effect provides a draw, thereby replacing itself, and costing you nothing really in excess of 900 damage. Also, with the attach draw out by the opponent, you can always pummel them with your remaining Cyber Dragon.

Traditional (Machine) 4/5
Advanced (Machine) 5/5

Art ; 5/5
MPS ; 5/5 Great theme support in the form of a cool monster.
 

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