If you Tribute Summon this card by Tributing a WIND
monster, return all Spell and Trap Cards on the
field to the owner's hands.
Type - Winged
Card Number - EOJ-EN012
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.11.06
Swift Birdman Joe
This fan request card isn't horrible like some of
the others we've looked at, but it still misses the
cut by just a bit.
SBJ is a 2300 ATK Tribute monster that Giant
Trunades if a Wind was tributed for him. He is
Winged Beast, so he's compatible with yesterday's
Icarus Attack. 1400 DEF isn't bad, as we're quite
used to seeing our Zaborgs/Mobiuses flipped down by
a Tsukuyomi and then destroyed...and it makes an
opponent at least put a tangible threat on the field
if they want to kill it after an Enemy Controller.
A free Trunade isn't bad per se, but it doesn't
actually create any advantage (as Mobius/Zaborg do)
and the 2300 ATK means it only ties Sorcerer, and
loses to the real deal when it comes to Tributes in
this game...all Monarchs AND Jinzo beat him without
having to waste a resource (granted, Sorcerer would
just remove him anyway.)
In the Wind deck, sure, go ahead and play it. But
even then just know it's not as good as what your
opponents will be running, and change
strategies/card lineups to compensate for it.
Returning all s/t's is a move required by decks with
an all-out onslaught of doom as a win condition.
Taking a moment to tribute summon this will
generally not be acceptable in that. Also the
restriction of a WIND tribute is tetchy.
However, it's not that bad of an idea as WIND
It just isn't too practical.
Cool tribute monster for WIND decks. When summoned
like that, its a Giant Trunade effect, which will
usually allow you to 1-1 flips like Dekoichi or
attack clean through for 2400. 1400 Defense means
Tsukuyomi has nothing on it, which despite it being
just one card, Tsukuyomi is something to fear, as
alot of the time it automatically creates 0-1
It'd be cool if it could destroy all Spell or Traps,
that'd make a deck based around WIND/Harpies and
such playable...I think. I'm not sure how many great
WIND monsters are though so that may be too good.
I really wish they'd make cards like these better
than "decent", it'd make YGO alot more fun.
Constructed: 2/5 Tributes have to be amazing.
Traditional: No rating.
For a winged beast, Joe is not half bad. He has
somewhat respectable stats of 2300 atk, and 1400
def, so in essence a slightly weaker Jinzo or Mobius.,
as well as having an effect somewhat similar.
When Joe is brought into play he immediately acts as
a Giant Trunade , returning all s/t’s to their
owners hands. Not bad, considering that most cards
played today are either not chainable or a
Bottomless trap hole.
Joe’s a disrupter , he’ll hit the field and throw
off an opposing strategy for possibly a couple of
turns when used correctly, and to top it all off
he’s got some really slick art.
Traditional (winged beast) ; 4/5
Advanced (winged beast) 4/5
Art ; 5/5 I really like this, much better than
MPS : 4/5 Love it.
Swift Birdman Joe
If you Tribute Summon this card by Tributing a Wind
monster. Return all Spell and Trap Cards on the
field to there owners hands
Unlike yesterday, this card isn't really close to
being good. You would only dream of using this card
in a Winged-Beast deck. Since you need to tribute a
Wind monster (which isn't hard since your running a
Wind deck.... duh) it has lost its effectivness. If
it was just "If you tribute summon this card
successfully" like the Monarchs, it would be far
more effective.Your options of bringing him out ar
far too narrow.
If you run a Wind/Winged-Beast type deck, you could
consider this card as S/T clearance for a turn. Yet,
why remove the problem temporarily when you can
remove it permamently via Mobius? This card falls
far short of being playable.
Traditional Format > 1/5 (read yesterdays COTD for
my traditional format response. If you run Harpies
in Traditional, you should run HFD (Far superior,
and still is part of the "theme"))
Advance Format > 2/5: Much better cards to use even
in a Wind/Winged-Beast deck in my opinion.
Artwork > 2/5: Truth be told I actually like the
name more then the artwork lol. Seriously names like
the Envoys or Yata made you look worried but Birdman
Joe now that makes your opponent wonder whats wrong
Swift Birdman Joe
It's Official. Konami has run out of names for
cards. Yo Joe!
We all know that this card sucks in stereo outside
of a wind deck. Very little application for an
effect card that requires a tribute of a type other
than light or dark to activate in todays game. As
with Icarus Attack, this is limited to Harpie/Wind
decks. Unlike Icarus attack which requires a Winged
Beast to be sacrificed, any old Wind monster will
do. So that makes it a little higher than Icarus
2300 atk mows over Cyber Dragon, and suicides a
Chaos Sorcerer. 1400 Def is meh, but makes it less
than some others, meaning Smashing may miss it.
Its effect is a Giant Trunade for the cost of a wind
monster. Not bad at all says I especially if
combo'ed with something like Last Will to go get
another monster 1500 or less to attack with. The
Harpie sisters are less than 1500 and would combo
Bottom Line: Wind/Harpie Deck
Traditional - 2/5 - Harpie's Feather Duster still
gets it done better here.
Advanced - 4/5 - A heavy hitting addition to any
Art: 3/5 not too bad. "Mutant Toucan Attack!"
Until Next time, Yo JOE!
SWIFT BIRDMAN JOE
Talk about a monster that could of been better. I
like the evolving concept of type specific effects,
yet as far as birdman goes, he gains no advantage
outside of battle and a potential clear shot for a
win. If you where able to sacrifice any monster to
gain his effect he'd be playable. But unfortunately
it must be a wind monster.
This card is an example of a major issue presented
in this game. First they make a card like mobius the
frost monarch. Then they make a more balanced
approach while still allowing the other playable in
3. As long as breaker, mobius, heavy storm, and
giant trunade are legal this card will not see any
play. Sadly birdman is so swift he ends up as a
relatively useless monster quickly. Now don't take
this review as me calling him a useless monster, it
is just that their are better cards and not to play
them is idiotic.
At the current time this monster gets a 1/5
Yet Konomi does seem to approach the correct concept
on how to manage effects.
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