Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.09.06
A 3-card investment for a monster that's weaker than
most COMMONS we have today? ...and all three of the
cards suck on their own? Wow.
Sometimes I see debates on the message boards as to
what the worst card in the game is. This week is
making me realize that it takes a truly special card
to take that title and there are so many worthy
I'm not even going to talk about any possibile
playability of this card, because if you actually
summon this card, you probably aren't just going to
lose the Duel, but you fail at life too.
Today, I have chosen a very fun card to review,
Roulette Barrel. The downside to this is that it may
hurt you instead of your opponent. It is a
Light/Machine with 1000 atk. and 2000 def. (or 2000
with a Limiter which isn't spectacular.)
This is one of those cards I don't really recommend
for competitive play, but for a fun deck, luck deck,
or a Joey Wheeler deck, knock yourself out. As
stated, the effect isn't really something you can
rely on, so just be careful, even in casual play.
2/5 all around Not useless, but dangerous.
After yesterday’s break from me conducting proper
reviews I’m back to normal. Today we look at a
strong fusion monster, IMO better than even TER. IMO
this card is reason enough to run Metamorphosis.
Simply morph your expended Mobius, or weak Jinzo
into this brute and you’ll be all set.
Regardless of what decktype your running you’ll be
able to benefit from this card. IMO there is NO
reason to not bring 3 copies of Metal Dragon with
you to every tournament!
And if you thought that he was already awesome,
you’re forgetting Traditional! Being able to bring
him out via Magical Scientist is just amazing!
Argh! The week got worse!
This is a fusion, so there is only one reason not to
use it, being a certain common in SOI. However, this
is fairly rubbish as commons go. The fusion parts
are cruddy, it has no effect, and its ATK is only
1850 whilst we have LV. 6 fusions at 2200 now.
Use this only if you want a fusion deck large enough
to be used as a weapon.
Fusion Deck with a substantial gravitational field:
Terrible, simple terrible. The fusion isn’t worth it
by anyone’s standards and the fusion material
monsters are just BAD. This is just a weak @$$
monster, that’s also just happens to be a fusion,
thus making it worse….
Traditional ; 1/5 Ugh
Advanced ; 1/5 Ugh
Art ; 4/5 Ok, its cool
really do not know why this card was made. I guess
because Kaiba used it
Anyway, it combos great with cyber jar, marauding
captain; I do not know why you would use premature
burial or call of the haunted on it; sense there are
tribute monsters (Jinzo) that are much more
playable. I also hate the art on this car, I don't
see what makes it so special/ rare, and does it even
look like a
It is not all bad, but the fact its effect hinders
its play, why not just make it a 5 star
Seriously, here is another challenge. If anyone has
a deck successfully using this card in 2-3's, I have
never used one, send it in. Because I personally see
it as a bad card. Not horrible, because it offers
more than the broken larvae moth, but still a
I have questions
OVERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR the place on
Why not make cool cards, like a fusion of 2 BEWD's
whose effect reads
(If this card is summoned by Polymerization, destroy
4 cards on your opp. field and/or Make your opp.
discard 4 cards from their hands, or any combination
of the two.)
beastly, would make people want to run BEWD and
POLYMERIZATION in Shonen Jumps and the like. But no,
we are stuck with a monster whose effect hurts it.
1/5 Usable, but I like Dragons, and it is support
like this that will never allow them to be tier one.
here is a fan
deck made for metal dragon
ogre grotto #1
3 lesser dragon
3 king of the swamp
2 heavy mech support platform
3 giant rat
2 masked dragon
2 flying kamakari #1
1 limiter removal
1 premature burial
1 card destruction
1 soul release
1 dimention fusion
1 hammer shot
2 big bang shot
1 lightning vortex
1 heavy storm
1 swords of revealing light
1 dark hole
3 trap jammer
1 call of the haunted
2 sakaruretsu armor
is one of those Fusions that exists because it
appears in the manga or animé… or at least that is
what I have heard. If it doesn’t… oh well, it’s a
poor card either way. It is a Level 6
Wind/Machine/Fusion with an ATK of 1850 and DEF of
1700. Now, most of the major Fusion “cheats”, that
is Magical Scientist and Metamorphosis,
don’t even need this card, as its stats are just
that poor. Even a halfway proper Fusion makes no
sense since the Fusion Materials are also bad.
Finally, it has no effect to offset this.
Now, don’t get me wrong: between Limiter Removal
and Power Bond, Machine Fusions have to be
really weak. Well, that’s a bit of a lie: they just
need to ban those two cards. Restricting them
helps, but as it’s been made painfully clear by my
duels with others, even the brain AI from the first
GX game… Power Bond + Limiter Removal
+ otherwise playable Machine Fusion = Broken. This
sap doesn’t do it, but most others have OTK
potential. Steam Gyroid? Power Bond
it, Limiter Removal it, and while it dies at
the end of the turn and costs you 2200 LP, you have
an 8800 ATK Monster, plus your Normal Summon still
alive. UFOroidFighter may seem like
a joke since you have to use UFOroid or else
the only ways to Summon it will result in a 0/0 ATK
Monster… well its lovely with Goblin Attack Force:
14000 ATK. Yeah it cost you a lot (4 cards and
eventually 3500 LP), but if you have a Catapult
Turtle or any of several other useful combo
cards… its well worth it. Really, only Cyber
Saurus and Metal Dragon are legal
Power Bond targets that can’t abuse the two
cards combined. They try, but their pitiful natures
allow them only to briefly flash as potent
beatsticks and Tribute Fodder. Every other
Machine-based Fusion either has the raw ATK and/or a
brilliant effect to produce hugely unbalanced
results. The most blatant offender is Cyber Twin
Dragon. Cyber Dragon is already a broken
card; yes it is sometimes dead weight, but in the
Yu-Gi-Oh! TCG, its Special Summoning requirements
tend to pop up close to every other of your turns.
So Cyber TwinDragon is very worth
building a deck around. Power Bonding it
results in a 5600 ATK Monstrosity that can attack
twice. Second turn, this will almost always gain a
huge advantage for the player who pulls it off, and
many times it will just simply be game. If it is
combined with a lucky Limiter Removal, the
odds of surviving drop even more. Limiter
Removal was potent even when we had only one
good Machine: Mechanical Chaser (Cannon
Soldier, at the time, wasn’t as great since it
was the era of Beatdown).
Well, it appears I’ve gotten a good rant in on the
Basically, another useless Fusion. Now that there
is a way to punish someone for a big Fusion deck,
once again we need to be more choosey about what we