Pay a half of your LP to play this card. Then select
one of the following effects which you can satisfy
the requirements and activate it.
Type - Trap
Card Number - YCB-003
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.26.06
This card requires you to play either or both of the
-1's that have been reviewed the past two days, so
that's one strike against it already.
You lose half your LP for activating it. If Return
from the Different Dimension has taught us anything,
if you're paying half of your LP for an effect, it
should win you the game. Does this win you the game?
Judgment of the Pharaoh can either stop your
opponent from summoning or using any effect monsters
for one turn, or prevent your opponent from using or
setting any Spell or Trap cards for one turn. It
could be powerful, but hardly worth the life in my
This belongs in the trade binder to try and trade to
the newbies, right alongside Unity and Yu-Jo
The last of the three “character art” cards that
are the only three cards in the Yu-Gi-Oh TCG
that feature characters from the animé/manga…
Well, ignoring all those Monsters that have
shown up both as holograms/cards and as actual
characters in the show, like Dark Magician
Girl. If you don’t know what I am talking
about, you missed some story arcs. ;)
Anyway, Judgment of the Pharaoh is a Trap
featuring Atem in all his Egyptian splendor! It
is a Normal Trap, and in order for it to have
any effect, it requires at least one of the
other two character cards (Unity and
Yu-Jo Friendship) be in your Graveyard. The
effect of Judgment of the Pharaoh is
variable: there are two effects listed, and you
choose one. If "Yu-Jo Friendship" is in your
Graveyard, until the end of this turn your
cannot Normal Summon, Set, Flip Summon, or
special Summon a monster(s), or activate an
Effect Monster's effect, and their monsters'
effects are negated. If "Unity" is in your
Graveyard, until the end of this turn: negate
the effects of all Spell and Trap Cards on your
opponent's side of the field, and your opponent
cannot activate or Set Spell or Trap Cards.
Based on the wording, I am guessing that means
you can only pick one. Wow… the end result is
actually pretty good. About the only downside
is that, as this isn’t a counter Trap, your
opponent can respond with certain cards to
bypass at least part of the effect. Oh, wait,
yeah, I left out the other major downside that
may hurt this worse than the “card in Graveyard”
requirement: pay half your LP to activate it.
As is, the card does have some use. I can see a
weird stall/burn built around all three cards,
and if you play it right, Unity and
Judgment of the Pharaoh can work alone,
simplifying the combo. I mean, provided you
find a use for Unity, chaining
Judgment of the Pharaoh at the right time
can be quite nice, as it reads as almost a “Solemn
Judgment +”. What do I mean? Well, your
opponent activates a Spell or Trap, you respond
with this, and it should effectively negate
Spell or Trap (it will “be in play” for a split
second, even if it is a Normal Spell/Trap), plus
for the rest of the turn any other Spell/Trap
cards are useless.
Assuming I am reading it right. As we all know,
this game is Japanese in origin, and sometimes
the languages don’t translate quite right, so
one can’t read too much into all of this.
Still, if my interpretation is correct, then
that effect can be pretty handy. The other
effect is also somewhat useful, since most of
the time if you activate it in response to your
opponent’s Draw Phase there will be no way for
the opponent to Summon Monsters that turn,
increasing the odds of maintaining field control
(and scoring a direct attack).
Even the LP cost which I explained as being a
huge drawback has a silver-lining: Yu-Jo
Friendship can turn it into an offensive
weapon: use Judgment of the Pharaoh then
Yu-Jo Friendship to make your opponent
pay for half of your negation. Still, all in
all it seems pretty hard to get some otherwise
great effects from this card. The dependency
upon the other cards really hurts Judgment of
1/5 – Okay, none of the others were any good
here, so naturally this one won’t be either.
1.75/5 – It can be devastating to your opponent
if you pull it off at the right time, but its
too delicate overall. If you were paying
attention, this card really won’t raise the
previous scores, at least not a significant
amount (maybe by a twentieth of a point). Oh,
and if I am wrong and you can’t chain this in
response to a Spell or Trap to effectively
negate it, then this card basically becomes a
one out of five: it does stuff, but so poorly
its not worth worrying about.
Why? This card is supposed to reward your deck for
using Unity and Yu Jo Friendship, but it doesn't.
Even late game, there isn't a reason to pay half
your lifepoints just for one of these game breaking
EMoD said it best...the worse the card, the shorter
Judgment of the Pharaoh:
This seems to go against the friendly feeling the
previous two cards of the set begat.
Now it's not that bad an effect, basically locking
out a turn. However, paying half your LP is a rather
steep cost. Also, having particular untutorable
cards in your Graveyard is very restrictive. I
continue to not like Yu-Gi-Oh cards that rely on
particular other cards to work, and this is no
Judgement of the Pharaoh is the final card in our
week of 3, and potentially this is the most
effective one of all .
As long as there is either a Unity or Yu - Jo
Friendship out then you can shut down either the
opponents monster field for a turn, or the opponents
spell and traps for a turn. Run 2 copies and leave
them completely immobile. Obviously, this isn’t a
card that can be splashed into any deck. Multiple
copies of this, Unity and Yu - Jo friendship need to
be included, but overall this could form a powerful
combo. Not bad, with awesome art too.
Traditional : 1/5
Advanced ; 3/5 (almost always pick spells)
Art : 5/5
MPS ; 4/5
Judgement of the Pharaoh
The last of the three new promos comes with a cool
sounding name, This is one of those cards which has
1 or more amazing effect but with mind blowing hard
to pull off situation effect or cost. Now unless you
run both Unity & Yu-Jo Friendship theres really no
point in this card even if you run all three its
effect is hard to pull in my opinion. Like I said
about yesterday this card would make a excellent
deck divider or trade bait since lots of people
still watch the TV show.
Traditional Format > 1/5
Advance Format > 1/5
Deck Divider > 5/5
Artwork > 5/5: " Yugi says No !!! " ^.^
Judgement of the Pharaoh
The effects are outstanding, the cost is high, and
the art is anime. Lets look at this balancing act
and see if it stays above the wire.
First. Its a Normal Trap. It has to stay on the
field a turn before it is able to fly. Strike1.
Second: You pay HALF your LP just to activate it.
Third: It requires that you have 2 spell cards that
are hard to play and situational to begin with.
The pay half your LP competes with Return, so I
DOUBT this will see any tourney play outside a deck
designed around using it and the other 2 spells in
Now for the good news. If both Unity and Yu-Jyo
Friendship are in your graveyard, your opponent is
locked beyond reasoning. No summons, no effects, no
spells, no traps, no sets, no breathing, no smoking,
no running, no peeing in the pool, NOTHING!
Unfortunately it only is good for one turn, so,
since you just paid half your LP, you had better end
the game NOW! With the use of Royal Decree on the
rise, Jinzo is still out there, and Mobius/Breaker/Chiron/MST/Heavy
Storm/Dust Tornado are still all very much alive and
well, meaning you may be forced with a decision to
activate this in responce to it about to be
destroyed before you are ready.
The whole set of cards is just promo fodder. Pretty?
Yes. Collectible? Yes.
Trade a Cyber Dragon for it? No.
Traditional: 1/5 - Way too many ways to stop it and
way better uses for the LP.
Advanced: 2/5 - A bit less ways to stop it, but not
Art: 2/5 - Again with the anime. Read my last
comments on art for the other 2.
Until Next Time, Judgement for the plaintif, case