Tribute 1 DARK monster with an ATK of 2000 points or
more on your side of the field. Check all monsters
on your opponent's side of the field, your
opponent's hand, and all cards he/she draws (until
the end of your opponent's 3rd turn after this
card's activation), and destroy all monsters with an
ATK of 1500 or less.
Type - Trap
Card Number - FET-EN058
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.28.06
Deck Devastation Virus
This is the best card that's not seeing much play in
DDV is an absolutely devastating card when placed in
the right deck. You can't just have your two copies
of Chaos Sorcerer and two copies of DDV and hope for
them to do well. The deck has to have a custom build
around the Virus to work well. Dark World gets a
good boost from it, having both Goldd and Sillva
that will usually hit the field for free one way or
another, and decks that already run Chaos Sorcerer
in addition to a couple of other DWers or eligible
monsters will get use of it. Zombyra the Dark is a
Normal Summon card that can pay that cost, as is
Having talked enough about how you have to struggle
to get it to work, the effect is amazing. Your
opponent will usually lose at least one monster on
the field, one in their hand, and it makes for lots
of potential dead draws for the opponent (and makes
the opponent think twice about activating that
Graceful they topdecked!) Speaking of topdecked...you
get to see them all for the next 3 turns, along with
all monsters on the field and in hand. It's like
Confiscation on Barry Bonds-level steroids, and even
if you miss absolutely everything regarding DDV's
destruction effect, you could possibly gain an
advantage through other plays you wouldn't have made
without knowing the opponent's cards.
The key to mitigating DDV's cost (itself and a
tributed monster) is to make the opponent waste a
card in the process. If your opponent was going to
Sakuretsu Armor/Bottomless Trap Hole/Mirror
Force/Smashing Ground/Exiled Force your 2000+
monster, or MST/Heavy your DDV, instead of it being
a -2 to get DDV's effect, it's only a -1. You want
to react with DDV, not be the first to act (unless
your opponent has a face-down and clearing it out of
the way would win you the game).
I'm suprised it hasn't made a huge impact on the
tournament scene in the US, but I guess it's just
too unwieldy and inconsistent to do so.
Deck Destruction Virus
is a Normal Trap. At the cost of offering a
Dark Monster with 2000 or more ATK points as
Tribute, you not only get to eliminate all 1500
or less ATK Monsters from your opponent’s side
of the field and hand, but for the next three
turns, you also nuke any they draw into. This
has some wonderful side effects: you get to
“peak” at any Set Monsters you opponent has
(granted most will also be destroyed by the
effect), you get to peak at their draws for the
next three turns (making it hard to surprise
you), and it makes the use of draw power
unappealing for the duration of the effect.
In the current Metagame, low ATK Monsters are
quite commonly played. Looking at the U.S.
National champ’s deck (which I’d like to think
is a good example), 11 of his 22 Monsters main
decked would be destroyed by Deck Devastation
Virus, though the Night Assailant
wouldn’t matter if he had a Flip Effect worth
retrieving as it does trigger when destroyed in
this manner. Also, this is a good time to point
out he had Deck Devastation Virus in his
While most decks don’t run a lot of 2000+ ATK
Dark Monsters, there are two that are fairly
easy to side into most decks: Zombyra the
Dark and Giant Orc. Neither is
especially hard to get and both make good,
offensive walls: even Cyber Dragon can’t
take down Giant Orc, and must kamikaze
Although, like most Traps, Deck Devastation
Virus would technically be better as a
Quick-Play, as a Trap you can use it to bait out
removal. This matters because by simply waiting
for the inevitable low ATK Monster to be in play
and waiting for the opponent to try and nuke
your set (and legal to activate) Deck
Devastation Virus, you ensure the worst that
can happen (barring Monster based S/T removal)
is evening out the card count (your Trap and
Monster for their Spell or Trap and Monster),
plus you get the bonus of seeing several of
Well, I am sorry if this review seemed a bit
simple, but Deck Devastation Virus is
just a strong, obnoxious card. A single copy
and some “food” for it are well worth three or
four Side Deck slots. If you’re running a deck
that already has some fodder main decked, then
at least one copy of Deck Devastation Virus
should be main decked as well. Now that it is
at two per deck, Deck Devastation Virus
decks (probably with a few copies of Skill
Drain as well) are not only possible, but I
think viable. After all, most decks will still
have room for the standard Monster and
Spell/Trap removal, so it’s quite likely that
once you infect them, you can unload a steady
barrage of 2000+ ATK beatsticks hitting directly
for three turns.
2/5 – Potentially useful, but also potentially
useless: your opponent doesn’t care if you send
D. D. Warrior Lady and Witch of the
Black Forest to the Graveyard, because you
missed their Chaos Emperor Dragon or
Black Luster Soldier.
3.5/5 – That is with respect to your main deck:
it’s a 4/5 for the Side Deck, only hurt since
you need to include at least two or three of the
right Monsters to fuel the effect.
