When a monster
that includes "Elemental Hero" in its card name
attacks, if its ATK is lower than the ATK of the
attack target, increase the ATK of the attacking
monster by 1000 points during damage calculation
Type - Spell
Card Number - CRV-EN048
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.02.06
A constant 1,000 ATK boost for E-Heroes to go on the
offensive against stronger monsters? Not bad.
Skyscraper is one of the few decent Field Spells
that exists. It makes your Wildheart a 2500 ATKer
when he's the one doing the attacking, enough to
take out Monarchs/Cyber Dragons...the bad thing is
that when the opponent is attacking, he's back to
being a 1500 weenie, easily run over by DDA/whatever
else the opponent wants to throw out there.
This especially hurts the more common Fusion
material E-Heroes whose ATKs hover around 1,000.
Even AFTER the boost for those they wouldn't be able
to take on the Monarch/C-Dragon.
I wouldn't count on the ATK boost, but it's a nice
thing. Just watch out for Dust Tornado targeting
Skyscraper in response to an attack.
Eh…”mediocrity” and “terrible” is written all over
Skyscraper. This card only boosts your E-Heroes
while you are attacking, and it will serve you no
purpose when you are actually losing. Ugh…I hate
crappy theme support. There is nothing quite like
flipping up a Dust Tornado in response to an E-Hero
player declaring an attack on one of your stronger
monsters while Skycraper is out. That
single-handedly makes this field HORRIBLE.
Skyscraper is good support for the E-Heroes because
it encourages your opponent to 1 for 1 your useless
monsters so they don’t lose their own. Using this,
Sparkman can take out Mobius, Jinzo, Bazoo at 2500
ATK, Avian can hit Parshath and Breaker and D. D.
Warrior Lady… So your opponent has to either lose
the cards or 1 for 1 it. Or they just lose the cards
and then swing out another monster to kill your
E-Heroes on *their* turn.
The boost only occurs on your turn (it would be a
bit broken otherwise), but I still don’t like it. In
fact, I don’t think people would play E-Heroes even
if it worked on your opponent’s turn, while the
E-Heroes were being attacked. This card would not be
It does combo well with Elemental Hero Wildheart, as
I mentioned on Monday.
Since it only goes in E-Hero decks… No rating again.
Today we look at Skyscraper, a Field Magic card that
can be done without. The downside is the fact that
it only increases the attack when YOU attack and
only if your monsters attack is lower. Junk...
1.5/5 even in the right deck
You stay classy, Planet Earth :)
Check out CotDs for the last three days: they
went up, just really late. >.>
It’s a Field Spell. Field Spells are often
frowned upon, and with good reason: this game
has too much easy Spell and Trap removal. Its
one thing when your opponent has to, for
example, have a Dragon-type in play and then can
only kill your Spell or Trap on their own turn,
or for generics, Nobleman of Extermination
which can only hit facedown cards but provides
an adequate reward for it that better lends it
to depletion themed decks. Additionally, there
are some other Field Spells that would work
great for the Elemental Hero theme, which
is the only deck this card is meant for.
When your Elemental Hero attacks a
Monster with a higher ATK score than it, the
Elemental Hero gets a 1000 ATK bonus during
the damage step only. This is almost good.
Yes, you get to kill a Monster with it, but then
your Elemental Hero Monsters are in
trouble. Great, you killed one Don Zaloog
with Elemental HeroBurstinatrix:
she’s going to get hammered next turn by a
Cyber Dragon and newly summoned Don
Zaloog. I’d rather have had a solid bonus
the whole time, perhaps a United We Stand
style bonus instead for each Elemental Hero.
Because so many of them are so weak.
There are a few upsides to this: you can have
the smaller Elemental Hero Monsters
attack under Messenger of Peace and kill
bigger Monsters. That is about it though.
Attacking weaker Monsters or with direct
attacks, and its useless. Being attacked, it’s
useless. Eating up a slot we’d rather reserve
for a Fusion assisting Field Spell like
Fusion Gate is bad.
(for Elemental Hero Decks only)
1/5 – Field Spells are bad here. So are
3.5/5 – Maybe include one or two. Maybe.
3.5/5 – It will help you more here… but it
doesn’t specify the controlling player. So your
Elemental Hero weenie gets to be slammed
by an opponent’s Elemental Hero weenie.
Interesting idea with poor execution,
Skyscraper seems structurally unsound and
probably should be avoided unless you are trying
that Messenger of Peace trick.
So today we look at the ehero field card Skyscraper.
Well right away it’s a field card, meaning a bad
topdeck and unless it has a killer effect, not worth
running at all. Well this card fits into the
category. All it does is give your ehero a 1000 ATK
boost when attacking a stronger monster. Now this
may seem good, but it is problematic. Skyscraper is
essentially a 1:1 in the fact that the opponent will
have to expend 1 card to kill it. Most likely they
wouldn’t waste their time and just get rid of it if
it was part of a heavy storm. So this means that
essentially it will be a -1. So to make up for this
you will have to kill 1 monster in battle to
maintain card advantage for it’s loss. This is where
the effect is a drawback. Since you only get the
bonus when attacking it is still really easy to kill
your eheros. Not to mention the fact that they have
to complete the attack in the first place.
Ehero decks are best off focusing on filling the
grave and Miracle Fusion for a big brute to pound
away. This means that Skyscraper wouldn’t be much
use to them since most likely they will have the
highest ATK on the field anyways. This makes
Skyscraper situational at best. Hence, even in the
archetype meant for it, you are best off using
In the end the card is worth running if you are
trying to be anyway competitive with eheros,
although why you would try to, and whether you have
a deathwish, is beyond my knowledge.
Needless to say, outside of ehero decks this card is
as good as larvae moth…..
The Yugioh equivalent to attacking up-curve!
An interesting piece of EHero support. It makes all
of your EHeroes quite a bit bigger, but only when
you attack something bigger than yourself. It isn't
that bad of a drawback, as most monsters have higher
ATKs than an EHeroe. However, like most field
spells, this suffers from one major problem: its
ease of destruction.
Imagine you attack your opponent's Berserk Gorilla
with your EHero Sparkman while you have Skyscraper
on the field. You expect to destroy the Gorilla and
do a fancy 400 damage. Your opponent, though, not
appreciating the valour of playing EHeroes, chains
to your attack with Mystical Space Typhoon,
destroying Skyscraper. Your Sparkman now runs into
Gorilla, loyaly continuing you follow your orders,
and gets destroyed in the process. Not pretty.