Today we look at Deck Devestation Virus, a trap that
can be very deadly. Tribute 1 DARK monster with an
ATK of 2000 points or more on your side of the
field. Check all monsters on your opponent's side of
the field, your opponent's hand, and all cards
he/she draws (until the end of your opponent's 3rd
turn after this card's activation), and destroy all
monsters with an ATK of 1500 or less.
This card is good, even though you have to tribute a
Dark monster and it has to have 2000 attack or more.
I'd say this isn't very splashable, but why not use
it in a Zombie deck, where it may be near staple?
You can use THREE Vampire Lord now, and he fits all
the criteria for this card. Then, you get to look at
your opponent's field AND their hand, which is great
for a duelist so you know what may be coming. You
even get to look at the next three cards they draw.
2.5/5 all around
4/5 Zombie using two or more Vampire Lord
DDV is a tetchy little card that can give decent
returns and will at least let you see your
opponent's hand for the next three turns. Best used
when you have a suitable monster to tribute that is
already on the brink of death (i.e. the ground under
it is feeling slightly smashed) to maximise on that
lovely card advantage thingy. Against agro builds,
this will be virtually useless, but that's what the
side deck's for, now isn't it?
Welcome to my third day of....my cards that I picked
Today is Deck Devastation Virus. This card is REALLY
good. Its a spell speed 2 trap, you tribute a DARK
monster on your side of the field with 2000 attack
points or more, (Note that its attack CAN be boosted
by cards such as Rush Recklessly and other ATK
increasing cards and be a legitimate target for the
Deck Dev Virus, and the monster you tribute CAN be
face/down.), and then you check all of your
opponents Face/Down monsters (If any), and if any of
them have an attack of 1500 or less, they are
immediately destroyed. Flip effects do no activate.
Then, for the next 3 turns (Turn one being your
opponents first turn after this cards activation if
you activate it on your turn, or if you activate it
on their turn that turn is Turn #1.) check all cards
drawn by your opponent, if any of THEM are monsters
with an attack of 1500 or less, THEY are also
destroyed. Nifty huh?
Now lets discuss tribute fodder/targets. The best
ones I can think of off the top of my head would be:
-- 2200 attack runs over Cyber Dragons, and although
it will be shifted to defense after attacking, its
just ripe for tributing for your Deck Devastation
Virus! Zombyra the Dark
-- 2100 attack, runs into Cyber Dragons killing them
both (Of course if that's Zombyras first attack.),
and its searchable by Reinforcement of the Army,
making the combo that much easier to pull off! One
it attack it goes down to 1900. Then 1700. So after
two attacks, its at 1700, and still a very solid
monster for running over flips, D.D. Monsters, and
Breaker the Magical Warrior. Chaos Sorcerer
-- Ouch what a great idea! Summon Sorcerer, remove
their faceup monster, then you get to use your Deck
Devastation Virus! You can always just summon him,
attack and run into Sakuretsu Armor/Mirror Force and
then CHAIN Deck Devastation Virus. The combos are
wicked. Goldd - Wu Lord
of Dark World -- Also a great target.
Summonable by Morphing Jar, Graceful Charity and
more, and has a wicked nice 2300 attack score and of
course is great vs control monsters such as Don
Zaloog and Spirit Reaper.
Deck Devastation also has its own side deck!
Referred to by players as "Viral Side", it includes
Legal Deck Dev targets, Tutors for that target (If
available), and 2 copies of Deck Devastation. Of
course, that's not 15 cards, so the rest would be
either OTK Hate, or even more Anti Meta cards, as
that's Deck Devs purpose, ripping apart all the
general Flip Flop decks!
Ahh a card after my own heart. Im fortunate to own
an Ultimate rare 1st edition one of these, not that
Deck devastation virus has always been a brutally
effective card when pulled off, especially
considering the high use of mini monsters this past
two formats. Potentially, at the very best this is a
2 for 14, with you losing 2 cards for their field,
hand and next 3 draws to be completely eradicated,
but this is more than very unlikely.
Deck devastation virus hits them where it hurts, and
its always unpleasant to be on the receiving end of
one of these, as you are forced to watch helplessly
as your best effect monsters are reduced to tatters.
Recently semi limited, this card is best suited to
Dark World, Grave keepers, Zombie and Chaos Virus,
(a brutally effective deck).
Its power is immense in the right hands, being
chainable . This gives it the potential to be there
as a safety net for a monster, letting it be offered
up for protection against Snatch Steal, Sakurtsu
Armour, Brain Control, Smashing Ground and
essentially anything else, as well as hitting them
hard for the next few turns.
Basically, if you have a deck running a lot of high
attack dark monsters, stick in one of these. You
probably won’t be disappointed.
Traditional : 2.5/5 Its not best to fill up their
Advanced : 4/5 Brutal
Art ; 4/5 Gorgeous
MPS : 5/5
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